Burn the level 11 Higher Alchemist by Ignis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp11 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution23 (base 20)
Magic37 (base 36)
Willpower16 (base 11)
Cunning10 (base 10)

Resources

Life299/299
Mana200/200
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight14
Lite2
Infravision5
See Stealth6
See Invisible6

Offense: Mainhand

Damage30
Accuracy5
Crit Chance3%
APR7
Speed1.00

Offense: Spell

Spellpower35
Crit Chance3%
Speed1

Offense: Mind

Mindpower15.2
Crit Chance1%
Speed1

Offense: Damage Bonus

Mind+10%
Fire+11%
Cold+28%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)5 (30%)
Defense17.35
Ranged Defense17.35
Fatigue1
Physical Save19.9
Spell Save23.275
Mental Save11.1

Defense: Resistances

Acid+ 15%( 70%)
Mind+ 8%( 70%)
Cold+ 30%( 70%)
Fire+ 37%( 70%)
Lightning+ 15%( 70%)

Defense: Immunities

Teleport Resistance50%
Blind Resistance32%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
5/5
3/5
0/5
Spell / Infusion1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
4/5
0/5
0/5

Effects

Quests

active
done
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Burn the Higher Alchemist level 10
6th Dusk 122nd year of Ascendancy at 13:49
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Burn the Higher Alchemist level 9
10th Flare 122nd year of Ascendancy at 04:48
see stats
The Arena Unlocked Arena mode.
By Burn the Higher Alchemist level 8
7th Mirth 122nd year of Ascendancy at 12:17
see stats

Log

You gain 0.30 gold from the transmogrification of supercharged elm wand of illumination [power 6] (7 cooldown).
You gain 0.30 gold from the transmogrification of
supercharged elm totem of thorny skin [power 21] (26 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.15 gold from the transmogrification of
iron pickaxe of the badger (dig speed 20 turns).
You gain 0.40 gold from the transmogrification of
high-capacity quiver of elm arrows (17/17, 8-11.2 power, 5 apr).
You gain 3.40 gold from the transmogrification of
Tempestclash (0 def, 1 armour).
You gain 1.34 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, lightning damage).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning damage).
You gain 2.79 gold from the transmogrification of
cruel elm starstaff of illumination (10-12 power, 2 apr, temporal damage).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, physical damage).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 2.00 gold from the transmogrification of
Bloomsoul (8-8.8 power, 13 apr, nature damage).
You gain 3.21 gold from the transmogrification of
mighty ash longbow of dampening.
You gain 0.75 gold from the transmogrification of
fungal elm longbow.
You gain 1.05 gold from the transmogrification of
restful steel amulet.
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20).
You gain 2.05 gold from the transmogrification of
phase door rune of the sneak (range 7; power 17; dur 3).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 11%; cure magical).
You gain 1.12 gold from the transmogrification of
sun infusion of the titan (rad 5; power 48; turns 5; dispells darkness).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 6; power 32; turns 4; dispells darkness).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 40; turns 5; dispells darkness).
You gain 0.64 gold from the transmogrification of
healing infusion (heal 48).
Saving done.

There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...