









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Skeleton |
Class | Shadowblade |
Level / Exp | 50 / 2196% |
Size | medium |
Lifes / Deaths | Killed by Bandit Leader Aeruriada at level 16 on the 55th Dusk 122nd year of Ascendancy at 08:53 / 169Killed by Bandit Leader Aeruriada at level 16 on the 55th Dusk 122nd year of Ascendancy at 11:55 Killed by Bandit Leader Aeruriada at level 16 on the 55th Dusk 122nd year of Ascendancy at 13:05 Killed by Yvothra the golem at level 20 on the 68th Haze 122nd year of Ascendancy at 10:47 Killed by orc necromancer at level 21 on the 8th Allure 123rd year of Ascendancy at 01:25 Killed by Forest Troll Hedge-Wizard at level 23 on the 10th Regrowth 123rd year of Ascendancy at 21:44 Killed by skeleton magus at level 24 on the 40th Regrowth 123rd year of Ascendancy at 02:08 Killed by orc cryomancer at level 24 on the 40th Regrowth 123rd year of Ascendancy at 04:33 Killed by skeleton magus at level 24 on the 40th Regrowth 123rd year of Ascendancy at 09:24 Killed by ninurlhing at level 24 on the 40th Regrowth 123rd year of Ascendancy at 16:21 Killed by Sleeping Aerylewyn at level 24 on the 40th Regrowth 123rd year of Ascendancy at 21:01 Killed by Dozing Adussra at level 24 on the 40th Regrowth 123rd year of Ascendancy at 21:41 Killed by ritch flamespitter at level 24 on the 40th Regrowth 123rd year of Ascendancy at 21:54 Killed by fire drake at level 24 on the 40th Regrowth 123rd year of Ascendancy at 22:31 Killed by ritch flamespitter at level 24 on the 40th Regrowth 123rd year of Ascendancy at 22:56 Killed by Dozing Adussra at level 24 on the 40th Regrowth 123rd year of Ascendancy at 23:25 Killed by Sleeping Aerylewyn at level 24 on the 40th Regrowth 123rd year of Ascendancy at 23:50 Killed by Sleeping Aerylewyn at level 24 on the 40th Regrowth 123rd year of Ascendancy at 23:57 Killed by Sleeping Aerylewyn at level 24 on the 41st Regrowth 123rd year of Ascendancy at 00:07 Killed by Mayaldawe the ghoul at level 25 on the 44th Regrowth 123rd year of Ascendancy at 23:11 Killed by Xanyseda the grave wight at level 26 on the 46th Regrowth 123rd year of Ascendancy at 11:55 Killed by skeleton mage at level 27 on the 49th Regrowth 123rd year of Ascendancy at 07:45 Killed by The Master at level 27 on the 49th Regrowth 123rd year of Ascendancy at 08:25 Killed by The Master at level 27 on the 49th Regrowth 123rd year of Ascendancy at 11:19 Killed by The Master at level 27 on the 49th Regrowth 123rd year of Ascendancy at 12:11 Killed by The Master at level 27 on the 49th Regrowth 123rd year of Ascendancy at 13:22 Killed by Emeluremina the ghoul at level 28 on the 53rd Regrowth 123rd year of Ascendancy at 16:14 Killed by Grand Corruptor at level 28 on the 55th Regrowth 123rd year of Ascendancy at 00:44 Killed by Voremina at level 29 on the 61st Regrowth 123rd year of Ascendancy at 09:51 Killed by Moving yew vilestaff of wizardry at level 29 on the 61st Regrowth 123rd year of Ascendancy at 18:36 Killed by Poltergeist Nerykira the steel battleaxe at level 29 on the 61st Regrowth 123rd year of Ascendancy at 21:07 Killed by Poltergeist Spellcrusher at level 29 on the 62nd Regrowth 123rd year of Ascendancy at 04:49 Killed by Poltergeist Bethille the steel longsword at level 29 on the 62nd Regrowth 123rd year of Ascendancy at 07:38 Killed by Emelumithra the greater multi-hued wyrm at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 18:48 Killed by multi-hued drake at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 19:10 Killed by snow giant boulder thrower at level 30 on the 66th Regrowth 123rd year of Ascendancy at 22:57 Killed by venom wyrm at level 30 on the 66th Regrowth 123rd year of Ascendancy at 23:30 Killed by Emeluwen the umber hulk at level 31 on the 67th Regrowth 123rd year of Ascendancy at 04:30 Killed by Emeluwen the umber hulk at level 31 on the 67th Regrowth 123rd year of Ascendancy at 05:33 Killed by orc high cryomancer at level 31 on the 67th Regrowth 123rd year of Ascendancy at 20:53 Killed by Cyrevea the fire drake at level 31 on the 70th Regrowth 123rd year of Ascendancy at 04:13 Killed by elven blood mage at level 32 on the 75th Regrowth 123rd year of Ascendancy at 12:02 Killed by Mayerakira the ogre rune-spinner at level 32 on the 75th Regrowth 123rd year of Ascendancy at 22:26 Killed by Celia at level 33 on the 3rd Pyre 123rd year of Ascendancy at 10:00 Killed by Celia at level 33 on the 3rd Pyre 123rd year of Ascendancy at 10:25 Killed by Shasshhiy'Kaish at level 34 on the 9th Pyre 123rd year of Ascendancy at 12:44 Killed by Xerathra the venom drake hatchling at level 35 on the 32nd Pyre 123rd year of Ascendancy at 11:31 Killed by Xinne the fiery orc