Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Yeek |
Class | Summoner |
Level / Exp | 50 / 2926% |
Size | small |
Lifes / Deaths | Killed by Burb the snow giant champion at level 21 on the 60th Regrowth 123rd year of Ascendancy at 16:08 3 / 5Killed by radiant horror at level 29 on the 16th Dusk 123rd year of Ascendancy at 18:33 Killed by fire drake at level 46 on the 14th Dusk 124th year of Ascendancy at 00:22 Killed by Glacial Legion at level 50 on the 45th Regrowth 125th year of Ascendancy at 22:42 Killed by FxSummoner at level 50 on the 62nd Pyre 125th year of Ascendancy at 17:24 |
Primary Stats
Strength | 40 (base 19) |
Dexterity | 64 (base 27) |
Constitution | 91 (base 60) |
Magic | 28 (base 10) |
Willpower | 108 (base 60) |
Cunning | 122 (base 60) |
Resources
Life | 1271/1363 |
Mana | 0/904 |
Equilibrium | 58 |
Psi | 209/238 |
Healing Factor | 1.8757453763917 |
Regeneration | 67.995769894199 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 6 |
See Stealth | 92.674678607815 |
See Invisible | 108.67467860781 |
Offense: Mainhand
Damage | 97 |
Accuracy | 65 |
Crit Chance | 65% |
APR | 57 |
Speed | 1.00 |
Offense: Offhand
Damage | 85 |
Accuracy | 65 |
Crit Chance | 63% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 62% |
Speed | 1 |
Offense: Mind
Mindpower | 100 |
Crit Chance | 98% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +28% |
Acid | +17% |
Darkness | +13% |
Cold | +22% |
Mind | +31% |
Physical | +32% |
Fire | +21% |
All | 0% |
Offense: Damage Penetration
Lightning | +35% |
Light | +41% |
Darkness | +23% |
Nature | +30% |
Physical | +57% |
Mind | +41% |
All | +15% |
Defense: Base
Armour (hardiness) | 32 (48.304188961773%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 34 |
Mental Save | 75 |
Defense: Resistances
Acid | + 57%( 70%) |
Blight | + 59%( 70%) |
Arcane | + 44%( 70%) |
Cold | + 68%( 70%) |
All | + 41%( 70%) |
Lightning | + 60%( 70%) |
Physical | + 52%( 70%) |
Mind | + 53%( 70%) |
Fire | + 64%( 70%) |
Nature | + 55%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Confusion Resistance | 100% |
Silence Resistance | 61% |
Knockback Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1090% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 35 up to 7 times. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 304 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Wild-gift / Summoning (melee) | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.40 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Wild-gift / Summoning (utility) | 1.40 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Wild-gift / Summoning (distance) | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Harmony | 1.50 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2816. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Manerab' (0 def, 14 armour) pair of drakeskin leather boots 'Manerab' (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +7 Dex +5 Wil +5 Con +12 Lck dps ---------- Mind.pwr +8 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +14 Resists +11% acid +16% cold +11% lightning +12% fire Crit.chn- 15.00% Phys.save +6 (+2 eff.) Mind.save +3 (+1 eff.) Stealth +12 Max.HP +100.00 Blindside: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Quiver | Strikeshaper (22/22, 58-70 power, 5 apr) Strikeshaper (22/22, 58-70 power, 5 apr)3.0 T4 shot ammo [Random Unique] Arcane/Master/Psionic Power 58.5 - 70.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +17.5% Capacity 22 Rld cld 4 Ranged+ +20 lightning +33 physical On Hit.r1 +20 lightning On Hit: * 20% chance to knock the target back 3 spaces and deal 350 physical damage On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | Rhagund the Tempestquarry Rhagund the Tempestquarry1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.crit +12% Mind.pwr +10 (+2 eff.) Dmg.mod +9% lightning Res.pen +15% all Apr +15 ----- def ----- Resists +3% lightning +6% fire +5% arcane +15% cold Mind.save +10 (+2 eff.) Max.HP +80.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Blazereek (3 def, 0 armour) Blazereek (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+2 eff.) Dmg.mod +31% mind Res.pen +26% mind +26% light On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+0 eff.) Resists +20% mind +4% physical Phys.save +34 (+10 eff.) Mind.save +39 (+9 eff.) ---------- misc Max.psi +40.00 A pointy cloth hat, very wizardly... |
