Edward the level 10 Shalore Alchemist by egofrederic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassAlchemist
Level / Exp10 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity12 (base 10)
Constitution23 (base 23)
Magic26 (base 24)
Willpower25 (base 21)
Cunning13 (base 11)

Resources

Life272/272
Mana208/208
Healing Factor1.109902221182
Regeneration3.6071822188416

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy6
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Fire+15%
Mind+10%
Blight+13%
Arcane+3%
Cold+12%
Nature+11%

Defense: Base

Armour (hardiness)1 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save13
Spell Save27
Mental Save15

Defense: Resistances

Nature+ 27%( 70%)
Lightning+ 15%( 70%)
Cold+ 15%( 70%)
Mind+ 16%( 70%)
Blight+ 16%( 70%)
Acid+ 15%( 70%)
Fire+ 15%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Advanced-golemancy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
4/5
3/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
3/5
3/5
0/5
0/5
Spell / Staff combat1.30
2/5
2/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active
active
done

Equipment

Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Edward the Shalore Alchemist level 10
10th Mirth 122nd year of Ascendancy at 06:33
see stats
The Arena Unlocked Arena mode.
By Edward the Shalore Alchemist level 8
6th Mirth 122nd year of Ascendancy at 12:01
see stats

Log

Space around you starts to dissolve...

Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Life Tap is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 29 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Edward can not wear (in main hand):
Unerring Scalpel (15-20 power, 25 apr) (not enough stat).
You gain 2.23 gold from the transmogrification of
quiver of elm arrows of vileness (17/17, 14-20 power, 5 apr).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.67 gold from the transmogrification of
mossy mindstar of clarity (2-2 power, 12 apr, nature damage).
You gain 3.76 gold from the transmogrification of
thought-forged iron greatmaul of daylight (18-26 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.