Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Logical Alchemists 1.3.3Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Cloak Reminder 1.3.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 9 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by The Possessed at level 9 on the 9th Flare 122nd year of Ascendancy at 03:04 / 1 |
Primary Stats
| Strength | 28 (base 18) |
| Dexterity | 24 (base 21) |
| Constitution | 24 (base 16) |
| Magic | 8 (base 10) |
| Willpower | 15 (base 11) |
| Cunning | 24 (base 20) |
Resources
| Life | -4/275 |
| Stamina | 122/136 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 38 |
| Crit Chance | 18% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 38 |
| Crit Chance | 18% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.55 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 22.73 (48.103448275862%) |
| Defense | 21.158328330664 |
| Ranged Defense | 21.158328330664 |
| Fatigue | 15 |
| Physical Save | 24.1 |
| Spell Save | 12.05 |
| Mental Save | 29.325 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 42% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 142 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Lacerating Strikes |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| detrimental effect | Huge cut that bleeds, doing 5.53 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved mental save by +4. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
Equipment
| On feet | [vs. Elenyrorig (0 def, 8 armour) (On feet)] Elenyrorig (0 def, 8 armour)Elenyrorig (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 (-) Fatigue: +2% (-) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Changes resistances: +6%(-) fire Infravision radius: +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern of clarity (Light source)] brass lantern of claritybrass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) (-) Light radius: +2 (-) See stealth: +5 (-) See invisible: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. miner's rough leather cap of constitution (+3) (0 def, 2 armour) (On head)] miner's rough leather cap of constitution (+3) (0 def, 2 armour)miner's rough leather cap of constitution (+3) (0 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 (-) Fatigue: +1% (-) Changes stats: +3(-) Con Infravision radius: +1 (-) A cap made of leather. |
| On hands | [vs. sand rough leather gloves of strength (+2) (0 def, 6 armour) (On hands)] sand rough leather gloves of strength (+2) (0 def, 6 armour)sand rough leather gloves of strength (+2) (0 def, 6 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) (-) Armour: +6 (-) Damage (Melee): 6(-) physical Changes stats: +2(-) Str Changes damage: +4%(-) physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. iron pickaxe 'Gilovon' (dig speed 39 turns) (Tool)] iron pickaxe 'Gilovon' (dig speed 39 turns)iron pickaxe 'Gilovon' (dig speed 39 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-) Str Changes resistances: +10%(-) nature Changes damage: +6%(-) nature Critical mult.: +6.00% (-) Maximum life: +10.00 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)] titan's copper ringtitan's copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Con Physical save: +4 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)] copper ring of claritycopper ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-2) Con Physical save: +0 (+0 eff.) (-4 (-2 eff.)) Mental save: +6 (+3 eff.) Confusion immunity: +21% Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. clarifying copper amulet of strength (+3) (Around neck)] clarifying copper amulet of strength (+3)clarifying copper amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Str Changes resistances: +10%(-) mind Confusion immunity: +21% (-) Amulets can have magical properties. |
| In main hand | [vs. hateful iron dagger of dampening (10-13 power, 5 apr) (In main hand, 1 of 3)] hateful iron dagger of dampening (10-13 power, 5 apr)hateful iron dagger of dampening (10-13 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-) Physical crit. chance: +4.0% (-) Attack speed: 100% (-) Damage (Melee): +4(-) darkness Damage against: +5% (-)Living When wielded/worn: Changes resistances: +7%(-) acid / +6%(-) fire / +6%(-) cold / +6%(-) lightning Spell save: +4 (+4 eff.) (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Druharachak' (Around waist)] rough leather belt 'Druharachak'rough leather belt 'Druharachak' Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage (Melee): 0(-30) item acid corrode Changes resistances: +6%(-) acid Physical save: +6 (+3 eff.) (-) Mindpower: +3 (+2 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. hateful iron dagger of dampening (10-13 power, 5 apr) (In main hand, 