Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Doombringer |
| Level / Exp | 22 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by mutilator at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:32 / 55Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:51 Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:16 Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:53 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:51 Killed by mutilator at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:17 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:39 Killed by mutilator at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:02 Killed by dúathedlen at level 6 on the 79th Pyre 122nd year of Ascendancy at 03:59 Killed by dúathedlen at level 6 on the 79th Pyre 122nd year of Ascendancy at 04:11 Killed by dúathedlen at level 6 on the 79th Pyre 122nd year of Ascendancy at 04:28 Killed by Vorigath the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:16 Killed by Vorigath the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:40 Killed by Vorigath the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:28 Killed by Vorigath the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:49 Killed by Vorigath the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 10:59 Killed by shining mold at level 6 on the 1st Mirth 122nd year of Ascendancy at 12:54 Killed by Vorigath the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:21 Killed by Vorigath the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:16 Killed by Vorigath the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:27 Killed by Vorigath the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 16:26 Killed by Vorigath the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 17:29 Killed by Vorigath the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 17:55 Killed by Vorigath the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 18:32 Killed by mean looking elven guard at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:31 Killed by Rhaloren Inquisitor at level 7 on the 4th Mirth 122nd year of Ascendancy at 16:20 Killed by elven guard at level 8 on the 4th Mirth 122nd year of Ascendancy at 19:13 Killed by bandit at level 13 on the 48th Dusk 122nd year of Ascendancy at 17:11 Killed by rogue at level 13 on the 48th Dusk 122nd year of Ascendancy at 18:24 Killed by thief at level 13 on the 48th Dusk 122nd year of Ascendancy at 18:39 Killed by shadow at level 17 on the 78th Dusk 122nd year of Ascendancy at 01:47 Killed by Glorabeth the bloated horror at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 01:00 Killed by dreaming horror at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:01 Killed by gigantic gravity worm at level 18 on the 12nd Haze 122nd year of Ascendancy at 03:20 Killed by Sandworm Queen at level 18 on the 12nd Haze 122nd year of Ascendancy at 04:49 Killed by lesser vampire at level 19 on the 28th Haze 122nd year of Ascendancy at 19:55 Killed by lesser vampire at level 19 on the 28th Haze 122nd year of Ascendancy at 21:16 Killed by Zubodhemina the elder vampire at level 19 on the 28th Haze 122nd year of Ascendancy at 22:58 Killed by Forgery of Haze (Zubodhemina the elder vampire) at level 19 on the 29th Haze 122nd year of Ascendancy at 01:11 Killed by Zubodhemina the elder vampire at level 19 on the 29th Haze 122nd year of Ascendancy at 03:36 Killed by Zubodhemina the elder vampire at level 19 on the 29th Haze 122nd year of Ascendancy at 05:26 Killed by Zubodhemina the elder vampire at level 19 on the 29th Haze 122nd year of Ascendancy at 07:05 Killed by Zubodhemina the elder vampire at level 19 on the 29th Haze 122nd year of Ascendancy at 08:27 Killed by Zubodhemina the elder vampire at level 19 on the 29th Haze 122nd year of Ascendancy at 10:20 Killed by Zubodhemina the elder vampire at level 19 on the 29th Haze 122nd year of Ascendancy at 12:52 Killed by Zubodhemina the elder vampire at level 19 on the 29th Haze 122nd year of Ascendancy at 14:34 Killed by Zubodhemina the elder vampire at level 19 on the 29th Haze 122nd year of Ascendancy at 16:26 Killed by Xoth the grave wight at level 19 on the 29th Haze 122nd year of Ascendancy at 19:09 Killed by snow giant boulder thrower at level 19 on the 29th Haze 122nd year of Ascendancy at 22:36 Killed by fire drake hatchling at level 20 on the 30th Haze 122nd year of Ascendancy at 20:31 Killed by fire drake at level 20 on the 30th Haze 122nd year of Ascendancy at 22:59 Killed by xaren at level 20 on the 31st Haze 122nd year of Ascendancy at 00:19 Killed by wretchling at level 20 on the 32nd Haze 122nd year of Ascendancy at 00:18 Killed by Disoba the quasit squad leader at level 20 on the 32nd Haze 122nd year of Ascendancy at 09:26 Killed by Iaab the wretchling at level 21 on the 33rd Haze 122nd year of Ascendancy at 03:28 |
Primary Stats
| Strength | 48 (base 43) |
| Dexterity | 33 (base 27) |
| Constitution | 33 (base 32) |
| Magic | 18 (base 12) |
| Willpower | 27 (base 10) |
| Cunning | 29 (base 11) |
Resources
| Life | 486/506 |
| Stamina | 176/176 |
| Vim | 150/164 |
| Healing Factor | 1.05 |
| Regeneration | 6.0379192207987 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 6 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 44 |
| Crit Chance | 43% |
| APR | 20 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.75 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 31 (45%) |
| Defense | 25.525 |
| Ranged Defense | 25.525 |
| Fatigue | 6 |
| Physical Save | 24.175 |
| Spell Save | 20.875 |
| Mental Save | 27.8 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 26% |
| Silence Resistance | 25% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 62% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 192 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.52 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Horrifying Blows |
| talent | Precise Strikes |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the injured seer from death by snow giant. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by copperhead snake. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of disengagement (0 def, 4 armour) undeterred pair of dwarven-steel boots of disengagement (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Cun / +2 Dex Silence immunity: +25% Confusion immunity: +27% Stun/Freeze immunity: +26% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Sunblack (20/20, 21-29.4 power, 7 apr) Sunblack (20/20, 21-29.4 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 70% Dex, 50% Str Damage type: Light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 20 Turns elapse between self-loadings: 4 On weapon hit: * 20% chance to blind Damage (Ranged): +8 arcane / +7 light Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +4 light Damage against: +7% Undead Arrows are used with bows to pierce your foes to death. |
| Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +5 See stealth: +6 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Stormsin' (0 def, 3 armour) hardened leather cap 'Stormsin' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +4 Con Changes resistances: +6% acid Changes damage: +6% lightning A cap made of leather. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to blind Effects on ranged hit: * 10% chance to blind Changes resistances: +6% lightning / +6% fire / +84% light Changes resistances penetration: +10% fire Changes damage: +21% light Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Khelylarion the steel ring Khelylarion the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +8 Defense: +9 Changes stats: +1 Dex Critical mult.: +3.00% Stamina each turn: +0.40 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | grounding rough leather belt of the giants grounding rough leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Changes resistances: +5% lightning / +5% temporal Spell save: +6 Size category: +1 A belt that goes around your waist. |
| In main hand | Emyta the Tempestwrither (34.5-51.75 power, 2 apr) Emyta the Tempestwrither (34.5-51.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 34.5 - 51.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 20% chance to daze * 9% chance to disease On weapon crit: * cripple the target Damage (Melee): +12 blight When wielded/worn: Physical crit. chance: +12.0% Changes resistances: +6% acid Changes resistances penetration: +5% acid Changes damage: +9% acid Disease immunity: +18% Massive two-handed mauls. |
| On hands | Arthagostir the hardened leather gloves (0 def, 2 armour) Arthagostir the hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to disease Changes stats: +2 Cun / +4 Mag Changes damage: +5% arcane / +9% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 59.68 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Ulivon the steel amulet Ulivon the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armor Changes stats: +8 Str / +5 Dex / +6 Wil / +2 Con Changes damage: +3% physical Talent mastery: +0.22 Technique / Combat veteran Healing mod.: +5% Amulets can have magical properties. |
Inventory
Khelusin (48-76.8 power, 3 apr) Khelusin (48-76.8 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 19% * leeches stamina from the target Damage (Melee): +31 insidious poison When wielded/worn: Armour penetration: +7 Physical crit. chance: +14.0% Damage when hit (Melee): 24 nature slow Changes stats: +1 Str / +2 Con Changes resistances penetration: +10% blight Critical mult.: +20.00% See invisible: +3 Massive two-handed swords. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +0% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
radiant steel mail armour of the deep (2 def, 8 armour) radiant steel mail armour of the deep (2 def, 8 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 Fatigue: +14% Damage when hit (Melee): 5 light Changes stats: +2 Wil Changes resistances: +6% acid / +6% cold / +14% darkness / +13% blight Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
barbed quiver of yew arrows of crippling (15/15, 33.5-46.9 power, 10 apr) barbed quiver of yew arrows of crippling (15/15, 33.5-46.9 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +9.0% Capacity: 15 On weapon crit: * wounds the target * cripple the target Damage (Ranged): +7 bleed Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 48 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Kaebe the Yeek Doombringer level 10
28th Dusk 122nd year of Ascendancy at 15:42 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Kaebe the Yeek Doombringer level 20
31st Haze 122nd year of Ascendancy at 03:18 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kaebe the Yeek Doombringer level 20
32nd Haze 122nd year of Ascendancy at 04:31 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Kaebe the Yeek Doombringer level 6
79th Pyre 122nd year of Ascendancy at 05:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kaebe the Yeek Doombringer level 10
28th Dusk 122nd year of Ascendancy at 15:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kaebe the Yeek Doombringer level 20
30th Haze 122nd year of Ascendancy at 16:23 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Kaebe the Yeek Doombringer level 22
34th Haze 122nd year of Ascendancy at 13:30 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Kaebe the Yeek Doombringer level 9
4th Dusk 122nd year of Ascendancy at 08:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Kaebe the Yeek Doombringer level 2
75th Pyre 122nd year of Ascendancy at 10:01 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Kaebe the Yeek Doombringer level 15
70th Dusk 122nd year of Ascendancy at 21:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kaebe the Yeek Doombringer level 19
30th Haze 122nd year of Ascendancy at 16:14 see stats
Log
There is a portal to Eyal here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a portal to previous level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a portal to Eyal here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).
Quest 'I've a feeling we're not on Eyal anymore' is done! (Press 'j' to see the quest log)
Quest 'I've a feeling we're not on Eyal anymore' completed! (Press 'j' to see the quest log)
You gain 14.00 gold from the transmogrification of Firewalker (8 def, 2 armour).
You gain 4.77 gold from the transmogrification of yew starstaff of greater warding (20-24 power, 4 apr, darkness element).
You gain 1.90 gold from the transmogrification of phase door rune (range 6; power 22; dur 5).
New Achievement: Once bitten, twice shy (Exploration mode)!
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a Passageway into the Daikara here (press '' or right click to use).
Kaebe deactivates Horrifying Blows.
Kaebe activates Horrifying Blows.
Kaebe deactivates Precise Strikes.
Kaebe activates Precise Strikes.
