










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 37 / 66% |
Size | big |
Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:39 / 174Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:40 Killed by storm drake hatchling at level 5 on the 78th Pyre 122nd year of Ascendancy at 19:34 Killed by Z'quikzshl the skeletal mold at level 5 on the 1st Mirth 122nd year of Ascendancy at 06:34 Killed by Z'quikzshl the skeletal mold at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:00 Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 14:59 Killed by ice wyrm at level 11 on the 4th Dusk 122nd year of Ascendancy at 07:31 Killed by ice wyrm at level 11 on the 4th Dusk 122nd year of Ascendancy at 08:11 Killed by cold drake at level 11 on the 4th Dusk 122nd year of Ascendancy at 09:06 Killed by cold drake hatchling at level 11 on the 4th Dusk 122nd year of Ascendancy at 10:35 Killed by green jelly at level 11 on the 4th Dusk 122nd year of Ascendancy at 12:28 Killed by Siloyath the lesser vampire at level 11 on the 4th Dusk 122nd year of Ascendancy at 13:04 Killed by multi-hued drake hatchling at level 11 on the 4th Dusk 122nd year of Ascendancy at 14:13 Killed by snow giant at level 11 on the 4th Dusk 122nd year of Ascendancy at 22:00 Killed by armoured skeleton warrior at level 11 on the 5th Dusk 122nd year of Ascendancy at 19:51 Killed by armoured skeleton warrior at level 11 on the 5th Dusk 122nd year of Ascendancy at 20:19 Killed by orc assassin at level 12 on the 6th Dusk 122nd year of Ascendancy at 08:20 Killed by Cyrewe the white wolf at level 12 on the 7th Dusk 122nd year of Ascendancy at 04:24 Killed by Aduta the cold drake at level 12 on the 8th Dusk 122nd year of Ascendancy at 17:17 Killed by Aduta the cold drake at level 12 on the 8th Dusk 122nd year of Ascendancy at 18:14 Killed by Rantha the Worm at level 12 on the 8th Dusk 122nd year of Ascendancy at 19:14 Killed by Aduta the cold drake at level 12 on the 8th Dusk 122nd year of Ascendancy at 19:58 Killed by cold drake hatchling at level 12 on the 8th Dusk 122nd year of Ascendancy at 20:45 Killed by Betyretira the midge swarm at level 12 on the 8th Dusk 122nd year of Ascendancy at 22:17 Killed by Rantha the Worm at level 12 on the 8th Dusk 122nd year of Ascendancy at 23:10 Killed by Rantha the Worm at level 12 on the 8th Dusk 122nd year of Ascendancy at 23:56 Killed by Rantha the Worm at level 12 on the 9th Dusk 122nd year of Ascendancy at 01:32 Killed by Rantha the Worm at level 12 on the 9th Dusk 122nd year of Ascendancy at 02:38 Killed by Rantha the Worm at level 12 on the 9th Dusk 122nd year of Ascendancy at 03:08 Killed by Rantha the Worm at level 12 on the 9th Dusk 122nd year of Ascendancy at 03:33 Killed by Rantha the Worm at level 12 on the 9th Dusk 122nd year of Ascendancy at 04:57 Killed by elven cultist at level 14 on the 29th Dusk 122nd year of Ascendancy at 18:25 Killed by giant ice ant at level 14 on the 39th Dusk 122nd year of Ascendancy at 16:43 Killed by giant venus flytrap at level 15 on the 40th Dusk 122nd year of Ascendancy at 10:52 Killed by Emelikira the great wolf at level 16 on the 42nd Dusk 122nd year of Ascendancy at 09:57 Killed by fire drake at level 16 on the 42nd Dusk 122nd year of Ascendancy at 11:29 Killed by giant venus flytrap at level 16 on the 42nd Dusk 122nd year of Ascendancy at 12:09 Killed by Gymira the degenerated skeleton archer at level 16 on the 65th Dusk 122nd year of Ascendancy at 01:22 Killed by Subject Z at level 17 on the 68th Dusk 122nd year of Ascendancy at 08:53 Killed by temporal stalker at level 18 on the 37th Haze 122nd year of Ascendancy at 16:31 Killed by Silamira the white jelly at level 18 on the 40th Haze 122nd year of Ascendancy at 08:38 Killed by black jelly at level 18 on the 40th Haze 122nd year of Ascendancy at 11:39 Killed by Gariayatira the brecklorn at level 18 on the 40th Haze 122nd year of Ascendancy at 17:27 Killed by Cyrywyn the dredgling at level 19 on the 43rd Haze 122nd year of Ascendancy at 23:15 Killed by gigantic gravity worm at level 19 on the 50th