Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Go to Landmark 1.1.0Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Items Vault 1.3.0Donators/Buyers bonus! Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 34 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Caai the human at level 9 on the 3rd Flare 122nd year of Ascendancy at 14:51 / 14Killed by fire drake at level 19 on the 9th Allure 123rd year of Ascendancy at 11:51 Killed by vampire lord at level 23 on the 45th Regrowth 123rd year of Ascendancy at 16:11 Killed by skeleton warrior at level 23 on the 45th Regrowth 123rd year of Ascendancy at 18:53 Killed by skeleton archer at level 23 on the 45th Regrowth 123rd year of Ascendancy at 20:54 Killed by skeleton mage at level 24 on the 48th Regrowth 123rd year of Ascendancy at 14:27 Killed by grave wight at level 24 on the 50th Regrowth 123rd year of Ascendancy at 08:05 Killed by lesser vampire at level 24 on the 50th Regrowth 123rd year of Ascendancy at 09:16 Killed by elven cultist at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 00:56 Killed by elven cultist at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 02:08 Killed by Yvinne the elder vampire at level 27 on the 5th Pyre 123rd year of Ascendancy at 08:50 Killed by skeleton mage at level 30 on the 10th Dusk 123rd year of Ascendancy at 00:31 Killed by skeleton archer at level 31 on the 10th Dusk 123rd year of Ascendancy at 20:21 Killed by rimebark at level 33 on the 34th Dusk 123rd year of Ascendancy at 23:20 |
Primary Stats
| Strength | 54 (base 26) |
| Dexterity | 86 (base 60) |
| Constitution | 65 (base 21) |
| Magic | 8 (base 10) |
| Willpower | 28 (base 11) |
| Cunning | 90 (base 43) |
Resources
| Life | 1004/1004 |
| Stamina | 224/224 |
| Healing Factor | 1.19 |
| Regeneration | 9.6298060362105 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 9 |
| See Stealth | 13 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 93 |
| Accuracy | 67 |
| Crit Chance | 40% |
| APR | 32 |
| Speed | 0.75 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39.3 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 27 (53.130841121495%) |
| Defense | 43.685534591195 |
| Ranged Defense | 43.685534591195 |
| Fatigue | 4 |
| Physical Save | 43.683333333333 |
| Spell Save | 21.95 |
| Mental Save | 46.9 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 65% |
| Confusion Resistance | 10% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -755 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 377 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 414 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Grappling | 1.50 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Striking Stance |
| beneficial effect | Has a 33% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (1.8 throws remaining) Grappling Defensively |
| beneficial effect | Countering melee attacks: Has a 33% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by Player. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by Player. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 452. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed black mamba head. * You've found the needed ritch stinger. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of drakeskin leather boots of rushing (0 def, 5 armour) wanderer's pair of drakeskin leather boots of rushing (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +4 Cun / +9 Con Physical save: +21 (+7 eff.) Mental save: +16 (+5 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.1 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. Press to compare |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 133% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. Press to compare |
| On head | dwarven-steel helm 'Brodyrek' (0 def, 6 armour) dwarven-steel helm 'Brodyrek' (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +6 Fatigue: +4% Changes stats: +4 Cun / +3 Dex Changes resistances: +6% blight / +3% nature / +3% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| Tool | Greenpride the yew totem of thorny skin [power 65] (34 cooldown) Greenpride the yew totem of thorny skin [power 65] (34 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 blight Changes resistances: +6% blight Changes damage: +3% blight It can be used to harden the skin for 7 turns increasing armour by 65 and armour hardiness by 50%, putting all charms on cooldown for 34 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
| On fingers | sneakthief's gold ring of sensing sneakthief's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Changes stats: +6 Cun / +5 Dex Blindness immunity: +26% Infravision radius: +5 See stealth: +13 See invisible: +6 Rings can have magical properties. Press to compare |
| On fingers | gold ring 'Tempestwisp' gold ring 'Tempestwisp'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +12% lightning Changes damage: +3% darkness / +12% lightning Stun/Freeze immunity: +31% Life regen: +2.20 Rings can have magical properties. Press to compare |
| Around neck | Kindlekill KindlekillInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +6 Wil / +5 Cun / +6 Con Changes resistances: +14% lightning / +3% fire / +15% mind Changes resistances penetration: +10% fire Stun/Freeze immunity: +34% Life regen: +0.50 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. Press to compare |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+6 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. Press to compare |
| Light source | Airgash AirgashInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Damage when hit (Melee): 4 lightning Changes stats: +4 Wil Changes resistances: +5% arcane Critical mult.: +10.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| Cloak | restorative cashmere cloak of implacability (2 def, 0 armour) restorative cashmere cloak of implacability (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +14% nature / +13% blight Physical save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Life regen: +2.00 Only die when reaching: -50.00 life Healing mod.: +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around waist | Halyvon the Oaktouch Halyvon the OaktouchCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 30% chance to corrode armour Damage when hit (Melee): 12 nature Changes stats: +4 Dex / +5 Cun / +8 Lck Changes damage: +3% acid Trap disarming bonus: +17 Stealth bonus: +8 Infravision radius: +4 A belt that goes around your waist. Press to compare |
