Jaruf the level 15 Skeleton Archer by Storm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp15 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 18)
Dexterity56 (base 41)
Constitution29 (base 26)
Magic15 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life406/406
Mana69/69
Stamina136/136
Positive0/92
Healing Factor1.1
Regeneration0.935

Speed

Mental-28.571428571429%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth7
See Invisible6

Offense: Mainhand

Damage87
Accuracy61
Crit Chance52%
APR58
Speed1.12

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower17.5
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)32.92 (81.030927835052%)
Defense20.05
Ranged Defense20.05
Fatigue25
Physical Save23.5
Spell Save24.55
Mental Save18.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
5/5
1/5
1/5
1/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery excellence1.30
1/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
5/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
1/5
0/5

Generic Talents

Technique / Field control1.00
1/5
1/5
1/5
0/5
Undead / Skeleton1.10
1/5
5/5
1/5
2/5
Cunning / Survival1.00
1/5
0/5
1/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done
done
done
done
done
done
active
active
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Jaruf the Skeleton Archer level 10
6th Flare 122nd year of Ascendancy at 21:27
see stats
Poisonous (Nightmare (Adventure) difficulty) Sided with the assassin lord.
By Jaruf the Skeleton Archer level 14
20th Dusk 122nd year of Ascendancy at 11:33
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Jaruf the Skeleton Archer level 9
3rd Flare 122nd year of Ascendancy at 00:50
see stats

Log


You pickup 0.70 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.65 gold pieces.

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Jaruf wears(replacing):
mighty ash longbow.

You gain 0.25 gold from the transmogrification of
pouch of steel shots (18/18, 21-25.2 power, 2 apr).
You gain 3.03 gold from the transmogrification of
balanced steel longsword of erosion (15-21 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (25.5-40.8 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (11-14.3 power, 6 apr).
You gain 2.34 gold from the transmogrification of
flaming steel dagger of erosion (13-16.9 power, 6 apr).
You gain 1.31 gold from the transmogrification of
biting gale rune (42 cold damage; 20 apply power).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 13%; cure magical).
There is a way to the previous level here (press '' or right click to use).

Saving game...

Saving done.