Haze 122nd year of Ascendancy at 14:51 Killed by greater gwelgoroth at level 19 on the 2nd Decay 122nd year of Ascendancy at 23:32 Killed by gwelgoroth at level 19 on the 3rd Decay 122nd year of Ascendancy at 00:32 Killed by Urkis, the High Tempest at level 19 on the 4th Decay 122nd year of Ascendancy at 15:22 Killed by Urkis, the High Tempest at level 19 on the 4th Decay 122nd year of Ascendancy at 15:54 Killed by Glytira the storm drake hatchling at level 20 on the 5th Decay 122nd year of Ascendancy at 02:07 Killed by Glytira the storm drake hatchling at level 20 on the 5th Decay 122nd year of Ascendancy at 02:35 Killed by Glytira the storm drake hatchling at level 20 on the 5th Decay 122nd year of Ascendancy at 05:17 Killed by skeleton mage at level 20 on the 5th Decay 122nd year of Ascendancy at 11:12 Killed by storm wyrm at level 20 on the 6th Decay 122nd year of Ascendancy at 17:42 Killed by Xanyralle the ultimate gwelgoroth at level 20 on the 6th Decay 122nd year of Ascendancy at 20:47 Killed by Manra the wretchling at level 20 on the 7th Decay 122nd year of Ascendancy at 20:48 Killed by dolleg at level 21 on the 8th Decay 122nd year of Ascendancy at 23:26 Killed by Koshuri the dolleg at level 21 on the 9th Decay 122nd year of Ascendancy at 02:50 Killed by Hemula the dolleg at level 21 on the 9th Decay 122nd year of Ascendancy at 18:39 Killed by Hemula the dolleg at level 21 on the 9th Decay 122nd year of Ascendancy at 19:21 Killed by Hemula the dolleg at level 21 on the 9th Decay 122nd year of Ascendancy at 20:46 Killed by uruivellas at level 21 on the 10th Decay 122nd year of Ascendancy at 02:36 Killed by Aurcidod the thalore at level 22 on the 2nd Wintertide 123rd year of Ascendancy at 09:35 Killed by Iania the halfling at level 22 on the 2nd Wintertide 123rd year of Ascendancy at 11:14 Killed by Ryrusrci the halfling at level 22 on the 7th Allure 123rd year of Ascendancy at 09:18 Killed by Cultist at level 22 on the 8th Allure 123rd year of Ascendancy at 17:49 Killed by Cultist at level 22 on the 8th Allure 123rd year of Ascendancy at 18:18 Killed by Cultist at level 22 on the 8th Allure 123rd year of Ascendancy at 19:04 Killed by Shasshhiy'Kaish at level 22 on the 8th Allure 123rd year of Ascendancy at 23:58 Killed by Grand Corruptor at level 22 on the 9th Allure 123rd year of Ascendancy at 11:28 Killed by minotaur at level 22 on the 9th Allure 123rd year of Ascendancy at 16:21 Killed by skeleton warrior at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 02:59 Killed by Isyda, the worried loremaster at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 04:12 Killed by Borfast the Broken at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 06:21 Killed by Borfast the Broken at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 07:27 Killed by dread at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 11:20 Killed by skeleton warrior at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 14:34 Killed by Gynor the degenerated skeleton archer at level 23 on the 4th Regrowth 123rd year of Ascendancy at 03:45 Killed by Xanotta the skeleton warrior at level 23 on the 5th Regrowth 123rd year of Ascendancy at 02:21 Killed by skeleton warrior at level 23 on the 6th Regrowth 123rd year of Ascendancy at 01:09 Killed by skeleton warrior at level 23 on the 6th Regrowth 123rd year of Ascendancy at 13:16 Killed by armoured skeleton warrior at level 23 on the 6th Regrowth 123rd year of Ascendancy at 18:25 Killed by skeleton master archer at level 23 on the 6th Regrowth 123rd year of Ascendancy at 22:45 Killed by cold drake hatchling at level 23 on the 7th Regrowth 123rd year of Ascendancy at 06:55 Killed by venom drake at level 24 on the 7th Regrowth 123rd year of Ascendancy at 21:09 Killed by slimy ooze at level 24 on the 7th Regrowth 123rd year of Ascendancy at 23:07 Killed by naga tide huntress at level 24 on the 8th Regrowth 123rd year of Ascendancy at 00:08 Killed by naga psyren at level 24 on the 8th Regrowth 123rd year of Ascendancy at 00:53 Killed by naga psyren at level 24 on