Sinjin the level 14 Yeek Archmage by sinjin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp14 / 10%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity9 (base 10)
Constitution5 (base 10)
Magic44 (base 39)
Willpower36 (base 28)
Cunning19 (base 11)

Resources

Life-46/121
Mana118/181
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy3
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower39.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower29.4
Crit Chance4%
Speed1

Offense: Damage Bonus

Blight+4%
Arcane+23%
Cold+10%
Light+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense19.65
Ranged Defense19.65
Fatigue0
Physical Save6.2
Spell Save25.5
Mental Save28.625

Defense: Resistances

Light+ 40%( 70%)
Cold+ 27%( 70%)
All+ 14%( 70%)

Defense: Immunities

Silence Resistance48%
Instadeath Resistance100%
Confusion Resistance83%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Aether1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
3/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
4/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
beneficial effect

Quests

active
done
done
done
done
done

Equipment

On feet
On hands
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Sinjin the Yeek Archmage level 10
2nd Summertide 122nd year of Ascendancy at 18:03
see stats
The Arena Unlocked Arena mode.
By Sinjin the Yeek Archmage level 9
1st Summertide 122nd year of Ascendancy at 13:05
see stats

Log

Sinjin uses Infusion: Wild.
Sinjin is free from the ice.

Sinjin is cured!

Sinjin lessens the pain.

Sinjin casts Arcane Reconstruction.

A shield forms around Sinjin.


Ran for 2 turns (stop reason: hostile spotted to the west (The Shade)).


Sinjin casts Lightning.

Sinjin hits The Shade for 184 lightning damage.

Sinjin casts Manathrust.

Sinjin's spell attains critical power!
Sinjin hits The Shade for 218 arcane damage.
The Shade casts Manathrust.

The Shade hits Sinjin for 0 arcane damage.
The shield around Sinjin crumbles.


Sinjin casts Aether Beam.

Sinjin hits The Shade for 10 arcane damage.
Sinjin hits The Shade for 10 arcane damage.
Sinjin hits The Shade for 10 arcane damage.
The Shade misses Sinjin.

Sinjin resists!

Sinjin hits The Shade for 10 arcane damage.
Sinjin hits Sinjin for 84 arcane damage.
Saving done.

Saving done.

Saving game...