Sukuna the level 6 Halfling Marauder by sinjin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassMarauder
Level / Exp6 / 35%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 17)
Dexterity32 (base 29)
Constitution11 (base 10)
Magic15 (base 10)
Willpower15 (base 10)
Cunning14 (base 11)

Resources

Life176/176
Stamina128/128
Healing Factor1.11
Regeneration0.9435

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage37
Accuracy27
Crit Chance15%
APR10
Speed1.00

Offense: Offhand

Damage26
Accuracy27
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower9.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower20.55
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)5 (38.356545961003%)
Defense22.287951807229
Ranged Defense22.287951807229
Fatigue1
Physical Save20.1625
Spell Save11.375
Mental Save23.5125

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
2/5
0/5
0/5
Technique / Dual weapons1.20
5/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Thuggery1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
3/5

Effects

Quests

done
active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


You gain 1.37 gold from the transmogrification of
steel mail armour of cold resistance (2 def, 6 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.92 gold from the transmogrification of
ash starstaff of might (15-18 power, 3 apr, light element).
You gain 2.39 gold from the transmogrification of
mighty cured leather sling of acid.
You gain 2.67 gold from the transmogrification of
iron mace of crippling (12-16.8 power, 2 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 69 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.