the 8th Regrowth 123rd year of Ascendancy at 01:07 Killed by naga myrmidon at level 24 on the 8th Regrowth 123rd year of Ascendancy at 01:44 Killed by Bethada the armoured skeleton warrior at level 24 on the 8th Regrowth 123rd year of Ascendancy at 10:00 Killed by snow giant at level 24 on the 8th Regrowth 123rd year of Ascendancy at 13:15 Killed by vampire at level 24 on the 8th Regrowth 123rd year of Ascendancy at 16:46 Killed by ghoulking at level 24 on the 8th Regrowth 123rd year of Ascendancy at 23:18 Killed by Xorinn the white jelly at level 24 on the 9th Regrowth 123rd year of Ascendancy at 02:04 Killed by eldritch eye at level 24 on the 9th Regrowth 123rd year of Ascendancy at 16:43 Killed by eldritch eye at level 24 on the 9th Regrowth 123rd year of Ascendancy at 17:43 Killed by venom wyrm at level 25 on the 9th Regrowth 123rd year of Ascendancy at 20:56 Killed by skeleton mage at level 25 on the 11st Regrowth 123rd year of Ascendancy at 00:27 Killed by The Master at level 25 on the 11st Regrowth 123rd year of Ascendancy at 02:00 Killed by skeleton master archer at level 25 on the 11st Regrowth 123rd year of Ascendancy at 03:27 Killed by Salagamina the skeleton warrior at level 25 on the 11st Regrowth 123rd year of Ascendancy at 05:06 Killed by Salagamina the skeleton warrior at level 25 on the 11st Regrowth 123rd year of Ascendancy at 05:21 Killed by elder vampire at level 25 on the 11st Regrowth 123rd year of Ascendancy at 07:50 Killed by elven corruptor at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 13:31 Killed by Mayitta the elven cultist at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 22:24 Killed by elven cultist at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 08:26 Killed by Yvuvea the ogre mauler at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 13:19 Killed by elven elite warrior at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 17:36 Killed by Kryl-Feijan at level 27 on the 14th Regrowth 123rd year of Ascendancy at 09:07 Killed by elven guard at level 27 on the 14th Regrowth 123rd year of Ascendancy at 13:34 Killed by Arosewen the elven cultist at level 27 on the 14th Regrowth 123rd year of Ascendancy at 14:53 Killed by ogre rune-spinner at level 27 on the 14th Regrowth 123rd year of Ascendancy at 20:01 Killed by Yvyrenn the Guardian at level 27 on the 27th Regrowth 123rd year of Ascendancy at 18:52 Killed by Ce'Notta the orc grand summoner at level 27 on the 28th Regrowth 123rd year of Ascendancy at 01:41 Killed by Cyryldamira the Guardian at level 27 on the 28th Regrowth 123rd year of Ascendancy at 08:22 Killed by Cyryldamira the Guardian at level 27 on the 28th Regrowth 123rd year of Ascendancy at 09:16 Killed by Cyryldamira the Guardian at level 27 on the 28th Regrowth 123rd year of Ascendancy at 10:39 Killed by luminous horror at level 28 on the 29th Regrowth 123rd year of Ascendancy at 02:40 Killed by orc soldier at level 28 on the 63rd Regrowth 123rd year of Ascendancy at 18:55 Killed by Ce'Nabrelaith the orc master assassin at level 28 on the 64th Regrowth 123rd year of Ascendancy at 21:21 Killed by Ce'Nabrelaith the orc master assassin at level 28 on the 64th Regrowth 123rd year of Ascendancy at 22:44 Killed by orc master assassin at level 29 on the 65th Regrowth 123rd year of Ascendancy at 21:39 Killed by multi-hued drake at level 30 on the 67th Regrowth 123rd year of Ascendancy at 18:34 Killed by devourer at level 30 on the 67th Regrowth 123rd year of Ascendancy at 19:21 Killed by Lisebeth the giant ice ant at level 30 on the 67th Regrowth 123rd year of Ascendancy at 21:25 Killed by fire wyrm at level 30 on the 68th Regrowth 123rd year of Ascendancy at 03:18 Killed by Emeliyamira the ghoul at level 30 on the 68th Regrowth 123rd year of Ascendancy at 11:17 Killed by Xanotha the cold drake at level 30 on the 68th Regrowth 123rd year of Ascendancy at 16:45 Killed by Xanotha the cold drake at level 30 on the 68th Regrowth 123rd year of Ascendancy at 17:37 Killed by assassin at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 02:30 