











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Writhing One |
| Level / Exp | 24 / 53% |
| Size | small |
| Lifes / Deaths | Killed by The Spinal Cord at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:21 / 62Killed by Bill the Stone Troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 03:58 Killed by thief at level 8 on the 4th Mirth 122nd year of Ascendancy at 17:44 Killed by weaver young at level 8 on the 4th Mirth 122nd year of Ascendancy at 20:24 Killed by umber hulk at level 8 on the 4th Mirth 122nd year of Ascendancy at 22:17 Killed by thief at level 8 on the 5th Mirth 122nd year of Ascendancy at 01:18 Killed by sand-drake at level 8 on the 5th Mirth 122nd year of Ascendancy at 04:11 Killed by minotaur at level 9 on the 2nd Flare 122nd year of Ascendancy at 03:31 Killed by minotaur at level 9 on the 3rd Flare 122nd year of Ascendancy at 04:52 Killed by minotaur at level 9 on the 3rd Flare 122nd year of Ascendancy at 06:37 Killed by rogue at level 9 on the 3rd Flare 122nd year of Ascendancy at 14:26 Killed by Adawen the minotaur at level 9 on the 3rd Flare 122nd year of Ascendancy at 17:47 Killed by Adawen the minotaur at level 9 on the 3rd Flare 122nd year of Ascendancy at 18:03 Killed by rogue at level 9 on the 3rd Flare 122nd year of Ascendancy at 20:26 Killed by rogue at level 9 on the 3rd Flare 122nd year of Ascendancy at 23:06 Killed by rogue at level 9 on the 4th Flare 122nd year of Ascendancy at 01:43 Killed by minotaur at level 10 on the 4th Flare 122nd year of Ascendancy at 07:10 Killed by Yveta the thief at level 10 on the 4th Flare 122nd year of Ascendancy at 14:19 Killed by armoured skeleton warrior at level 12 on the 32nd Dusk 122nd year of Ascendancy at 15:50 Killed by armoured skeleton warrior at level 12 on the 32nd Dusk 122nd year of Ascendancy at 23:45 Killed by Zubonor the skeleton warrior at level 13 on the 34th Dusk 122nd year of Ascendancy at 11:47 Killed by Subject Z at level 13 on the 34th Dusk 122nd year of Ascendancy at 15:46 Killed by Subject Z at level 13 on the 34th Dusk 122nd year of Ascendancy at 17:58 Killed by Voragara the polar bear at level 14 on the 14th Haze 122nd year of Ascendancy at 02:30 Killed by Aerurawen the cave bear at level 14 on the 14th Haze 122nd year of Ascendancy at 12:37 Killed by Borius, Avatar of Bearness at level 15 on the 15th Haze 122nd year of Ascendancy at 18:53 Killed by cold drake at level 16 on the 22nd Regrowth 123rd year of Ascendancy at 14:49 Killed by snow giant boulder thrower at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 13:14 Killed by snow giant boulder thrower at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 23:12 Killed by thought-forged warrior at level 17 on the 35th Regrowth 123rd year of Ascendancy at 15:52 Killed by Beteriama the bloated horror at level 18 on the 37th Regrowth 123rd year of Ascendancy at 00:15 Killed by luminous horror at level 18 on the 41st Regrowth 123rd year of Ascendancy at 04:46 Killed by armoured skeleton warrior at level 19 on the 43rd Regrowth 123rd year of Ascendancy at 05:43 Killed by skeleton archer at level 19 on the 43rd Regrowth 123rd year of Ascendancy at 07:55 Killed by shadow at level 19 on the 44th Regrowth 123rd year of Ascendancy at 01:11 Killed by forest wight at level 19 on the 45th Regrowth 123rd year of Ascendancy at 09:15 Killed by orc soldier at level 19 on the 45th Regrowth 123rd year of Ascendancy at 10:58 Killed by spinning beam trap at level 19 on the 45th Regrowth 123rd year of Ascendancy at 12:10 Killed by orc grand master assassin at level 19 on the 45th Regrowth 123rd year of Ascendancy at 14:43 Killed by skeleton warrior at level 19 on the 45th Regrowth 123rd year of Ascendancy at 19:22 Killed by skeleton warrior at level 19 on the 45th Regrowth 123rd year of Ascendancy at 20:12 Killed by skeleton magus at level 19 on the 45th Regrowth 123rd year of Ascendancy at 20:46 Killed by vampire lord at level 19 on the 45th Regrowth 123rd year of Ascendancy at 22:15 Killed by icy orc wyrmic at level 19 on the 46th Regrowth 123rd year of Ascendancy at 00:12 Killed by vampire lord at level 19 on the 46th Regrowth 123rd year of Ascendancy at 01:32 Killed by skeleton master archer at level 19 on the 46th Regrowth 123rd year of Ascendancy