wyrmic at level 36 on the 15th Dusk 123rd year of Ascendancy at 20:27 Killed by Xinne the fiery orc wyrmic at level 36 on the 15th Dusk 123rd year of Ascendancy at 21:02 Killed by Aereldara the shiaak venomblade at level 36 on the 22nd Dusk 123rd year of Ascendancy at 10:31 Killed by overpowered greater multi-hued wyrm at level 39 on the 32nd Dusk 123rd year of Ascendancy at 07:02 Killed by overpowered greater multi-hued wyrm at level 39 on the 32nd Dusk 123rd year of Ascendancy at 07:45 Killed by overpowered greater multi-hued wyrm at level 39 on the 32nd Dusk 123rd year of Ascendancy at 08:20 Killed by overpowered greater multi-hued wyrm at level 39 on the 32nd Dusk 123rd year of Ascendancy at 08:51 Killed by overpowered greater multi-hued wyrm at level 39 on the 32nd Dusk 123rd year of Ascendancy at 09:11 Killed by overpowered greater multi-hued wyrm at level 40 on the 32nd Dusk 123rd year of Ascendancy at 09:52 Killed by Massok the Dragonslayer at level 43 on the 2nd Decay 123rd year of Ascendancy at 08:14 Killed by Corrupted Oozemancer at level 44 on the 17th Regrowth 124th year of Ascendancy at 18:29 Killed by Doomed Shade of Voremina at level 46 on the 22nd Pyre 124th year of Ascendancy at 07:55 Killed by Doomed Shade of Voremina at level 46 on the 22nd Pyre 124th year of Ascendancy at 08:54 Killed by Doomed Shade of Voremina at level 46 on the 22nd Pyre 124th year of Ascendancy at 09:59 Killed by Doomed Shade of Voremina at level 46 on the 22nd Pyre 124th year of Ascendancy at 10:43 Killed by Voryldatira the orc pyromancer at level 46 on the 24th Pyre 124th year of Ascendancy at 23:44 Killed by Vor, Grand Geomancer of the Pride at level 47 on the 27th Pyre 124th year of Ascendancy at 14:08 Killed by Emyssra the orc high pyromancer at level 48 on the 27th Pyre 124th year of Ascendancy at 15:38 Killed by Zubanor the orc high pyromancer at level 48 on the 27th Pyre 124th year of Ascendancy at 16:31 Killed by Warbear Emelowyn at level 48 on the 39th Pyre 124th year of Ascendancy at 11:57 Killed by Warbear Xeretta at level 48 on the 39th Pyre 124th year of Ascendancy at 13:41 Killed by Elite Combat Trainer Betonor at level 49 on the 39th Pyre 124th year of Ascendancy at 14:38 Killed by Warbear Glona at level 49 on the 39th Pyre 124th year of Ascendancy at 15:08 Killed by Elite Combat Trainer Betonor at level 49 on the 39th Pyre 124th year of Ascendancy at 16:11 Killed by Xominn the blinkwyrm at level 50 on the 62nd Pyre 124th year of Ascendancy at 20:55 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 63rd Pyre 124th year of Ascendancy at 05:00 Killed by Lisedamina the Herald at level 50 on the 64th Pyre 124th year of Ascendancy at 08:42 Killed by Zubewe the Herald at level 50 on the 64th Pyre 124th year of Ascendancy at 09:32 Killed by rimebark at level 50 on the 64th Pyre 124th year of Ascendancy at 09:53 Killed by fire drake at level 50 on the 64th Pyre 124th year of Ascendancy at 11:48 Killed by Lashing Tentacle at level 50 on the 64th Pyre 124th year of Ascendancy at 12:23 Killed by fire drake at level 50 on the 64th Pyre 124th year of Ascendancy at 13:06 Killed by fire drake at level 50 on the 64th Pyre 124th year of Ascendancy at 13:33 Killed by rimebark at level 50 on the 64th Pyre 124th year of Ascendancy at 14:03 Killed by Gleba the Storm Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 14:41 Killed by Gleba the Storm Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 15:19 Killed by Gleba the Storm Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 16:08 Killed by Gleba the Storm Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 17:02 Killed by Gleba the Storm Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 17:22 Killed by Zuboyassra the Caustic Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 17:46 Killed by Zuboyassra the Caustic Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 17:53 Killed by Zuboyassra the Caustic Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 18:18 Killed by Gleba the Storm Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 18:50 Killed by Zuboyassra the Caustic Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 19:21 Killed by Zuboyassra the Caustic Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 19:36 Killed by Zuboyassra the Caustic Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 20:00 Killed by Zuboyassra the Caustic Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 20:30 Killed by Yvyreba the Frozen Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 21:00 Killed by Yvyreba the Frozen Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 21:31 Killed by Yvyreba the Frozen Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 