Fun Paladin the level 8 Drem Sun Paladin by Moasseman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassSun Paladin
Level / Exp8 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 29)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic26 (base 24)
Willpower13 (base 10)
Cunning14 (base 10)

Resources

Life234/234
Positive41/41
Stamina128/128
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage35
Accuracy31
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
Nature+5%

Defense: Base

Armour (hardiness)15.413408721348 (65.897138898113%)
Defense2
Ranged Defense2
Fatigue20
Physical Save15
Spell Save21
Mental Save14

Defense: Resistances

Lightning+ 15%( 70%)
Temporal+ 11%( 70%)
Fire+ 10%( 70%)
Acid+ 5%( 70%)
Cold+ 38%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Confusion Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
4/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
1/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
2/5
0/5

Effects

talent
talent

Quests

done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

Fun Paladin picks up (f.): savior's steel ring of blight (+12%).
You pickup 0.85 gold pieces.

Fun Paladin picks up (e.):
stabilizing steel amulet of cunning (+2).
There is a stairs back to Trollmire here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Fun Paladin wears:
Cloud Caller (0 def, 0 armour).

You gain 3.27 gold from the transmogrification of
high-capacity quiver of ash arrows of daylight (50/50, 118% power, 7 apr).
You gain 5.00 gold from the transmogrification of
The Black Boots (2 def, 1 armour).
You gain 1.15 gold from the transmogrification of
mindwoven linen robe of light (+16%) (0 def, 0 armour).
You gain 0.81 gold from the transmogrification of
insulating rough leather belt of the mystic.
You gain 2.90 gold from the transmogrification of
surging ash vilestaff of might (111% power, 3 apr, darkness element).
You gain 2.10 gold from the transmogrification of
earthen elm starstaff of fate (100% power, 2 apr, light element).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (91% power, 15 apr, nature damage).
You gain 4.62 gold from the transmogrification of
balanced iron greatmaul of daylight (118% power, 1 apr).
You gain 1.42 gold from the transmogrification of
savior's steel ring of blight (+12%).
You gain 1.54 gold from the transmogrification of
psionicist's steel ring of lightning (+20%).
You gain 2.72 gold from the transmogrification of
stabilizing steel amulet of cunning (+2).
You gain 1.74 gold from the transmogrification of
restful copper amulet of mastery (0.13 Technique / Combat techniques).
You gain 1.03 gold from the transmogrification of
teleportation rune of the psychic (range 33; cd 14).
You gain 1.65 gold from the transmogrification of
shielding rune of the sneak (absorb 92; dur 3; cd 17).
You gain 1.37 gold from the transmogrification of
regeneration infusion of the duelist (heal 161; 15 cd).
There is a collapsed tower here (press '' or right click to use).
Saving game...


Saving done.