at 04:00 Killed by lesser vampire at level 19 on the 46th Regrowth 123rd year of Ascendancy at 05:41 Killed by skeleton archer at level 19 on the 46th Regrowth 123rd year of Ascendancy at 07:53 Killed by ghoulking at level 19 on the 46th Regrowth 123rd year of Ascendancy at 09:23 Killed by spinning beam trap at level 20 on the 46th Regrowth 123rd year of Ascendancy at 19:22 Killed by The Master at level 20 on the 47th Regrowth 123rd year of Ascendancy at 12:06 Killed by ghoul at level 21 on the 47th Regrowth 123rd year of Ascendancy at 22:37 Killed by icy orc wyrmic at level 22 on the 61st Regrowth 123rd year of Ascendancy at 15:55 Killed by Siie the krog at level 23 on the 67th Regrowth 123rd year of Ascendancy at 13:04 Killed by lesser vampire at level 23 on the 70th Regrowth 123rd year of Ascendancy at 11:36 Killed by skeleton assassin at level 23 on the 70th Regrowth 123rd year of Ascendancy at 13:03 Killed by Salamibrebeth the copperhead snake at level 24 on the 76th Regrowth 123rd year of Ascendancy at 08:41 Killed by venom drake at level 24 on the 76th Regrowth 123rd year of Ascendancy at 18:44 Killed by orc blood mage at level 24 on the 16th Pyre 123rd year of Ascendancy at 08:46 Killed by orc blood mage at level 24 on the 21st Pyre 123rd year of Ascendancy at 21:41 Killed by orc blood mage at level 24 on the 22nd Pyre 123rd year of Ascendancy at 00:50 Killed by orc necromancer at level 24 on the 47th Pyre 123rd year of Ascendancy at 19:16 |
Primary Stats
| Strength | 28 (base 24) |
| Dexterity | 21 (base 10) |
| Constitution | 46 (base 33) |
| Magic | 64 (base 54) |
| Willpower | 27 (base 10) |
| Cunning | 32 (base 10) |
Resources
| Life | 808/808 |
| Insanity | 0/100 |
| Healing Factor | 1.25 |
| Regeneration | 0.3125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 57.436399774044 |
| See Invisible | 63.436399774044 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 43 |
| Crit Chance | 12% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +12% |
| Physical | +10% |
| Mind | +12% |
| All | 0% |
| Darkness | +4% |
| Light | +5% |
| Temporal | +5% |
| Fire | +6% |
| Nature | +5% |
Offense: Damage Penetration
| Darkness | 0% |
| Lightning | +15% |
| Mind | +10% |
| Nature | +8% |
Defense: Base
| Armour (hardiness) | 34.551211628464 (74.117647058824%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 18 |
| Physical Save | 46 |
| Spell Save | 29 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 18%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 23%( 70%) |
| Temporal | + 16%( 70%) |
| Mind | + 23%( 70%) |
| Physical | + 15%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Confusion Resistance | 45% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.50 |
| 3/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by devourer. Escort: repented thief (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Drosta (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 acid Changes stats: +2 Str / +5 Cun / +7 Con Physical save: +14 (+5 eff.) Mental save: +12 (+6 eff.) See invisible: +6 A pair of boots made of leather. |
| Quiver | Amyzor (20/20, 159% power, 14 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 160% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.0% Capacity: 20 Damage (Ranged): +15 light / +12 physical Burst (radius 2) on crit: +16 physical Damage against: +21% Undead Arrows are used with bows to pierce your foes to death. |
| Light source | Skymaim the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +12% mind Changes resistances penetration: +15% lightning / +10% mind Changes damage: +12% mind Maximum life: +42.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Chugakor (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +4% Changes resistances: +12% acid / +3% temporal / +5% arcane Confusion immunity: +30% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe 'Cinderriver' (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +5 Str / +4 Dex / +5 Con Changes resistances: +2% physical Changes damage: +6% fire Physical save: +30 (+10 eff.) Maximum life: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | conjurer's gold ring of blight (+12%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +12% blight Changes damage: +12% blight Spellpower: +7 (+3 eff.) Rings can have magical properties. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 15 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | ZaladigCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +5 Wil / +4 Cun / +7 Lck Critical mult.: +15.00% Trap disarming bonus: +12 Stealth bonus: +8 Hate when firing a critical mind attack: +2.00 Infravision radius: +4 Heals friendly targets nearby when you use a nature summon: +50 A belt that goes around your waist. |