22:04 Killed by Yvyreba the Frozen Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 22:41 Killed by Yvyreba the Frozen Terror at level 50 on the 64th Pyre 124th year of Ascendancy at 23:28 Killed by Cyrewe the Flame Terror at level 50 on the 65th Pyre 124th year of Ascendancy at 02:05 Killed by orc necromancer at level 50 on the 68th Pyre 124th year of Ascendancy at 18:16 Killed by Adyldatta the dread at level 50 on the 69th Pyre 124th year of Ascendancy at 13:08 Killed by armoured skeleton warrior at level 50 on the 70th Pyre 124th year of Ascendancy at 03:53 Killed by Braran the Crusher at level 50 on the 10th Flare 124th year of Ascendancy at 00:25 Killed by shadow at level 50 on the 10th Flare 124th year of Ascendancy at 12:27 Killed by Emelenn the Neverdead at level 50 on the 10th Flare 124th year of Ascendancy at 18:28 Killed by Emelenn the Neverdead at level 50 on the 10th Flare 124th year of Ascendancy at 19:04 Killed by Emelenn the Neverdead at level 50 on the 10th Flare 124th year of Ascendancy at 19:47 Killed by treant at level 50 on the 3rd Dusk 124th year of Ascendancy at 06:27 Killed by faerlhing at level 50 on the 4th Dusk 124th year of Ascendancy at 16:36 Killed by Gidakira the orc summoner at level 50 on the 15th Dusk 124th year of Ascendancy at 17:50 Killed by minotaur at level 50 on the 16th Dusk 124th year of Ascendancy at 18:03 Killed by minotaur at level 50 on the 16th Dusk 124th year of Ascendancy at 20:42 Killed by minotaur at level 50 on the 16th Dusk 124th year of Ascendancy at 21:34 Killed by minotaur at level 50 on the 17th Dusk 124th year of Ascendancy at 00:23 Killed by luminous horror at level 50 on the 19th Dusk 124th year of Ascendancy at 08:36 Killed by Lisera the dread at level 50 on the 19th Dusk 124th year of Ascendancy at 12:55 Killed by Lisera the dread at level 50 on the 19th Dusk 124th year of Ascendancy at 13:31 Killed by orc pyromancer at level 50 on the 20th Dusk 124th year of Ascendancy at 16:36 Killed by orc cryomancer at level 50 on the 20th Dusk 124th year of Ascendancy at 18:08 Killed by minotaur at level 50 on the 21st Dusk 124th year of Ascendancy at 10:12 Killed by Polarille the dredgling at level 50 on the 22nd Dusk 124th year of Ascendancy at 03:55 Killed by daelach at level 50 on the 22nd Dusk 124th year of Ascendancy at 06:15 Killed by Polarille the dredgling at level 50 on the 22nd Dusk 124th year of Ascendancy at 07:34 Killed by Glytira the orc assassin at level 50 on the 25th Dusk 124th year of Ascendancy at 06:00 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 12:08 Killed by Argoniel at level 50 on the 25th Dusk 124th year of Ascendancy at 13:02 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 13:45 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 14:28 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 15:02 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 15:12 Killed by Argoniel at level 50 on the 25th Dusk 124th year of Ascendancy at 16:12 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 16:52 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 17:30 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 18:21 Killed by Argoniel at level 50 on the 25th Dusk 124th year of Ascendancy at 19:08 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 19:35 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 20:26 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 21:00 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 21:24 Killed by Elandar at level 50 on the 25th Dusk 124th year of Ascendancy at 22:01 Killed by Elandar at level 50 on the 26th Dusk 124th year of Ascendancy at 00:02 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 03:50 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 04:10 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 04:30 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 04:49 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 05:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 05:30 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 05:59 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 06:21 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 06:42 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 07:33 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 08:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 08:37 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 09:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 09:46 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 10:25 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 11:03 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 11:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 12:03 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 12:41 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 13:20 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 13:52 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 14:39 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 15:25 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 16:10 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 16:50 Killed by Gelera the elven cultist at level 50 on the 41st Regrowth 125th year of Ascendancy at 02:51 Killed by Voremina at level 50 on the 41st Regrowth 125th year of Ascendancy at 02:54 |