Inventory
Rune of the Rift (262.00 temporal damage, removed from time 4 turns) Rune of the Rift (262.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dawnbrawn (0 def, 4 armour) Dawnbrawn (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Effects on melee hit: * 30% chance to blind Changes resistances penetration: +5% light Maximum encumbrance: +32 Physical save: +7 (+2 eff.) Light radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (81 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. This item has been sent to the Item's Vault. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 244/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Player the Thalore Brawler level 27
78th Regrowth 123rd year of Ascendancy at 05:30 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Player the Thalore Brawler level 25
51st Regrowth 123rd year of Ascendancy at 21:12 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Player the Thalore Brawler level 30
50th Pyre 123rd year of Ascendancy at 10:20 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Player the Thalore Brawler level 29
47th Pyre 123rd year of Ascendancy at 00:28 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Player the Thalore Brawler level 13
35th Dusk 122nd year of Ascendancy at 13:23 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Player the Thalore Brawler level 28
22nd Pyre 123rd year of Ascendancy at 22:04 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Player the Thalore Brawler level 18
7th Allure 123rd year of Ascendancy at 01:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Player the Thalore Brawler level 15
6th Haze 122nd year of Ascendancy at 06:54 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Player the Thalore Brawler level 21
15th Regrowth 123rd year of Ascendancy at 00:12 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Player the Thalore Brawler level 33
34th Dusk 123rd year of Ascendancy at 04:15 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Player the Thalore Brawler level 18
9th Decay 122nd year of Ascendancy at 02:17 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Player the Thalore Brawler level 32
21st Dusk 123rd year of Ascendancy at 00:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Player the Thalore Brawler level 10
8th Flare 122nd year of Ascendancy at 00:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Player the Thalore Brawler level 20
10th Allure 123rd year of Ascendancy at 20:24 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Player the Thalore Brawler level 30
48th Pyre 123rd year of Ascendancy at 00:43 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Player the Thalore Brawler level 15
65th Dusk 122nd year of Ascendancy at 10:27 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Player the Thalore Brawler level 27
55th Regrowth 123rd year of Ascendancy at 09:06 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Player the Thalore Brawler level 18
7th Allure 123rd year of Ascendancy at 09:37 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Player the Thalore Brawler level 29
23rd Pyre 123rd year of Ascendancy at 02:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Player the Thalore Brawler level 30
6th Dusk 123rd year of Ascendancy at 04:58 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Player the Thalore Brawler level 10
3rd Dusk 122nd year of Ascendancy at 12:59 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Player the Thalore Brawler level 17
48th Haze 122nd year of Ascendancy at 20:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Player the Thalore Brawler level 9
2nd Summertide 122nd year of Ascendancy at 16:39 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Player the Thalore Brawler level 17
48th Haze 122nd year of Ascendancy at 03:16 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Player the Thalore Brawler level 24
47th Regrowth 123rd year of Ascendancy at 22:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Player the Thalore Brawler level 15
2nd Haze 122nd year of Ascendancy at 08:30 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Player the Thalore Brawler level 24
50th Regrowth 123rd year of Ascendancy at 16:05 see stats
Log
You gain 3.25 gold from the transmogrification of elemental quiver of elven-wood arrows of amnesia (23/23, 41-57.4 power, 14 apr).
You gain 6.23 gold from the transmogrification of fungal dragonbone longbow of nature.
You gain 14.00 gold from the transmogrification of Nexus of the Way (22-24.2 power, 40 apr, mind damage).
You gain 14.00 gold from the transmogrification of Core of the Forge (24-26.4 power, 40 apr, dreamforge damage).
You gain 9.52 gold from the transmogrification of creative pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage).
You gain 3.90 gold from the transmogrification of insidious stralite mace of erosion (36-50.4 power, 5 apr).
You gain 5.74 gold from the transmogrification of flaming stralite greatsword of the mystic (46-73.6 power, 3 apr).
You gain 11.31 gold from the transmogrification of voratun greatmaul 'Chargevalor' (70-105 power, 4 apr).
You gain 8.09 gold from the transmogrification of warbringer's stralite greatmaul (52-78 power, 3 apr).
You gain 7.81 gold from the transmogrification of thought-forged stralite battleaxe of corruption (43-64.5 power, 3 apr).
You gain 5.32 gold from the transmogrification of potent dragonbone magestaff of power (35-42 power, 6 apr, arcane element).
You gain 11.69 gold from the transmogrification of void walker's elven-wood vilestaff of might (25-30 power, 5 apr, fire element).
You gain 8.30 gold from the transmogrification of infernal elven-wood starstaff of fate (25-30 power, 5 apr, temporal element).
You gain 9.11 gold from the transmogrification of infernal elven-wood starstaff (25-30 power, 5 apr, physical element).
You gain 10.76 gold from the transmogrification of greater elven-wood vilestaff of blasting (25-30 power, 5 apr, darkness element).
You gain 8.76 gold from the transmogrification of ethereal elven-wood vilestaff of protection (25-30 power, 5 apr, darkness element).
You gain 3.55 gold from the transmogrification of controlled phase door rune (range 7).
You gain 2.95 gold from the transmogrification of invisibility rune (power 11 for 8 turns).
You gain 1.90 gold from the transmogrification of phase door rune (range 8; power 20; dur 5).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Player deactivates Daunting Presence.
Player deactivates Striking Stance.
