Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Brawler |
Level / Exp | 33 / 99% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:06 1 / 5Killed by Grand Corruptor at level 23 on the 26th Pyre 123rd year of Ascendancy at 11:02 Killed by The Master at level 26 on the 36th Pyre 123rd year of Ascendancy at 09:34 Killed by Glosebeth the armoured skeleton warrior at level 26 on the 36th Pyre 123rd year of Ascendancy at 09:34 Killed by armoured skeleton warrior at level 26 on the 45th Pyre 123rd year of Ascendancy at 13:53 |
Primary Stats
Strength | 85 (base 42) |
Dexterity | 84 (base 48) |
Constitution | 40 (base 13) |
Magic | 30 (base 10) |
Willpower | 38 (base 10) |
Cunning | 82 (base 52) |
Resources
Life | 1271/1271 |
Mana | 0/312 |
Stamina | 279/279 |
Healing Factor | 1.6022297605397 |
Regeneration | 33.406490507252 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 41.444544830989 |
See Invisible | 41.444544830989 |
Offense: Barehand
Damage | 130 |
Accuracy | 68 |
Crit Chance | 52% |
APR | 36 |
Speed | 0.80 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +27% |
Light | +16% |
Mind | +9% |
Darkness | +26% |
Arcane | +27% |
Fire | +18% |
All | +6% |
Offense: Damage Penetration
Temporal | +20% |
Light | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 42 (51.69962066283%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0.28110071139236 |
Physical Save | 43 |
Spell Save | 34 |
Mental Save | 45 |
Defense: Resistances
Acid | + 22%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 17%( 70%) |
All | + 6%( 70%) |
Physical | + 34%( 70%) |
Darkness | + 27%( 70%) |
Light | + 17%( 70%) |
Temporal | + 36%( 70%) |
Mind | + 17%( 70%) |
Lightning | + 55%( 70%) |
Fire | + 51%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Stun Resistance | 50% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Pinning Resistance | 52% |
Poison Resistance | 100% |
Knockback Resistance | 75% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 417 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 458 damage for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 143 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Premonition |
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 41% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Aerigobar. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 584. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed bear paw. * You've found the needed vial of fire wyrm saliva. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed snow giant kidney. * You've found the needed vial of greater demon bile. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed storm wyrm claw. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed electric eel tail. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
On hands | drakeskin leather gloves 'Arutta' (5 def, 3 armour) drakeskin leather gloves 'Arutta' (5 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Effects on melee hit: * 24% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 19 arcane / 15 darkness Changes stats: +5 Str / +5 Dex / +16 Mag / +9 Wil / +5 Cun Changes resistances: +6% temporal / +10% arcane / +13% darkness Changes damage: +21% arcane / +11% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+5 eff.) Pinning immunity: +20% Knockback immunity: +24% Life regen: +4.00 Spellpower: +16 (+6 eff.) When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +7 Armour Penetration: +5 Crit. chance: +19.0% Attack speed: 125% When this weapon hits: Moonlight Ray (20% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 15% chance to reduce damage dealt by 22% Damage (Melee): +37 arcane Damage (radius 2) on crit: +15 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Ivita the Gloomtide (0 def, 4 armour) Ivita the Gloomtide (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to reduce damage dealt by 22% Changes stats: +7 Dex Changes resistances: +3% nature / +12% light Physical save: +12 (+4 eff.) Knockback immunity: +20% Only die when reaching: -40.00 life Maximum life: +100.00 Healing mod.: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Tempestwrest the stralite torque of psionic shield [power 111] (25 cooldown) Tempestwrest the stralite torque of psionic shield [power 111] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +30% lightning / +9% temporal / +6% mind Changes resistances penetration: +20% temporal Changes damage: +6% lightning It can be used to setup a psionic shield, reducing all damage taken by 111 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Singerain SingerainCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +10 Str / +4 Mag / +2 Wil / +3 Con Changes resistances: +6% mind Changes damage: +12% fire / +6% all Spellpower: +9 (+4 eff.) Mindpower: +10 (+3 eff.) Infravision radius: +2 Rings make your fingers look great! |