Primary Stats
Strength | 66 (base 10) |
Dexterity | 102 (base 60) |
Constitution | 85 (base 58) |
Magic | 59 (base 28) |
Willpower | 47 (base 16) |
Cunning | 113 (base 60) |
Resources
Life | 1533/1533 |
Mana | 579/579 |
Stamina | 369/369 |
Healing Factor | 1.0817726352503 |
Regeneration | 11.088169511316 |
Speed
Mental | +4.9960036108132E-12% |
Attack | 0% |
Movement | -39.333333333333% |
Spell | +4.9960036108132E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | -997 |
Infravision | 13 |
See Stealth | 47.076511459668 |
See Invisible | 47.076511459668 |
Offense: Mainhand
Damage | 135 |
Accuracy | 81 |
Crit Chance | 54% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | 107 |
Accuracy | 81 |
Crit Chance | 54% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 36% |
Speed | 0.99999999999995 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Acid | +30% |
Lightning | +40% |
Nature | +19% |
Cold | +44% |
Physical | +18% |
Fire | +34% |
All | +9% |
Offense: Damage Penetration
Acid | +22% |
Lightning | +18% |
Cold | +11% |
All | 0% |
Defense: Base
Armour (hardiness) | 24 (62.946778433524%) |
Defense | 90 |
Ranged Defense | 90 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 37 |
Mental Save | 40 |
Defense: Resistances
Acid | + 31%( 70%) |
Blight | + 31%( 70%) |
Arcane | + 32%( 70%) |
Cold | + 47%( 70%) |
All | + 19%( 70%) |
Physical | + 27%( 70%) |
Lightning | + 49%( 70%) |
Light | + 55%( 80%) |
Temporal | + 31%( 70%) |
Mind | + 43%( 70%) |
Darkness | + 31%( 70%) |
Fire | + 51%( 70%) |
Nature | + 49%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 50% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 171 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (99% of a turn) Is: a spell Description: Inflicts 368.42 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 572 damage for 7 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 1 up to 5 times. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 395 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 1.50 |
| 2/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 3/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 4/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
beneficial effect | Increases defense by 25. Mobile Defense |
beneficial effect | Parrying melee and ranged attacks: Has a 76% chance to deflect up to 30 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Voremina. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by onilug. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Heart of the Gloom. Escort: temporal explorer (level 1 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): Exterminator | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2750. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
On head | ![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +9 (+1 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 29 power out of 50/50) : Effective talent level: 2.0 Power cost: 29 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 88.23 fire and 77.69 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 11 power out of 12/12) : Effective talent level: 6.0 Power cost: 11 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 134.95 fire damage and 109.77 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Tool | ![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +4 Defense: +30 (+6 eff.) Changes stats: +3 Str / +5 Cun / +1 Mag Changes resistances: +13% nature Changes damage: +10% nature / +9% physical Physical save: +6 (+2 eff.) Maximum life: +35.00 Maximum stamina: +30.00 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +7 Str / +7 Con Life regen: +12.00 Maximum life: +69.00 Healing mod.: +14% Rings make your fingers look great! |
On fingers | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mental save: +6 (+2 eff.) Rings make your fingers look great! |
