Blood for the Blood Gods the level 6 Cornac Alchemist by Jpowell59

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceCornac
ClassAlchemist
Level / Exp6 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution21 (base 20)
Magic27 (base 26)
Willpower19 (base 11)
Cunning15 (base 10)

Resources

Life189/228
Mana130/150
Healing Factor1.11
Regeneration0.2775

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save16
Spell Save16
Mental Save21

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
2/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
2/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
3/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
2/5
0/5
0/5
0/5
Spell / Stone alchemy1.50
2/5
2/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
On fingers
Around waist
Main armor
Quiver
Light source
On hands
In main hand

Inventory

Achievements

Log

Blood for the Blood Gods picks up (s.): zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Blood for the Blood Gods deactivates Frost Infusion.

Blood for the Blood Gods activates Frost Infusion.

Resting starts...

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 11 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Blood for the Blood Gods wears (replacing
bright brass lantern of focus): survivor's brass lantern of health.

Blood for the Blood Gods wears:
Sludgegrip (0 def, 0 armour).

You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.66 gold from the transmogrification of
mossy mindstar of clarity (2-2.2 power, 12 apr, nature damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Blood for the Blood Gods deactivates Frost Infusion.