1 of 3)] acidic iron dagger (9.5-12.35 power, 5 apr)acidic iron dagger (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4(-0.5 - -0.7) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-) Physical crit. chance: +4.0% (-) Attack speed: 100% (-) On weapon crit: + splashes the target with acid Damage (Melee): +5 acid / +0(-4) darkness Damage against: +0% (-5% )Living When wielded/worn: Changes resistances: +0%(-7%) acid / +0%(-6%) fire / +0%(-6%) cold / +0%(-6%) lightning Spell save: +0 (+0 eff.) (-4 (-4 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Cloudspawn' (1 def, 0 armour) (Cloak)] linen cloak 'Cloudspawn' (1 def, 0 armour)linen cloak 'Cloudspawn' (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +2(-) Str / +2(-) Con Changes resistances: +12%(-) lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. enlightening iron mail armour (2 def, 4 armour) (Main armor)] enlightening iron mail armour (2 def, 4 armour)enlightening iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) Changes stats: +4(-) Cun / +3(-) Wil Mental save: +10 (+5 eff.) (-) A suit of armour made of mail. |
Inventory
[vs. clarifying copper amulet of strength (+3) (Around neck)] restful copper amulet of willpower (+3)restful copper amulet of willpower (+3) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +0(-3) Str / +3 Wil Changes resistances: +0%(-10%) mind Confusion immunity: +0% (-21%) Life regen: +0.90 Amulets can have magical properties. |
[vs. hateful iron dagger of dampening (10-13 power, 5 apr) (In main hand, 1 of 2)] balanced iron greatmaul of erosion (16.5-24.75 power, 1 apr)This item will automatically be transmogrified when you leave the level. balanced iron greatmaul of erosion (16.5-24.75 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8(+6.5 - +11.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-4) Physical crit. chance: +0.5% (-3.5%) Attack speed: 100% (-) Damage (Melee): +7 temporal / +7 nature / +0(-4) darkness Damage against: +0% (-5% )Living When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+4 eff.) Changes resistances: +0%(-7%) acid / +0%(-6%) fire / +0%(-6%) cold / +0%(-6%) lightning Spell save: +0 (+0 eff.) (-4 (-4 eff.)) Disarm immunity: +31% Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. hateful iron dagger of dampening (10-13 power, 5 apr) (In main hand, 1 of 2)] iron mace (13-18.2 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron mace (13-18.2 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2(+3.0 - +5.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-3) Physical crit. chance: +0.5% (-3.5%) Attack speed: 100% (-) Damage (Melee): +0(-4) darkness Damage against: +0% (-5% )Living When wielded/worn: Changes resistances: +0%(-7%) acid / +0%(-6%) fire / +0%(-6%) cold / +0%(-6%) lightning Spell save: +0 (+0 eff.) (-4 (-4 eff.)) Blunt and deadly. Tap to cycle through comparison choices |
[vs. hateful iron dagger of dampening (10-13 power, 5 apr) (In main hand, 1 of 2)] iron mace (12.5-17.5 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron mace (12.5-17.5 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5(+2.5 - +4.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-3) Physical crit. chance: +0.5% (-3.5%) Attack speed: 100% (-) Damage (Melee): +0(-4) darkness Damage against: +0% (-5% )Living When wielded/worn: Changes resistances: +0%(-7%) acid / +0%(-6%) fire / +0%(-6%) cold / +0%(-6%) lightning Spell save: +0 (+0 eff.) (-4 (-4 eff.)) Blunt and deadly. Tap to cycle through comparison choices |
[vs. hateful iron dagger of dampening (10-13 power, 5 apr) (In main hand, 1 of 2)] iron waraxe 'Yvutta' (11.5-16.1 power, 2 apr)This item will automatically be transmogrified when you leave the level. iron waraxe 'Yvutta' (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1(+1.5 - +3.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-3) Physical crit. chance: +3.5% (-0.5%) Attack speed: 100% (-) On weapon hit: + 25% chance to put talents on cooldown Damage (Melee): +0(-4) darkness Damage against: +0% (-5% )Living When wielded/worn: Changes resistances: +6%(-) lightning / +3% darkness / +0%(-6%) fire / +0%(-6%) cold / +0%(-7%) acid Spell save: +0 (+0 eff.) (-4 (-4 eff.)) Pinning immunity: +5% Stun/Freeze immunity: +15% One-handed war axes. Tap to cycle through comparison choices |
[vs. hateful iron dagger of dampening (10-13 power, 5 apr) (In main hand, 1 of 2)] slime-covered iron waraxe (12.5-17.5 power, 2 apr)This item will automatically be transmogrified when you leave the level. slime-covered iron waraxe (12.5-17.5 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5(+2.5 - +4.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-3) Physical crit. chance: +3.5% (-0.5%) Attack speed: 100% (-) On weapon hit: * Slows global speed by 7% (+7%) Damage (Melee): +0(-4) darkness Damage against: +0% (-5% )Living When wielded/worn: Changes resistances: +0%(-7%) acid / +0%(-6%) fire / +0%(-6%) cold / +0%(-6%) lightning Spell save: +0 (+0 eff.) (-4 (-4 eff.)) One-handed war axes. Tap to cycle through comparison choices |