Around neck | ![]() 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Str / +13 Dex / +5 Mag / +5 Wil / +13 Cun / +5 Con Changes resistances: +30% mind Changes damage: +20% lightning Damage affinity(heal): +20% lightning Confusion immunity: +30% Stun/Freeze immunity: +60% Fear immunity: +30% Light radius: +2 Movement speed: +15% Chance to avoid any damage: +8% Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +11 nature Damage (radius 2) on crit: +33 lightning / +39 cold When wielded/worn: Changes resistances penetration: +18% lightning / +11% cold Movement speed: +47% Sharp, short and deadly. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+6 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | ![]() Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce armor by 38% * 40% chance to reduce strength, dexterity, and constitution by 28 * Create an explosion dealing 100 acid damage (1/turn) Damage (Melee): +24 acid / +38 blight / +12 cold Damage (radius 2) on crit: +16 acid When wielded/worn: Changes resistances: +6% arcane Changes resistances penetration: +22% acid Changes damage: +21% acid Disease immunity: +34% Sharp, short and deadly. |
Cloak | ![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+2 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 70.49 physical damage and 142.17 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (99% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 185 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 356 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 305 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 399 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 5 times. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (99% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 122 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 26 power out of 60/60) : Effective talent level: 3.0 Power cost: 26 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 17 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 43 power out of 80/80) : Effective talent level: 1.0 Power cost: 43 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes damage: +8% physical Talent masteries: +0.40 Cunning / Stealth +0.40 Cunning / Dirty fighting Combat speed: +10% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes stats: +2 Mag Changes resistances: +22% lightning Changes resistances penetration: +20% darkness Changes damage: +3% light Stun/Freeze immunity: +26% Mana each turn: +0.04 Spellpower: +10 (+3 eff.) Spell crit. chance: +3% Damage Shield penetration: +20% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 24% chance to slow global speed by 57% Changes stats: +7 Str Changes resistances: +24% blight / +30% fire / +18% darkness Reduces incoming crit damage: 18.70% Mental crit. chance: +9% Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 177.03 You won the Ring of Blood trial, and this is your reward. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +30% cold Changes resistances penetration: +20% blight Changes damage: +12% blight / +15% cold Spell save: +6 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +7% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 95.32 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 28 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 43 power out of 50/50) : Effective talent level: 2.6 Power cost: 43 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 166% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+4 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 184.26 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 21% chance to reduce all saves and defense by 29 Damage when hit (Melee): 4 blight Changes stats: +4 Mag / +3 Cun / +2 Con Changes resistances: +9% darkness / +12% temporal Changes resistances penetration: +5% mind Changes damage: +6% blight / +12% temporal / +18% darkness Spell save: +12 (+5 eff.) Maximum stamina: +16.00 Spellpower: +7 (+2 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +7 Cun / +8 Dex Changes resistances: +32% nature Changes damage: +16% nature Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+3 eff.) Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 lightning Changes resistances: +6% blight / +9% fire / +18% light Changes resistances penetration: +20% light Changes damage: +8% all Spell save: +12 (+5 eff.) Spellpower: +15 (+4 eff.) Mindpower: +17 (+6 eff.) Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +31% nature / +8% blight Changes damage: +12% nature Poison immunity: +14% Disease immunity: +11% Rings make your fingers look great! |