Killed by Porosedhenn the giant spider at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 10:13 Killed by Ividhemira the ninurlhing at level 31 on the 74th Regrowth 123rd year of Ascendancy at 01:56 Killed by Cyryta the orc child at level 32 on the 32nd Pyre 123rd year of Ascendancy at 03:07 Killed by ritch flamespitter at level 32 on the 47th Pyre 123rd year of Ascendancy at 16:32 Killed by orc necromancer at level 32 on the 50th Pyre 123rd year of Ascendancy at 11:05 Killed by armoured skeleton warrior at level 32 on the 51st Pyre 123rd year of Ascendancy at 04:35 Killed by armoured skeleton warrior at level 32 on the 51st Pyre 123rd year of Ascendancy at 07:16 Killed by armoured skeleton warrior at level 32 on the 51st Pyre 123rd year of Ascendancy at 08:20 Killed by worm that walks at level 32 on the 51st Pyre 123rd year of Ascendancy at 12:42 Killed by worm that walks at level 32 on the 51st Pyre 123rd year of Ascendancy at 13:44 Killed by oozing horror at level 32 on the 51st Pyre 123rd year of Ascendancy at 17:53 Killed by saw horror at level 32 on the 51st Pyre 123rd year of Ascendancy at 19:04 Killed by radiant horror at level 32 on the 51st Pyre 123rd year of Ascendancy at 20:23 Killed by radiant horror at level 32 on the 51st Pyre 123rd year of Ascendancy at 21:30 Killed by radiant horror at level 32 on the 51st Pyre 123rd year of Ascendancy at 22:58 Killed by radiant horror at level 32 on the 52nd Pyre 123rd year of Ascendancy at 00:15 Killed by orc assassin at level 33 on the 52nd Pyre 123rd year of Ascendancy at 06:30 Killed by orc assassin at level 33 on the 52nd Pyre 123rd year of Ascendancy at 11:57 Killed by orc archer at level 33 on the 52nd Pyre 123rd year of Ascendancy at 15:08 Killed by skeleton warrior at level 33 on the 52nd Pyre 123rd year of Ascendancy at 17:12 Killed by shadow at level 33 on the 54th Pyre 123rd year of Ascendancy at 04:27 Killed by ghast at level 33 on the 54th Pyre 123rd year of Ascendancy at 14:41 Killed by skeleton mage at level 33 on the 54th Pyre 123rd year of Ascendancy at 23:53 Killed by shadow at level 33 on the 55th Pyre 123rd year of Ascendancy at 02:09 Killed by skeleton warrior at level 33 on the 55th Pyre 123rd year of Ascendancy at 13:15 Killed by orc necromancer at level 34 on the 55th Pyre 123rd year of Ascendancy at 23:37 Killed by heavy bone giant at level 34 on the 56th Pyre 123rd year of Ascendancy at 02:48 Killed by orc necromancer at level 34 on the 56th Pyre 123rd year of Ascendancy at 03:51 Killed by skeleton warrior at level 34 on the 56th Pyre 123rd year of Ascendancy at 04:46 Killed by Kra'Tor the Gluttonous at level 34 on the 62nd Pyre 123rd year of Ascendancy at 07:08 Killed by fire wyrm at level 34 on the 62nd Pyre 123rd year of Ascendancy at 09:03 Killed by fire drake at level 34 on the 62nd Pyre 123rd year of Ascendancy at 11:52 Killed by fire drake at level 34 on the 62nd Pyre 123rd year of Ascendancy at 12:26 Killed by forge-giant at level 35 on the 75th Pyre 123rd year of Ascendancy at 00:36 Killed by forge-giant at level 35 on the 75th Pyre 123rd year of Ascendancy at 01:46 Killed by orc master assassin at level 35 on the 76th Pyre 123rd year of Ascendancy at 03:33 Killed by orc grand master assassin at level 35 on the 76th Pyre 123rd year of Ascendancy at 09:07 Killed by orc cryomancer at level 35 on the 76th Pyre 123rd year of Ascendancy at 10:10 Killed by Warmaster Gnarg at level 35 on the 76th Pyre 123rd year of Ascendancy at 11:30 Killed by oozing horror at level 36 on the 4th Mirth 123rd year of Ascendancy at 06:14 Killed by orc cryomancer at level 36 on the 4th Mirth 123rd year of Ascendancy at 22:10 Killed by orc high cryomancer at level 36 on the 5th Mirth 123rd year of Ascendancy at 11:24 Killed by icy orc wyrmic at level 36 on the 5th Mirth 123rd year of Ascendancy at 13:28 |
Primary Stats
Strength | 80 (base 52) |
Dexterity | 19 (base 10) |
Constitution | 76 (base 50) |
Magic | 73 (base 50) |
Willpower | 28 (base 10) |
Cunning | 22 (base 11) |
Resources
Life | 1483/1483 |
Stamina | 265/265 |
Vim | 284/284 |
