Zeckle-Jaus the level 4 Whitehoof Archmage by Guileplume

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignOrcs
ModeNightmare Roguelike
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp4 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity9 (base 10)
Constitution13 (base 11)
Magic29 (base 20)
Willpower16 (base 19)
Cunning12 (base 11)

Resources

Life-40/137
Mana9/151
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance13%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save21
Spell Save15
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
3/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Zeckle-Jaus is not dazed anymore.
A shield forms around Zeckle-Jaus.

High Guard Talosis shoots!

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (High Guard Talosis - offscreen)).

Talent Manathrust is ready to use.
Talent Illuminate is ready to use.
Talent Rune: Shielding is ready to use.

Resting starts...

The shield around Zeckle-Jaus crumbles.

Talent Chain Lightning is ready to use.
Rested for 7 turns (stop reason: hostile spotted to the southwest (High Guard Talosis)).


Zeckle-Jaus casts
Rune: Shielding.
A shield forms around Zeckle-Jaus.

Zeckle-Jaus casts
Phase Door.
High Guard Talosis shoots!
Zeckle-Jaus is knocked back!

Something hits
Zeckle-Jaus for (28 absorbed), 0 physical, (10 absorbed), 0 physical, (74 absorbed), 0 physical (0 total damage).
Something hits
Zeckle-Jaus for (27 absorbed), 0 physical (0 total damage).

High Guard Talosis uses
Ceasefire.
Your shield crumbles under the damage!

The shield around Zeckle-Jaus crumbles.

Zeckle-Jaus is knocked back!

High Guard Talosis's Ceasefire hits
Zeckle-Jaus for (27 absorbed), 15 physical, 10 physical, 74 physical (98 total damage).
Zeckle-Jaus the level 4 whitehoof archmage was swiped to death by High Guard Talosis on level 3 of Vaporous Emporium.
Zeckle-Jaus shrugs off the effect 'Dazed'!