Sinjin the level 7 Yeek Oozemancer by sinjin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassOozemancer
Level / Exp7 / 16%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower36 (base 30)
Cunning24 (base 20)

Resources

Life-7/99
Equilibrium28
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage28
Accuracy25
Crit Chance7%
APR23
Speed1.00

Offense: Offhand

Damage29
Accuracy25
Crit Chance7%
APR23
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower29.302041161202
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense1.3
Ranged Defense3.3
Fatigue2
Physical Save4.2
Spell Save16.1
Mental Save20.5

Defense: Resistances

Lightning+ 24%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Slime1.30
5/5
1/5
0/5
0/5
Wild-gift / Ooze1.30
2/5
1/5
0/5
0/5
Wild-gift / Mucus1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

active

Equipment

On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Sinjin uses Infusion: Wild.
Sinjin lessens the pain.

Sinjin uses Infusion: Regeneration.

Sinjin starts regenerating health quickly.


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Talent Slime Spit is ready to use.
Sinjin feels pain again.

Sinjin stops regenerating health quickly.

Sinjin is no longer attuned.

Sinjin picks up (a.):
arcing steel waraxe (13-18.2 power, 3 apr).
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Sinjin picks up (a.):
iron greatsword (11.5-18.4 power, 1 apr).
Yellow jelly uses Slime Spit.

Ran for 2 turns (stop reason: taken damage).

Sinjin attunes to the damage.

Sinjin is invigorated by the attack!

Ritch Great Hive Mother hits Sinjin for 75 blight damage.

Sinjin uses Infusion: Wild.

Sinjin lessens the pain.

Sinjin uses Infusion: Regeneration.

Sinjin starts regenerating health quickly.

Sinjin is invigorated by the attack!

Saving done.

Saving done.

Saving game...