Healing Factor | 1.6924390243902 |
Regeneration | 17.192651374933 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Invisible | 15 |
Offense: Mainhand
Damage | 198 |
Accuracy | 37 |
Crit Chance | 40% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 49 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Cold | +18% |
Acid | +18% |
Darkness | +19% |
Temporal | +14% |
Mind | +19% |
Lightning | +18% |
Fire | +18% |
All | +10% |
Offense: Damage Penetration
Physical | -10% |
Mind | -5% |
All | -20% |
Defense: Base
Armour (hardiness) | 41.723073231957 (93.924050632911%) |
Defense | 24 |
Ranged Defense | 28 |
Fatigue | 35 |
Physical Save | 57 |
Spell Save | 48 |
Mental Save | 40 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 32%( 70%) |
Cold | + 24%( 70%) |
All | + 10%( 70%) |
Darkness | + 32%( 70%) |
Temporal | + 15%( 70%) |
Mind | + 29%( 70%) |
Fire | + 43%( 70%) |
Lightning | + 24%( 70%) |
Defense: Immunities
Disarm Resistance | 31% |
Stun Resistance | 0% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 716% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 478 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 17) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 272.34 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 66 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by ninurlhing. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by ice wyrm. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed bloated horror heart. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed vial of fire wyrm saliva. * You've found the needed length of troll intestine. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Effects on melee hit: * 15% chance to blind Maximum encumbrance: +20 Physical save: +6 (+2 eff.) Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 130.38 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 130.38 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Damage (Melee): 6 temporal Damage (Ranged): 6 temporal Changes stats: +2 Str Changes resistances: +5% temporal Changes damage: +4% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 222.62 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Wil / +6 Con Changes resistances penetration: +10% mind Physical save: +12 (+3 eff.) Disarm immunity: +31% Pinning immunity: +31% Knockback immunity: +50% Life regen: +1.50 Maximum life: +99.00 Mental crit. chance: +2% Healing mod.: +19% Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +3 Mag / +2 Wil / +3 Cun / +1 Con Changes resistances: +6% mind Changes resistances penetration: +5% mind Changes damage: +9% mind Spell save: +10 (+4 eff.) Mental save: +4 (+1 eff.) Maximum stamina: +12.00 Spellpower: +7 (+2 eff.) Rings can have magical properties. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.4 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 251.01 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
In main hand | ![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 60% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Changes resistances: +10% all Changes damage: +10% all Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In off hand | ![]() Requires: - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +6% Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +3 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 36 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 14 physical Changes resistances: +22% fire Changes damage: +9% darkness Critical mult.: +6.00% Maximum life: +36.00 Healing mod.: +10% A suit of armour made of metal plates. |
Inventory
![]() regeneration infusion (heal 93 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 93 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 32). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 65) for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 33). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 66) for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 297.12 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 66 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 29.50 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 15 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 196.60 to 589.81 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Changes stats: +3 Wil Changes resistances: +3% light Mental save: +6 (+2 eff.) Mindpower: +10 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +22% darkness Changes damage: +11% darkness Spell save: +4 (+2 eff.) Rings can have magical properties. |