On fingers | savage's stralite ring of warding savage's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Changes resistances: +17% acid / +18% fire / +22% lightning / +12% cold Spell save: +14 (+6 eff.) Maximum stamina: +13.00 Rings make your fingers look great! |
Around neck | stabilizing stralite amulet of the eclipse stabilizing stralite amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 10 light / 8 darkness Effects when hit in melee: * 10% chance to reduce damage dealt by 22% * 12% chance to blind Changes resistances: +17% temporal Changes damage: +10% light / +9% darkness Pinning immunity: +32% Knockback immunity: +31% Amulets make your neck look great! |
Main armor | drakeskin leather armour 'Urydunandil' (35 def, 23 armour) drakeskin leather armour 'Urydunandil' (35 def, 23 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +10.0% Armour: +23 Defense: +35 (+8 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 20 Damage (Melee): 10 fire Damage (Ranged): 10 fire Changes stats: +8 Cun / +8 Wil Changes resistances: +30% fire / +9% darkness / +30% physical Mental save: +24 (+8 eff.) Disease immunity: +20% Stun/Freeze immunity: +10% Teleport immunity: +10% Life regen: +16.60 Stamina each turn: +1.40 Maximum life: +130.00 Healing mod.: +18% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 122 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Light source | Flashwasp FlashwaspCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 54% Damage when hit (Melee): 2 lightning Changes resistances penetration: +10% light Changes damage: +15% lightning Light radius: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | Murkmoon the linen cloak (1 def, 0 armour) Murkmoon the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 10% chance to slow global speed by 54% * 20% chance to reduce damage dealt by 22% Changes resistances: +5% arcane Changes damage: +3% mind Maximum life: +32.00 Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Serpentine Cloak. |
Around waist | noble's rough leather belt of burglary noble's rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +4 Wil / +7 Cun / +6 Lck Damage against: +15% Summoned Reduced damage from: +16% Summoned Trap disarming bonus: +5 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. |
Inventory
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +6 Cun / +7 Dex Life regen: +5.00 Maximum life: +77.00 Healing mod.: +14% Rings make your fingers look great! |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Lisilraldawe (0 def, 24 armour) Lisilraldawe (0 def, 24 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +25 (+6 eff.) Armour: +24 Fatigue: +5% Damage (Melee): 12 physical Changes stats: +1 Dex / +1 Con Changes damage: +23% physical Life regen: +8.00 Stamina each turn: +1.00 Only die when reaching: -40.00 life Maximum stamina: +17.00 When used to modify unarmed attacks: Base power: 26.5 - 37.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 5). When this weapon hits: Sand Breath (20% chance level 5). Damage (radius 1) on hit: +23 physical Damage (radius 2) on crit: +17 physical Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to hardened leather gloves. |
Duathelwedge the hardened leather cap (0 def, 3 armour) Duathelwedge the hardened leather cap (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 54% Damage when hit (Melee): 4 darkness Changes stats: +5 Str / +5 Wil Changes resistances: +11% physical Changes resistances penetration: +15% darkness Changes damage: +9% darkness Physical save: +11 (+4 eff.) Maximum psi: +20.00 Mental crit. chance: +6% A cap made of leather. This object's appearance was changed to Invisible. |
cured leather armour 'Runevor' (36 def, 4 armour) cured leather armour 'Runevor' (36 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Accuracy: +30 (+8 eff.) Physical power: +10 (+2 eff.) Armour: +4 Defense: +36 (+9 eff.) Fatigue: +7% Changes stats: +3 Str Changes resistances: +6% acid / +21% cold Physical save: +9 (+3 eff.) A suit of armour made of leather. |