![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +24 lightning Damage (radius 1) on hit: +24 lightning Damage (radius 2) on crit: +20 mind When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 28 Changes resistances: +18% mind / +12% blight Changes damage: +24% lightning Critical mult.: +32.00% Mental save: +18 (+6 eff.) Mindpower: +15 (+5 eff.) Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 Damage (radius 1) on hit: +11 fire When wielded/worn: Physical crit. chance: +12.0% Defense: +15 (+3 eff.) Damage when hit (Melee): 2 physical Changes stats: +2 Str / +5 Dex Maximum stamina: +10.00 Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 Damage (Melee): +11 cold When wielded/worn: Changes resistances: +6% light / +6% mind Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 light / +24 blight Damage (radius 2) on crit: +16 arcane Damage against: +30% Undead When wielded/worn: Changes stats: +8 Wil Changes resistances: +6% arcane Vim when firing critical spell: +2.49 Maximum vim: +40.00 Spellpower: +37 (+10 eff.) Spell crit. chance: +9% Sharp, short and deadly. |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 35% Cun, 55% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 17.28 acid and 14.49 blight damage. If not cleared after five turns it will inflict 82.25 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 64% Cun, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 15% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 17 power out of 20/20) : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 139.65 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 48.5 - 63.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 100 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +15% cold Changes damage: +26% cold Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 17% chance to reduce strength, dexterity, and constitution by 28 Damage (Melee): +9 blight When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +9 Changes resistances penetration: +9% all Disease immunity: +18% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 44.5 - 57.9 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 100 fire damage (1/turn) Damage (Melee): +4 blight Damage (radius 1) on hit: +8 blight / +16 fire Damage (radius 2) on crit: +8 blight When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 28 Changes stats: +7 Str / +9 Dex / +7 Mag / +7 Wil / +10 Cun / +9 Con Changes resistances penetration: +19% fire Changes damage: +24% fire Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +11% physical Sharp, short and deadly. |
![]() enhanced cured leather sling of piercing Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +9 Changes stats: +7 Str / +7 Dex / +7 Mag / +7 Wil / +7 Cun / +5 Con Changes resistances penetration: +9% all Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 170 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() warbringer's orichalcum trident of shearing (50-80 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +35 (+7 eff.) Armour penetration: +21 Physical power: +21 (+5 eff.) Changes stats: +9 Con Changes resistances penetration: +14% physical / +21% all Disarm immunity: +29% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Hellsfear the voratun waraxe (55-77 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 1) on hit: +24 fire When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +5 Cun / +18 Wil Changes resistances: +15% fire Changes resistances penetration: +30% arcane Reduces incoming crit damage: 18.40% One-handed war axes. |
![]() Kibers the Nighttrail (48-67 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 100 fire damage (1/turn) Damage (Melee): +24 darkness When wielded/worn: Armour: +10 Defense: +36 (+7 eff.) Changes stats: +7 Str Changes resistances penetration: +25% fire Changes damage: +18% fire / +18% mind / +9% darkness One-handed war axes. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +15 (+3 eff.) Changes resistances: +3% blight / +8% fire / +5% arcane / +9% cold Spell save: +6 (+3 eff.) Blindness immunity: +20% Pinning immunity: +10% Stamina each turn: +2.00 A belt that goes around your waist. |
![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +15 (+3 eff.) Changes resistances: +7% lightning / +6% temporal / +3% light / +5% arcane / +1% physical Physical save: +12 (+4 eff.) Maximum life: +20.00 Healing mod.: +5% A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 Defense: +5 (+1 eff.) Changes resistances: +6% lightning / +7% temporal / +6% blight / +15% cold / +5% arcane Physical save: +13 (+4 eff.) Spell save: +8 (+3 eff.) Size category: +1 A belt that goes around your waist. |
![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +6% lightning / +5% temporal Changes resistances penetration: +5% arcane Physical save: +7 (+2 eff.) Maximum life: +46.00 Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
