Death the level 7 Skeleton Doombringer by helbare

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassDoombringer
Level / Exp7 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 23)
Dexterity19 (base 10)
Constitution23 (base 20)
Magic20 (base 16)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life281/281
Stamina128/128
Vim124/124
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage45
Accuracy29
Crit Chance9%
APR7
Speed1.00

Offense: Spell

Spellpower27
Crit Chance1%
Speed1

Offense: Mind

Mindpower20.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)26.92 (81.030927835052%)
Defense6.15
Ranged Defense6.15
Fatigue26
Physical Save18.55
Spell Save14.5
Mental Save13.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Torture1.30
5/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
2/5
0/5
0/5
0/5
Corruption / Brutality1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
2/5
0/5
0/5
Corruption / Demonic strength1.30
2/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Death picks up (m.): reinforced iron shield of acid resistance (+15%) (4 def, 7 armour, 40 block).
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 30 turns (stop reason: dialog is displayed).


Death can not wear:
Coral Spray (8 def, 8 armour, 48 block) (cannot use currently due to an other worn object).
Death can not wear:
Coral Spray (8 def, 8 armour, 48 block) (cannot use currently due to an other worn object).
Death wears(replacing):
spiked iron plate armour of cold resistance (3 def, 7 armour).

Death wears(replacing):
storm rough leather gloves of dexterity (+2) (0 def, 1 armour).

You gain 2.50 gold from the transmogrification of
Rod of Annulment.
You gain 1.41 gold from the transmogrification of
reinforced iron shield of acid resistance (+15%) (4 def, 7 armour, 40 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.50 gold from the transmogrification of
steel dagger (12.5-16.25 power, 6 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.