![]() Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+6 eff.) Physical power: +12 (+2 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 4.5 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
![]() Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 55.0 - 82.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +24 insidious poison Massive two-handed mauls. |
![]() Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stats: 50% Mag, 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +59 insidious poison Burst (radius 1) on hit: +12 arcane Burst (radius 2) on crit: +4 arcane When wielded/worn: Fatigue: -2% Changes stats: +1 Str / +4 Wil / +1 Cun / +2 Con Changes resistances penetration: +5% arcane Massive two-handed swords. |
![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() stralite greatsword of shearing (49-78.4 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +12 Changes resistances penetration: +7% physical Changes damage: +17% physical Massive two-handed swords. |
![]() steel mace of nature (11.5-16.1 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 11.5 - 16.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +7% nature Blunt and deadly. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 200% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
![]() manaburning voratun waraxe of erosion (39-54.6 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn Damage (Melee): +11 temporal / +16 nature One-handed war axes. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +2 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Changes resistances: +19% cold Physical save: +9 (+3 eff.) Mental save: +8 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +6 (+3 eff.) Fatigue: +4% Changes stats: +2 Cun / +2 Wil Changes resistances: +15% fire Changes damage: +15% fire It can be used to activate talent Meteor Rain (costing 42 power out of 50/50) : Effective talent level: 2.0 Power cost: 42 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 65.88 fire and 61.41 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 157.11 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Strength 14 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% Activating this item is instant. It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() searing stralite mail armour of the deep (4 def, 11 armour) Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +16% Damage (Melee): 9 acid / 14 fire Damage when hit (Melee): 13 acid / 12 fire Changes resistances: +25% acid / +10% cold / +19% fire Allows you to breathe in: water A suit of armour made of mail. |
![]() Blastblow the reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Physical power: +8 (+2 eff.) Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage (Melee): 12 acid / 16 fire Damage when hit (Melee): 12 acid / 12 fire / 4 lightning Changes resistances: +12% acid / +22% fire / +9% lightning / +30% temporal Changes resistances penetration: +25% temporal Critical mult.: +16.00% A suit of armour made of leather. |
![]() Requires: - Willpower 28 - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +17 (+8 eff.) Ranged Defense: +17 (+8 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +10% fire / +20% light / +15% darkness Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+6 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 32.27 to 40.33 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