![]() drakeskin leather belt of the vagrant Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Con Mental save: +8 (+3 eff.) Mindpower: +7 (+3 eff.) A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+3 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 80 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 21 power out of 24/24) : Effective talent level: 2.0 Power cost: 21 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 257.85 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() voratun gauntlets of the nighthunter (0 def, 3 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +3 Fatigue: +5% Changes stats: +5 Cun Changes resistances: +9% darkness Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning Changes stats: +10 Wil / +10 Mag Changes resistances: +25% acid / +25% fire / +25% lightning / +25% cold Changes damage: +25% acid / +25% fire / +25% lightning / +25% cold Spellpower: +15 (+4 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 29 Damage when hit (Melee): 2 mind Changes resistances: +18% lightning / +10% fire / +6% mind / +10% cold Changes damage: +9% mind A cap made of leather. |
![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 4 blight Changes stats: +4 Wil / +4 Mag Changes resistances: +15% cold / +16% fire Changes resistances penetration: +20% arcane Changes damage: +9% blight Spellpower: +4 (+1 eff.) Spell crit. chance: +1% A pointy cloth hat, very wizardly... |
![]() Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+7 eff.) Mindpower: +10 (+4 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+3 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 39, based on Cunning and Magic) for 10 turns Activation costs 43 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 4.0 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 181.25 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 43 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-9 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 68 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere Activation costs 1 power out of 2025/2025. A set of 2025 tiny explosive spheres. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 85 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 22 power out of 25/25) : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 165.54 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 165.54 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(104 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal / +12% all Reduce damage by fixed amount: +10 all Changes damage: +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 17 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 8 power out of 9/9) : Effective talent level: 2.0 Power cost: 8 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 215.05 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 518.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 22 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Voremina the Skeleton Shadowblade level 32
2nd Pyre 123rd year of Ascendancy at 21:00 see stats
By Voremina the Skeleton Shadowblade level 17
59th Dusk 122nd year of Ascendancy at 11:33 see stats
By Voremina the Skeleton Shadowblade level 38
24th Dusk 123rd year of Ascendancy at 12:59 see stats
By Voremina the Skeleton Shadowblade level 39
32nd Dusk 123rd year of Ascendancy at 06:59 see stats
By Voremina the Skeleton Shadowblade level 46
37th Regrowth 124th year of Ascendancy at 07:55 see stats
By Voremina the Skeleton Shadowblade level 36
21st Dusk 123rd year of Ascendancy at 07:06 see stats
By Voremina the Skeleton Shadowblade level 19
49th Haze 122nd year of Ascendancy at 02:49 see stats
By Voremina the Skeleton Shadowblade level 46
22nd Pyre 124th year of Ascendancy at 11:15 see stats
By Voremina the Skeleton Shadowblade level 23
30th Regrowth 123rd year of Ascendancy at 22:14 see stats
By Voremina the Skeleton Shadowblade level 34
10th Pyre 123rd year of Ascendancy at 08:43 see stats
By Voremina the Skeleton Shadowblade level 47
26th Pyre 124th year of Ascendancy at 01:20 see stats
By Voremina the Skeleton Shadowblade level 50
61st Dusk 124th year of Ascendancy at 23:46 see stats
By Voremina the Skeleton Shadowblade level 34
10th Pyre 123rd year of Ascendancy at 16:23 see stats
By Voremina the Skeleton Shadowblade level 50
26th Dusk 124th year of Ascendancy at 00:37 see stats
By Voremina the Skeleton Shadowblade level 18
36th Haze 122nd year of Ascendancy at 06:42 see stats
By Voremina the Skeleton Shadowblade level 19
50th Haze 122nd year of Ascendancy at 08:25 see stats
By Voremina the Skeleton Shadowblade level 33
9th Pyre 123rd year of Ascendancy at 03:53 see stats
By Voremina the Skeleton Shadowblade level 50
1st Dusk 124th year of Ascendancy at 04:55 see stats
By Voremina the Skeleton Shadowblade level 50