troll-hide reinforced leather armour of Toknor (12 def, 7 armour) troll-hide reinforced leather armour of Toknor (12 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Critical mult.: +14.00% Life regen: +6.10 Maximum life: +43.00 Healing mod.: +16% A suit of armour made of leather. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of psionic shield [power 77] (25 cooldown) dwarven-steel torque of psionic shield [power 77] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all damage taken by 77 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Aerigobar the Skeleton Brawler level 30
68th Pyre 123rd year of Ascendancy at 17:46 see stats
By Aerigobar the Skeleton Brawler level 20
13rd Regrowth 123rd year of Ascendancy at 11:40 see stats
By Aerigobar the Skeleton Brawler level 28
46th Pyre 123rd year of Ascendancy at 04:43 see stats
By Aerigobar the Skeleton Brawler level 32
1st Mirth 123rd year of Ascendancy at 11:21 see stats
By Aerigobar the Skeleton Brawler level 15
17th Haze 122nd year of Ascendancy at 02:34 see stats
By Aerigobar the Skeleton Brawler level 31
76th Pyre 123rd year of Ascendancy at 17:06 see stats
By Aerigobar the Skeleton Brawler level 33
1st Dusk 123rd year of Ascendancy at 12:01 see stats
By Aerigobar the Skeleton Brawler level 29
59th Pyre 123rd year of Ascendancy at 20:15 see stats
By Aerigobar the Skeleton Brawler level 18
76th Haze 122nd year of Ascendancy at 16:58 see stats
By Aerigobar the Skeleton Brawler level 30
60th Pyre 123rd year of Ascendancy at 18:02 see stats
By Aerigobar the Skeleton Brawler level 20
13rd Regrowth 123rd year of Ascendancy at 08:53 see stats
By Aerigobar the Skeleton Brawler level 10
8th Flare 122nd year of Ascendancy at 00:27 see stats
By Aerigobar the Skeleton Brawler level 20
13rd Regrowth 123rd year of Ascendancy at 07:37 see stats
By Aerigobar the Skeleton Brawler level 30
60th Pyre 123rd year of Ascendancy at 14:24 see stats
By Aerigobar the Skeleton Brawler level 20
13rd Regrowth 123rd year of Ascendancy at 11:40 see stats
By Aerigobar the Skeleton Brawler level 33
63rd Dusk 123rd year of Ascendancy at 22:15 see stats
By Aerigobar the Skeleton Brawler level 29
54th Pyre 123rd year of Ascendancy at 03:45 see stats
By Aerigobar the Skeleton Brawler level 22
1st Time of Balance 123rd year of Ascendancy at 04:28 see stats
By Aerigobar the Skeleton Brawler level 32
76th Pyre 123rd year of Ascendancy at 18:54 see stats
By Aerigobar the Skeleton Brawler level 20
13rd Regrowth 123rd year of Ascendancy at 11:40 see stats
By Aerigobar the Skeleton Brawler level 10
8th Flare 122nd year of Ascendancy at 00:34 see stats
By Aerigobar the Skeleton Brawler level 20
13rd Regrowth 123rd year of Ascendancy at 11:40 see stats
By Aerigobar the Skeleton Brawler level 15
29th Haze 122nd year of Ascendancy at 20:19 see stats
By Aerigobar the Skeleton Brawler level 13
9th Dusk 122nd year of Ascendancy at 22:59 see stats
By Aerigobar the Skeleton Brawler level 33
9th Dusk 123rd year of Ascendancy at 09:18 see stats
By Aerigobar the Skeleton Brawler level 15
29th Haze 122nd year of Ascendancy at 09:11 see stats
By Aerigobar the Skeleton Brawler level 24
31st Pyre 123rd year of Ascendancy at 23:56 see stats
By Aerigobar the Skeleton Brawler level 18
77th Haze 122nd year of Ascendancy at 22:35 see stats
By Aerigobar the Skeleton Brawler level 26
45th Pyre 123rd year of Ascendancy at 14:52 see stats
Log
Today is the 70th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
Today is the 71st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
Today is the 72nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
Today is the 73rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
You are given: drakeskin leather gloves 'Arutta' (5 def, 3 armour)
Aerigobar wears (replacing Lisilraldawe (0 def, 24 armour)): drakeskin leather gloves 'Arutta' (5 def, 3 armour).
Saving game...
Saving done.
You are given: drakeskin leather armour 'Urydunandil' (35 def, 23 armour)
Aerigobar wears (replacing troll-hide reinforced leather armour of Toknor (12 def, 7 armour)): drakeskin leather armour 'Urydunandil' (35 def, 23 armour).
Resting starts...
Rested for 14 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.