Icy the level 10 Higher Alchemist by icydevill

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassAlchemist
Level / Exp10 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity13 (base 10)
Constitution22 (base 22)
Magic34 (base 28)
Willpower19 (base 15)
Cunning21 (base 13)

Resources

Life-3/250
Mana157/178
Healing Factor0.56766304347826
Regeneration1.5610733695652

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10

Offense: Mainhand

Damage27
Accuracy18
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance17%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+10%
Acid+10%
Fire+15%
All0%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense14
Ranged Defense14
Fatigue7
Physical Save23
Spell Save23
Mental Save20

Defense: Resistances

Lightning+ 16%( 70%)
Acid+ 3%( 70%)
Light+ 3%( 70%)
Temporal+ 12%( 70%)
Cold+ 25%( 70%)
Physical+ 10%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Advanced-golemancy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
4/5
1/5
1/5
0/5
Spell / Golemancy1.30
4/5
2/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
2/5
1/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
3/5
1/5
0/5
0/5

Effects

talent
detrimental effect

Quests

done
done
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Icy the Higher Alchemist level 10
10th Mirth 122nd year of Ascendancy at 05:34
see stats

Log

Something hits Icy for 125 darkness, 7 nature, 38 darkness, 5 darkness, 7 light (182 total damage).
Icy's Channel Staff hits Shadowblade for
15 acid damage.
Bandit slows down.

Bandit deactivates
Stealth.
Bandit misses Icy.
Icy is not dazed anymore.

Bandit hits Icy for 7 physical damage.
Burning from Icy hits Bandit for
11 fire damage.
Burning from Icy hits Shadowblade for
10 fire damage.
Deadly Poison from Assassin Lord hits
Icy for 17 nature damage.
Bandit uses
Infusion: Wild.
Bandit lessens the pain.

Character control switched to golem (servant of Icy).
Shadowblade hits golem (servant of Icy) for 8 physical, 6 light, 10 darkness, 6 fire, 7 physical, 10 darkness (47 total damage).
Shadowblade hits Icy for 5 fire damage.
Shadowblade killed Icy!

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (bandit)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (bandit)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (bandit)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (bandit)).

Knockback is still on cooldown for 6 turns.

Golem (servant of Icy) uses
Self-destruction.
Character control switched to Icy.
Icy is no longer poisoned.

Icy deactivates
Flame Infusion.