![]() acidic stralite shield of fire resistance (+16%) (10 def, 2 armour, 139.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage (Melee): 7 acid Damage when hit (Melee): 23 acid Changes resistances: +16% fire Talent granted: +4 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.3 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 4 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 541.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Magnaros the Ogre Doombringer level 27
16th Regrowth 123rd year of Ascendancy at 11:35 see stats
By Magnaros the Ogre Doombringer level 37
6th Mirth 123rd year of Ascendancy at 21:51 see stats
By Magnaros the Ogre Doombringer level 22
9th Allure 123rd year of Ascendancy at 14:20 see stats
By Magnaros the Ogre Doombringer level 31
74th Regrowth 123rd year of Ascendancy at 13:53 see stats
By Magnaros the Ogre Doombringer level 35
76th Pyre 123rd year of Ascendancy at 17:42 see stats
By Magnaros the Ogre Doombringer level 30
71st Regrowth 123rd year of Ascendancy at 10:32 see stats
By Magnaros the Ogre Doombringer level 19
76th Haze 122nd year of Ascendancy at 08:40 see stats
By Magnaros the Ogre Doombringer level 29
67th Regrowth 123rd year of Ascendancy at 15:32 see stats
By Magnaros the Ogre Doombringer level 37
6th Mirth 123rd year of Ascendancy at 16:16 see stats
By Magnaros the Ogre Doombringer level 15
41st Dusk 122nd year of Ascendancy at 01:19 see stats
By Magnaros the Ogre Doombringer level 19
4th Decay 122nd year of Ascendancy at 17:11 see stats
By Magnaros the Ogre Doombringer level 32
32nd Pyre 123rd year of Ascendancy at 06:01 see stats
By Magnaros the Ogre Doombringer level 5
78th Pyre 122nd year of Ascendancy at 06:56 see stats
By Magnaros the Ogre Doombringer level 10
7th Mirth 122nd year of Ascendancy at 11:53 see stats
By Magnaros the Ogre Doombringer level 20
4th Decay 122nd year of Ascendancy at 17:11 see stats
By Magnaros the Ogre Doombringer level 30
67th Regrowth 123rd year of Ascendancy at 15:32 see stats
By Magnaros the Ogre Doombringer level 22
10th Decay 122nd year of Ascendancy at 17:04 see stats
By Magnaros the Ogre Doombringer level 34
62nd Pyre 123rd year of Ascendancy at 20:36 see stats
By Magnaros the Ogre Doombringer level 17
23rd Haze 122nd year of Ascendancy at 01:02 see stats
By Magnaros the Ogre Doombringer level 33
52nd Pyre 123rd year of Ascendancy at 15:34 see stats
By Magnaros the Ogre Doombringer level 26
12nd Regrowth 123rd year of Ascendancy at 02:12 see stats
By Magnaros the Ogre Doombringer level 30
67th Regrowth 123rd year of Ascendancy at 17:18 see stats
By Magnaros the Ogre Doombringer level 18
40th Haze 122nd year of Ascendancy at 11:37 see stats
By Magnaros the Ogre Doombringer level 10
8th Mirth 122nd year of Ascendancy at 03:19 see stats
By Magnaros the Ogre Doombringer level 13
24th Dusk 122nd year of Ascendancy at 06:34 see stats
By Magnaros the Ogre Doombringer level 26
12nd Regrowth 123rd year of Ascendancy at 20:16 see stats
By Magnaros the Ogre Doombringer level 17
22nd Haze 122nd year of Ascendancy at 13:49 see stats
By Magnaros the Ogre Doombringer level 25
11st Regrowth 123rd year of Ascendancy at 08:24 see stats
Log
Magnaros killed Orc summoner!
Talent Draining Assault is ready to use.
Minotaur resists the mind attack!
Magnaros hits Minotaur for 6 mind, 19 physical (25 total damage).
Minotaur hits Magnaros for 64 physical damage.
Burning from Magnaros hits Minotaur for 73 fire damage.
Burning Shock from Magnaros hits Minotaur for 63 fire damage.
Magnaros misses Minotaur.
Magnaros is no longer transformed.
Magnaros hits Minotaur for 12 mind, 19 physical (31 total damage).
Minotaur hits Magnaros for 53 physical damage.
Burning from Magnaros hits Minotaur for 73 fire damage.
Burning Shock from Magnaros hits Minotaur for 63 fire damage.
Magnaros steals life from Minotaur!
Magnaros hits Minotaur for 415 physical damage.
Magnaros killed Minotaur!
Talent Detonating Charge is ready to use.
Talent Voracious Blade is ready to use.
Talent Abduction is ready to use.
Magnaros picks up (w.): manaburning voratun waraxe of erosion (39-54.6 power, 6 apr).
Talent Burning Sacrifice is ready to use.
Talent Incinerating Blows is ready to use.
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).