58th Pyre 124th year of Ascendancy at 22:35 see stats
By Voremina the Skeleton Shadowblade level 17
59th Dusk 122nd year of Ascendancy at 12:14 see stats
By Voremina the Skeleton Shadowblade level 40
32nd Dusk 123rd year of Ascendancy at 10:24 see stats
By Voremina the Skeleton Shadowblade level 10
37th Dusk 122nd year of Ascendancy at 07:27 see stats
By Voremina the Skeleton Shadowblade level 20
53rd Haze 122nd year of Ascendancy at 04:32 see stats
By Voremina the Skeleton Shadowblade level 30
62nd Regrowth 123rd year of Ascendancy at 08:01 see stats
By Voremina the Skeleton Shadowblade level 40
32nd Dusk 123rd year of Ascendancy at 09:34 see stats
By Voremina the Skeleton Shadowblade level 50
41st Pyre 124th year of Ascendancy at 06:13 see stats
By Voremina the Skeleton Shadowblade level 18
21st Haze 122nd year of Ascendancy at 12:48 see stats
By Voremina the Skeleton Shadowblade level 50
34th Dusk 124th year of Ascendancy at 16:46 see stats
By Voremina the Skeleton Shadowblade level 44
17th Regrowth 124th year of Ascendancy at 19:33 see stats
By Voremina the Skeleton Shadowblade level 50
70th Pyre 124th year of Ascendancy at 04:44 see stats
By Voremina the Skeleton Shadowblade level 50
26th Dusk 124th year of Ascendancy at 00:35 see stats
By Voremina the Skeleton Shadowblade level 50
2nd Mirth 124th year of Ascendancy at 15:00 see stats
By Voremina the Skeleton Shadowblade level 35
72nd Pyre 123rd year of Ascendancy at 20:58 see stats
By Voremina the Skeleton Shadowblade level 18
21st Haze 122nd year of Ascendancy at 14:09 see stats
By Voremina the Skeleton Shadowblade level 30
66th Regrowth 123rd year of Ascendancy at 23:30 see stats
By Voremina the Skeleton Shadowblade level 35
2nd Dusk 123rd year of Ascendancy at 02:39 see stats
By Voremina the Skeleton Shadowblade level 50
64th Pyre 124th year of Ascendancy at 09:32 see stats
By Voremina the Skeleton Shadowblade level 17
59th Dusk 122nd year of Ascendancy at 11:33 see stats
By Voremina the Skeleton Shadowblade level 50
69th Pyre 124th year of Ascendancy at 13:07 see stats
By Voremina the Skeleton Shadowblade level 17
59th Dusk 122nd year of Ascendancy at 11:33 see stats
By Voremina the Skeleton Shadowblade level 28
53rd Regrowth 123rd year of Ascendancy at 16:08 see stats
By Voremina the Skeleton Shadowblade level 13
45th Dusk 122nd year of Ascendancy at 07:09 see stats
By Voremina the Skeleton Shadowblade level 41
17th Haze 123rd year of Ascendancy at 03:15 see stats
By Voremina the Skeleton Shadowblade level 18
35th Haze 122nd year of Ascendancy at 11:53 see stats
By Voremina the Skeleton Shadowblade level 23
39th Regrowth 123rd year of Ascendancy at 01:30 see stats
By Voremina the Skeleton Shadowblade level 16
54th Dusk 122nd year of Ascendancy at 22:13 see stats
By Voremina the Skeleton Shadowblade level 27
49th Regrowth 123rd year of Ascendancy at 14:03 see stats
Log
Snow giant notices you at the last moment!
Voremina performs a melee critical strike against Snow giant!
Snow giant is afflicted by a crippling illness!
Voremina's spell attains critical power!
Voremina hits Something for (44 absorbed), 0 lightning, (53 absorbed), 0 cold, (184 absorbed), 0 acid (0 total damage).
Voremina hits Elder vampire for 51 lightning, 17 cold, 249 acid (319 total damage).
Voremina hits Snow giant for 156 physical, 14 nature, 24 darkness, 81 darkness, 51 lightning, 34 cold, 88 physical, 35 acid, 47 blight, 10 cold, 24 darkness, 81 darkness, 234 acid (885 total damage).
Attacked by unseen enemy! AI Stopping!
Something hits Voremina for 356 physical damage.
Attacked by unseen enemy! AI Stopping!
Something strikes Voremina with hidden blades!
Something performs a melee critical strike against Voremina!
Voremina is recovering from the damage!
Voremina's fades into the shadows.
Attacked by unseen enemy! AI Stopping!
Gelera the elven cultist performs a melee critical strike against Voremina!
Attacked by unseen enemy! AI Stopping!
Attacked by unseen enemy! AI Stopping!
Gelera the elven cultist misses Voremina.
Gelera the elven cultist misses Voremina.
Attacked by unseen enemy! AI Stopping!
Melee retaliation hits Gelera the elven cultist for 25 fire, 35 healing, 25 fire, 35 healing, 25 fire, 35 healing (76 total damage) [108 healing].
Gelera the elven cultist hits Voremina for (30 parried), 162 physical, 132 physical, 456 physical, 243 physical, 192 physical (1188 total damage).
Voremina the level 50 skeleton shadowblade was hacked apart to death by Gelera the elven cultist on level 75 of Infinite Dungeon.
You end your Shadow Dance.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gelera the elven cultist killed Voremina!
Talent Dual Strike is ready to use.