On hands | Emelawyn the drakeskin leather gloves (0 def, 3 armour) Emelawyn the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Phys.crit +17.0% Spell.crit +24% Mind.crit +11% Crit.mult +11.00% ----- def ----- Armour +3 Resists +12% blight ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 See.Invis +18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | stralite torque of mindblast 'Bealdir' [power 370] (1/9 cooldown) stralite torque of mindblast 'Bealdir' [power 370] (1/9 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +12% lightning +3% fire Crit.chn- 15.00% Phys.save +3 (+1 eff.) Confus- +20% Blast the opponent's mind dealing 485 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to gain a 31% chance to evade weapon attacks for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel diamond ring steel diamond ring0.1 T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Str +5 Dex +5 Mag +10 Wil +11 Cun +5 Con dps ---------- Mind.pwr +9 (+2 eff.) ----- def ----- Max.HP +47.00 HP.reg +10.00 Heal.mod +12% Rings make your fingers look great! |
On fingers | voratun ring 'Shimmerbraze' voratun ring 'Shimmerbraze'0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +10 Con dps ---------- Dmg.mod +15% lightning Res.pen +10% lightning +15% nature Melee Ret 6 lightning ----- def ----- Armour +5 Resists +3% fire +6% nature +5% all Phys.save +20 (+6 eff.) Max.HP +79.00 HP.reg +16.00 Heal.mod +18% Blind- +50% ---------- misc Infravis +5 See.Stealth +25 See.Invis +23 Rings make your fingers look great! |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Armour +10 Resists +10% all Amulets make your neck look great! |
In main hand | creative living mindstar of storms (16-18 power, 40 apr, mind damage) creative living mindstar of storms (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +2 Mag +4 Wil +8 Cun +4 Con dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+2 eff.) Melee+ 13 lightning Dmg.mod +4% lightning Res.pen +10% lightning ----- def ----- Resists +7% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Rope Belt of the Thaloren Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+2 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Cloak | Noruigrim (3 def, 0 armour) Noruigrim (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Dex +2 Wil +4 Con dps ---------- Phys.crit +6.0% Phys.pwr +20 (+5 eff.) Spell.pwr +10 (+3 eff.) Acc +35 (+11 eff.) Apr +2 ----- def ----- Defense +3 (+0 eff.) Fatigue -9% Resists +18% nature +19% blight Max.HP +93.00 HP.reg +10.00 Heal.mod +11% ---------- misc Max.mana +20.00 Max.stam +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Aruma (0 def, 0 armour) Aruma (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+2 eff.) Dmg.mod +17% acid +24% physical +13% darkness +13% fire +14% cold Res.pen +8% darkness +35% physical ----- def ----- Resists +16% acid +15% physical +15% fire +15% cold +11% all Mind.save +22 (+5 eff.) Die.at -80.00 life ---------- misc Max.hate +7.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 240 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. This item has been sent to the Item's Vault. |
blink rune (range 8; phase 27; cd 20) blink rune (range 8; phase 27; cd 20)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Oakworth the stralite amulet Oakworth the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +8 Dex +16 Cun +7 Con dps ---------- Crit.mult +30.00% Mov.spd +10% Acc +29 (+9 eff.) Apr +17 On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Fatigue -7% HP.reg +3.00 ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
Vox =silence immune= Vox =silence immune=0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Zemekkys' Broken Hourglass Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 2.5 Pwr.cost 28 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's voratun ring gladiator's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Str +8 Con dps ---------- Phys.pwr +9 (+3 eff.) Rings make your fingers look great! |
voratun Windborne Azurite ring voratun Windborne Azurite ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +15% Dmg.mod +20% lightning Acc +14 (+5 eff.) Apr +13 ----- def ----- Defense +11 (+2 eff.) Ignore.dmg +8% Affinity +20% lightning Disengage: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun fire opal ring voratun fire opal ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Resists +21% acid +24% fire +23% lightning +25% cold Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +5 Resists +5% all Rings make your fingers look great! |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
acidic dwarven-steel dagger of daylight (21-27 power, 7 apr) acidic dwarven-steel dagger of daylight (21-27 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 21.0 - 27.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +14 light Against +19% Undead On Crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 Sharp, short and deadly. |