| In main hand | dwarven-steel mace 'Layeth' (132% power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 132% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 15% chance to corrode armour by 30% Changes resistances: +3% acid / +12% nature / +3% all Changes resistances penetration: +8% nature Spell save: +6 (+3 eff.) Blunt and deadly. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
| Main armor | steel plate armour of the deep (4 def, 11 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +6% acid / +6% cold Allows you to breathe in: water A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Silevena' (10 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +10 (+5 eff.) Changes stats: +2 Wil Changes resistances: +12% darkness / +9% acid Physical save: +7 (+2 eff.) Confusion immunity: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starseer's steel amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes damage: +4% darkness / +5% temporal / +5% light / +5% physical Spellpower: +3 (+1 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Riske the Halfling Writhing One level 21
49th Regrowth 123rd year of Ascendancy at 16:49 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Riske the Halfling Writhing One level 24
26th Pyre 123rd year of Ascendancy at 17:06 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Riske the Halfling Writhing One level 15
15th Haze 122nd year of Ascendancy at 21:52 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Riske the Halfling Writhing One level 22
61st Regrowth 123rd year of Ascendancy at 17:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Riske the Halfling Writhing One level 19
43rd Regrowth 123rd year of Ascendancy at 05:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Riske the Halfling Writhing One level 10
4th Flare 122nd year of Ascendancy at 01:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Riske the Halfling Writhing One level 20
46th Regrowth 123rd year of Ascendancy at 10:40 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Riske the Halfling Writhing One level 16
5th Allure 123rd year of Ascendancy at 12:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Riske the Halfling Writhing One level 23
61st Regrowth 123rd year of Ascendancy at 18:37 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Riske the Halfling Writhing One level 23
76th Regrowth 123rd year of Ascendancy at 07:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Riske the Halfling Writhing One level 15
15th Haze 122nd year of Ascendancy at 23:41 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Riske the Halfling Writhing One level 20
47th Regrowth 123rd year of Ascendancy at 14:51 see stats
Log
Riske performs a melee critical strike against Orc blood mage!
You collect a new ingredient: orc heart (1).
Riske is empowered by the fear of her foes.
Riske hits Orc blood mage for 108 darkness damage.
Riske killed Orc blood mage!
Your constrict target has disappeared!
Riske deactivates Constrict.
Riske stops regenerating health quickly.
Riske is less powerfull.
Talent Diseased Tongue is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Constrict is ready to use.
Talent Shed Skin is ready to use.
Resting starts...
Talent Tendrils Eruption is ready to use.
Today is the 48th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 278 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: something interesting).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).
You gain 4.38 gold from the transmogrification of radiant cured leather armour of command (11 def, 8 armour).
You gain 0.28 gold from the transmogrification of dwarven-steel gauntlets (0 def, 2 armour).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.





































































