softfeel the level 6 Cornac Summoner by SOFTfeel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassSummoner
Level / Exp6 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution19 (base 15)
Magic11 (base 10)
Willpower34 (base 28)
Cunning13 (base 13)

Resources

Life218/218
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6

Offense: Mainhand

Damage5
Accuracy24
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy24
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower27.5
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense13.35
Ranged Defense13.35
Fatigue0
Physical Save16.15
Spell Save15.75
Mental Save16.45

Defense: Immunities

Instadeath Resistance100%
Poison Resistance12%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.50
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
4/5
2/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Light source
Tool
On fingers
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Softfeel picks up (l.): agate.
Softfeel picks up (s.):
ametrine.
Softfeel picks up (l.):
agate.
Softfeel picks up (t.):
citrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


You gain 1.57 gold from the transmogrification of
spiked iron plate armour of lightning resistance (3 def, 7 armour).
You gain 1.79 gold from the transmogrification of
traveler's pair of iron boots of uncanny dodging (2 def, 3 armour).
You gain 0.77 gold from the transmogrification of
nightruned rough leather belt of transcendence.
You gain 2.46 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, darkness element).
You gain 4.06 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, lightning element).
You gain 1.56 gold from the transmogrification of
iron greatmaul of erosion (15-22.5 power, 1 apr).
You gain 1.11 gold from the transmogrification of
flaming iron battleaxe (15.5-23.25 power, 1 apr).
You gain 0.99 gold from the transmogrification of
acidic iron battleaxe (15-22.5 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.