balanced dwarven-steel dagger of erosion (18-23 power, 7 apr) balanced dwarven-steel dagger of erosion (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Master Power 17.5 - 22.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Acc +11 (+4 eff.) ----- def ----- Defense +11 (+2 eff.) Disarm- +33% Sharp, short and deadly. |
Kinetic Focus (6-7 power, 18 apr, physical damage) Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Poluth the Thunderviper (31-34 power, 40 apr, nature damage) Poluth the Thunderviper (31-34 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 31.0 - 34.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +21 lightning On Crit.r2 +16 mind While equipped: Stats +4 Str dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Res.pen +25% lightning Melee Ret 8 mind ----- def ----- Armour +6 Resists +17% mind Mind.save +10 (+2 eff.) ---------- misc Psi/turn +1.10 Equi/ret +0.12 Max.psi +50.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's living mindstar of storms (16-18 power, 40 apr, mind damage) dreamer's living mindstar of storms (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +5 Mag +5 Wil +4 Cun +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 5 lightning Dmg.mod +16% lightning Res.pen +17% lightning ----- def ----- Resists +16% mind +14% lightning Mind.save +7 (+2 eff.) ---------- misc Psi/turn +1.00 Max.psi +24.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Zanaromitosin' (16-18 power, 40 apr, mind damage) living mindstar 'Zanaromitosin' (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +20 temporal While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +39.00% Spell.pwr +32 (+8 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +12% blight +27% temporal On Hit (Melee): * 21% chance to reduce all saves and defense by 50 ---------- misc Mana/s.crit +2.11 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Samonik the dragonbone starstaff (30-36 power, 6 apr, physical element) Samonik the dragonbone starstaff (30-36 power, 6 apr, physical element)5.0 T5 staff 1H weapon Reqs Mag 48 [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Dex +6 Mag dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% physical ----- def ----- Defense +20 (+5 eff.) Resists +16% mind +9% cold Pinning- +21% Teleport- +21% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone starstaff of the prodigy (30-36 power, 6 apr, light element) cruel dragonbone starstaff of the prodigy (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +15 Mag +19 Wil +20 Cun dps ---------- Spell.crit +14% Crit.mult +19.00% Spell.pwr +15 (+4 eff.) S.pwr/crit +9 Dmg.mod +30% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Aritha (39-55 power, 6 apr) Aritha (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +30 (+7 eff.) Dmg.mod +21% acid Acc +15 (+5 eff.) On Hit (Melee): * 27% chance to reduce armor by 39% ----- def ----- Defense +13 (+3 eff.) Resists +24% light +20% mind Crit.chn- 20.40% Disarm- +45% ---------- misc Stam/turn +4.00 Max.stam +40.80 One-handed war axes. |
Dairydin the Shockwill (39-55 power, 6 apr) Dairydin the Shockwill (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Psionic Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +25 mind +17 darkness Against +17% Living On Hit: * 20 arcane resource burn * 33% chance to reduce all saves and defense by 50 While equipped: Stats +22 Wil +5 Cun +15 Con dps ---------- Dmg.mod +12% fire Res.pen +10% lightning Melee Ret 6 lightning ----- def ----- Resists +6% blight +9% cold +12% nature +7% arcane Max.HP +110.00 One-handed war axes. |
balancing drakeskin leather belt of burglary balancing drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +10 Dex +8 Cun +8 Lck dps ---------- Phys.crit +12.0% Mind.crit +14% ----- def ----- Stealth +11 ---------- misc T.Disarm +13 Infravis +5 A belt that goes around your waist. |