[vs. acidic iron dagger (9.5-12.35 power, 5 apr) (In off hand)] iron shield (4 def, 2 armour, 19.5 block)This item will automatically be transmogrified when you leave the level. iron shield (4 def, 2 armour, 19.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.0%) Attack speed: inf% (inf%) On weapon crit: - splashes the target with acid Damage (Melee): +0(-5) acid When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
[vs. enlightening iron mail armour (2 def, 4 armour) (Main armor)] rough leather armour of acid resistance (1 def, 2 armour)This item will automatically be transmogrified when you leave the level. rough leather armour of acid resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-2) Defense: +1 (+0 eff.) (-1 (+0 eff.)) Fatigue: +6% (-6%) Changes stats: +0(-4) Cun / +0(-3) Wil Changes resistances: +16% acid Mental save: +0 (+0 eff.) (-10 (-5 eff.)) A suit of armour made of leather. |
[vs. sand rough leather gloves of strength (+2) (0 def, 6 armour) (On hands)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-6 (-3 eff.)) Armour: +0 (-6) Damage (Melee): 0(-6) physical Changes stats: +0(-2) Str / +4 Wil / +4 Cun Changes resistances: +10% nature Changes damage: +5% nature / +0%(-4%) physical Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
[vs. miner's rough leather cap of constitution (+3) (0 def, 2 armour) (On head)] insulating linen wizard hat of balance (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. insulating linen wizard hat of balance (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-2) Defense: +1 (+0 eff.) Fatigue: +0% (-1%) Changes stats: +0(-3) Con Changes resistances: +6% cold / +7% fire Equilibrium when hit: +0.70 Psi when hit: +0.80 Hate when hit: +0.70 Infravision radius: +0 (-1) A pointy cloth hat, very wizardly... |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. iron pickaxe 'Gilovon' (dig speed 39 turns) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes stats: +0(-1) Str Changes resistances: +0%(-10%) nature Changes damage: +4% blight / +0%(-6%) nature Critical mult.: +0.00% (-6.00%) Maximum life: +0.00 (-10.00) When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. iron pickaxe 'Gilovon' (dig speed 39 turns) (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +0(-1) Str / +5 Wil Changes resistances: +0%(-10%) nature Changes damage: +0%(-6%) nature Critical mult.: +0.00% (-6.00%) Mental save: +10 (+5 eff.) Maximum life: +0.00 (-10.00) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. When carried: Talent granted: +0(+-1) Dig It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron pickaxe 'Gilovon' (dig speed 39 turns) (Tool)] elm wand of trap destruction [power 19] (15 cooldown)This item will automatically be transmogrified when you leave the level. elm wand of trap destruction [power 19] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +0(-1) Str Changes resistances: +0%(-10%) nature Changes damage: +0%(-6%) nature Critical mult.: +0.00% (-6.00%) Maximum life: +0.00 (-10.00) When carried: Talent granted: +0(+-1) Dig It can be used to disarm traps (19 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Bleeding from The Possessed hits Vaae for 9 physical damage.
Bleeding from Vaae hits The Possessed for 0 physical damage.
Bleeding from The Possessed hits Vaae for 9 physical damage.
Bleeding from Vaae hits The Possessed for 0 physical damage.
Bleeding from The Possessed hits Vaae for 9 physical damage.
The Possessed speeds up.
Bleeding from Vaae hits The Possessed for 0 physical damage.
Vaae's aura of power vanishes.
Vaae stops bleeding.
Vaae stops regenerating health quickly.
Vaae is not stunned anymore.
Talent Rune: Phase Door is ready to use.
Talent Dirty Fighting is ready to use.
Talent Dual Strike is ready to use.
Bleeding from Vaae hits The Possessed for 1 physical damage.
Vaae's Rune: Phase Door has been disrupted by anti-magic forces!
The Possessed casts Earthen Missiles.
Vaae starts to bleed.
The Possessed's Earthen Missiles hits Vaae for 14 physical, 2 physical (17 total damage).
The Possessed's Earthen Missiles hits Vaae for 14 physical, 2 physical (17 total damage).
Vaae feels pain again.
Bleeding from The Possessed hits Vaae for 5 physical damage.
The Possessed is fully armored again.
Bleeding from Vaae hits The Possessed for 1 physical damage.
Vaae's Rune: Phase Door has been disrupted by anti-magic forces!
Vaae resists the mind attack!
Saving game...