Dagymnir the Blazebright (5 def, 0 armour) Dagymnir the Blazebright (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +27% lightning +24% darkness +30% mind Res.pen +25% mind Acc +5 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +40% lightning +30% mind +36% darkness +15% all Phys.save +3 (+1 eff.) Die.at -20.00 life ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ulfirim the elven-silk robe (0 def, 0 armour) Ulfirim the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag dps ---------- Mind.crit +3% Spell.pwr +15 (+4 eff.) Dmg.mod +30% arcane +14% physical +33% mind +22% temporal Res.pen +13% temporal +15% physical Melee Ret 10 blight ----- def ----- Resists +27% mind +15% all Spell.save +3 (+2 eff.) Anom.red +9 Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Max.mana +110.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (0 def, 0 armour) stormwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Dmg.mod +30% lightning +22% physical +30% cold ----- def ----- Resists +15% lightning +15% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of power (0 def, 0 armour) tormentor's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +20.00% Spell.pwr +20 (+5 eff.) Dmg.mod +17% all ----- def ----- Resists +15% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sunimmortal the elven-silk wizard hat (3 def, 0 armour) Sunimmortal the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +10 Cun dps ---------- Crit.mult +20.00% Dmg.mod +31% mind Res.pen +10% mind +10% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Defense +3 (+0 eff.) Resists +6% mind Mind.save +22 (+5 eff.) ---------- misc Max.psi +40.00 A pointy cloth hat, very wizardly... |
thaloren drakeskin leather cap (0 def, 5 armour) thaloren drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Mind.save +15 (+4 eff.) A cap made of leather. |
quiver of dragonbone arrows 'Sleetbane' (19/19, 72-100 power, 18 apr) quiver of dragonbone arrows 'Sleetbane' (19/19, 72-100 power, 18 apr)3.0 T5 arrow ammo [Rare] Arcane Power 71.5 - 100.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +6.0% Capacity 19 Proj.spd +272% Phasing +41% Ranged+ +27 cold On Hit.r1 +27 cold On Crit.r2 +27 physical On Crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
364 alchemist agate 364 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Balulathahir the dwarven-steel pickaxe (dig speed 11 turns) Balulathahir the dwarven-steel pickaxe (dig speed 11 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +7 Str ----- def ----- Armour +3 Defense +6 (+1 eff.) Fatigue -6% Resists +6% blight +7% physical +9% light ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 44 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 43.08 cold damage and 46.61 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
dreamer's dwarven lantern of corpselight =undead= dreamer's dwarven lantern of corpselight =undead=1.0 T5 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Mind.crit +11% Spell.pwr +5 (+2 eff.) Mind.pwr +10 (+2 eff.) ----- def ----- Resists +13% blight +10% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Infravis +5 See.Invis +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 17 cooldown Level 2.5 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 40 blight damage or heals 59 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
69 alchemist bloodstone 69 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal 15 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 312.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
innervating voratun torque of gale force [power 445] (1/9 cooldown) innervating voratun torque of gale force [power 445] (1/9 cooldown)2.0 T5 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 587 physical damage Puts all charms on 9 cooldown 100% to reduce fatigue by 49% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 diamond 5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
By FxSummoner the Yeek Summoner level 34
62nd Haze 123rd year of Ascendancy at 05:58 see stats
By FxSummoner the Yeek Summoner level 26
79th Regrowth 123rd year of Ascendancy at 22:54 see stats
By FxSummoner the Yeek Summoner level 34
60th Haze 123rd year of Ascendancy at 14:10 see stats
By FxSummoner the Yeek Summoner level 40
61st Regrowth 124th year of Ascendancy at 14:17 see stats
By FxSummoner the Yeek Summoner level 41
68th Regrowth 124th year of Ascendancy at 17:26 see stats
By FxSummoner the Yeek Summoner level 50
64th Haze 124th year of Ascendancy at 14:54 see stats
By FxSummoner the Yeek Summoner level 38
13rd Regrowth 124th year of Ascendancy at 03:39 see stats
By FxSummoner the Yeek Summoner level 50
59th Pyre 125th year of Ascendancy at 05:22 see stats
By FxSummoner the Yeek Summoner level 12
45th Haze 122nd year of Ascendancy at 12:42 see stats
By FxSummoner the Yeek Summoner level 48
37th Dusk 124th year of Ascendancy at 00:45 see stats
By FxSummoner the Yeek Summoner level 37
1st Allure 124th year of Ascendancy at 01:33 see stats
By FxSummoner the Yeek Summoner level 32
57th Haze 123rd year of Ascendancy at 15:18 see stats
By FxSummoner the Yeek Summoner level 21
60th Regrowth 123rd year of Ascendancy at 12:51 see stats
By FxSummoner the Yeek Summoner level 30
36th Dusk 123rd year of Ascendancy at 09:33 see stats
By FxSummoner the Yeek Summoner level 33
59th Haze 123rd year of Ascendancy at 22:29 see stats
By FxSummoner the Yeek Summoner level 50
53rd Pyre 125th year of Ascendancy at 13:11 see stats
By FxSummoner the Yeek Summoner level 48
37th Dusk 124th year of Ascendancy at 08:33 see stats
By FxSummoner the Yeek Summoner level 50
3rd Pyre 125th year of Ascendancy at 21:26 see stats
By FxSummoner the Yeek Summoner level 34
10th Decay 123rd year of Ascendancy at 04:03 see stats
By FxSummoner the Yeek Summoner level 26
79th Regrowth 123rd year of Ascendancy at 21:00 see stats
By FxSummoner the Yeek Summoner level 43
68th Regrowth 124th year of Ascendancy at 20:09 see stats
By FxSummoner the Yeek Summoner level 10
23rd Haze 122nd year of Ascendancy at 23:10 see stats
By FxSummoner the Yeek Summoner level 20
57th Regrowth 123rd year of Ascendancy at 13:17 see stats
By FxSummoner the Yeek Summoner level 30
24th Dusk 123rd year of Ascendancy at 07:00 see stats
By FxSummoner the Yeek Summoner level 40
60th Regrowth 124th year of Ascendancy at 10:26 see stats
By FxSummoner the Yeek Summoner level 50
60th Haze 124th year of Ascendancy at 15:16 see stats
By FxSummoner the Yeek Summoner level 27
20th Pyre 123rd year of Ascendancy at 16:13 see stats
By FxSummoner the Yeek Summoner level 28
1st Mirth 123rd year of Ascendancy at 05:02 see stats
By FxSummoner the Yeek Summoner level 50
49th Regrowth 125th year of Ascendancy at 18:23 see stats
By FxSummoner the Yeek Summoner level 30
55th Dusk 123rd year of Ascendancy at 16:23 see stats
By FxSummoner the Yeek Summoner level 50
62nd Pyre 125th year of Ascendancy at 17:23 see stats
By FxSummoner the Yeek Summoner level 50
9th Regrowth 125th year of Ascendancy at 01:42 see stats
By FxSummoner the Yeek Summoner level 27
9th Pyre 123rd year of Ascendancy at 23:51 see stats
By FxSummoner the Yeek Summoner level 44
3rd Mirth 124th year of Ascendancy at 13:04 see stats
By FxSummoner the Yeek Summoner level 24
74th Regrowth 123rd year of Ascendancy at 18:39 see stats
By FxSummoner the Yeek Summoner level 37
1st Allure 124th year of Ascendancy at 05:57 see stats
By FxSummoner the Yeek Summoner level 50
53rd Pyre 125th year of Ascendancy at 18:22 see stats
By FxSummoner the Yeek Summoner level 12
37th Haze 122nd year of Ascendancy at 03:52 see stats
By FxSummoner the Yeek Summoner level 26
79th Regrowth 123rd year of Ascendancy at 22:54 see stats
By FxSummoner the Yeek Summoner level 50
62nd Pyre 125th year of Ascendancy at 17:24 see stats
By FxSummoner the Yeek Summoner level 24
68th Regrowth 123rd year of Ascendancy at 20:08 see stats
By FxSummoner the Yeek Summoner level 44
9th Mirth 124th year of Ascendancy at 18:16 see stats
By FxSummoner the Yeek Summoner level 24
69th Regrowth 123rd year of Ascendancy at 02:56 see stats
By FxSummoner the Yeek Summoner level 17
10th Allure 123rd year of Ascendancy at 05:17 see stats
By FxSummoner the Yeek Summoner level 50
62nd Pyre 125th year of Ascendancy at 17:24 see stats
By FxSummoner the Yeek Summoner level 33
60th Haze 123rd year of Ascendancy at 03:12 see stats
Log
FxSummoner hits Argoniel for 317 mind damage.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
You feel a surge of power as a powerful creature falls nearby.
High Sun Paladin Aeryn's solar fury subsides.
High Sun Paladin Aeryn is no longer attracting creatures.
Poison from FxSummoner hits Argoniel for 119 nature damage.
Bleeding from High Sun Paladin Aeryn hits Argoniel for 424 physical damage.
Woeful Disease from Argoniel hits High Sun Paladin Aeryn for 0 blight damage.
Woeful Disease from Argoniel hits War hound (wild summon) for (10 absorbed), 0 blight (0 total damage).
Acid Splash from Argoniel hits High Sun Paladin Aeryn for (19 absorbed), 0 acid (0 total damage).
Poison from FxSummoner killed Argoniel!
Your summoned fire drake hatchling disappears.
Your summoned fire drake disappears.
Curse of Death from Argoniel hits Turtle for (77 absorbed), 0 darkness (0 total damage).
Acid Splash from Argoniel hits Turtle for (18 absorbed), 0 acid (0 total damage).
Woeful Disease from Argoniel hits Turtle for 0 blight damage.
Woeful Disease from Argoniel hits Minotaur (wild summon) for 0 blight damage.
Acid Splash from Argoniel hits Minotaur (wild summon) for (30 absorbed), 0 acid (0 total damage).
Woeful Disease from Argoniel hits FxSummoner for 0 blight damage.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Insane (Adventure) difficulty)!
New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Option unlocked: New game difficulty mode: Madness
Saving game...
Saving done.