










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Annotated Charm Hotkeys 1.7.0Modifies the display of torques, totems and wands in the hotkeys toolbar, adding a corner image reflecting the charm's type. [NOTE: If you are using this addon in conjunction with Juggle Hotkeys on Unwield, you will need to update the latter to release 1.4.0 or higher for compatibility. Similarly, if you are using this addon in conjunction with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to update it to release 17.0.0 or higher for compatibility.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Archer |
| Level / Exp | 12 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by Isena the multi-hued crystal at level 12 on the 9th Flare 122nd year of Ascendancy at 16:37 / 1 |
Primary Stats
| Strength | 47 (base 26) |
| Dexterity | 50 (base 37) |
| Constitution | 26 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 10 (base 12) |
Resources
| Life | -82/370 |
| Stamina | 124/176 |
| Healing Factor | 1.2816586254954 |
| Regeneration | 5.4470491583556 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 12 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 53 |
| Crit Chance | 4% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +12% |
| Blight | +9% |
| Physical | +3% |
| Cold | +18% |
| Fire | +12% |
Offense: Damage Penetration
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 37.292304923968 (87.807182003187%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 12 |
| Physical Save | 29 |
| Spell Save | 19 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 39%( 70%) |
| Cold | + 38%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 24%( 70%) |
| Lightning | + 17%( 70%) |
| Mind | + 16%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | [vs. Adeta (0 def, 3 armour) (On feet)]Adeta (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1(-) Str dps ---------- Crit.mult +10.00% (-) Phys.pwr +5 (+2 eff.) (-) Apr +1 (-) ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +7%(-) fire +6%(-) cold ---------- misc Infravis +3 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. deadly quiver of elm arrows (7/12, 127% power, 5 apr) (Quiver)]deadly quiver of elm arrows (7/12, 127% power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Ego] Master Power 127% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 12 (-) Arrows are used with bows to pierce your foes to death. |
| Light source | [vs. brass lantern of clarity (Light source)]brass lantern of clarity 2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+4 eff.) (-) ---------- misc Light +3 (-) See.Stealth +6 (-) See.Invis +7 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Betumina the rough leather cap (0 def, 1 armour) (On head)]Betumina the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +1(-) Str +3(-) Dex dps ---------- Crit.mult +5.00% (-) Dmg.mod +3%(-) physical ----- def ----- Armour +1 (-) Fatigue +1% (-) Die.at -80.00 life (-) A cap made of leather. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+3 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. psionicist's steel ring of the mind (+12%) (On fingers, 1 of 2)]psionicist's steel ring of the mind (+12%) 0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +2(-) Wil dps ---------- Dmg.mod +12%(-) mind ----- def ----- Resists +12%(-) mind Mind.save +4 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's steel ring of the mind (+12%) (On fingers, 1 of 2)]warrior's copper ring of sensing 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str +0(-2) Wil dps ---------- Dmg.mod +0%(-12%) mind ----- def ----- Armour +4 Resists +0%(-12%) mind Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Blind- +23% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +15% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. steady elm longbow of cold (In main hand, 1 of 2)]steady elm longbow of cold 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% (-) Range +6 (-) Ranged+ +11(-) cold While equipped: dps ---------- Phys.crit +2.0% (-) Dmg.mod +12%(-) cold Acc +8 (+2 eff.) (-) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| On hands | [vs. dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +5 (+2 eff.) (-) ----- def ----- Armour +2 (-) Fatigue +3% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. dwarven-steel mail armour 'Tundrablow' (3 def, 14 armour) (Main armor)]dwarven-steel mail armour 'Tundrablow' (3 def, 14 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Random Unique] Nature/Master While equipped: Stats +4(-) Wil dps ---------- Dmg.mod +6%(-) cold +12%(-) fire Res.pen +10%(-) fire Melee Ret 10(-) cold ----- def ----- Armour +14 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resists +18%(-) acid +9%(-) cold +21%(-) darkness +16%(-) blight Phys.save +7 (+4 eff.) (-) ---------- misc Light +2 (-) A suit of armour made of mail. |
| Cloak | [vs. Issolathavon (12 def, 0 armour) (Cloak)]Issolathavon (12 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item acid corrode Dmg.mod +9%(-) blight On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Defense +12 (+6 eff.) (-) Resists +3%(-) lightning Phys.save +5 (+3 eff.) (-) Spell.save +6 (+6 eff.) (-) HP.reg +4.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. grounding steel amulet of dexterity (+4) (Around neck)]grounding steel amulet of dexterity (+4) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4(-) Dex ----- def ----- Resists +11%(-) lightning Stun/Frz- +20% (-) Amulets make your neck look great! |
Inventory
acid wave rune (damage 46; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 46.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink (on body)]blink rune (range 4; phase 10; cd 12) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 7; resist 12%; move 35%; dur 5; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 12% all resistance, you move 35% faster, and you are invisible (power 7). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. psionicist's steel ring of the mind (+12%) (On fingers, 1 of 2)]savior's steel ring 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +0(-2) Wil dps ---------- Dmg.mod +0%(-12%) mind ----- def ----- Resists +0%(-12%) mind Phys.save +8 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) (+3 (+2 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. psionicist's steel ring of the mind (+12%) (On fingers, 1 of 2)]steel ring 0.1 T2 ring jewelry [Normal] While equipped: Stats +0(-2) Wil dps ---------- Dmg.mod +0%(-12%) mind ----- def ----- Resists +0%(-12%) mind Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. psionicist's steel ring of the mind (+12%) (On fingers, 1 of 2)]steel ring 0.1 T2 ring jewelry [Normal] While equipped: Stats +0(-2) Wil dps ---------- Dmg.mod +0%(-12%) mind ----- def ----- Resists +0%(-12%) mind Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steady elm longbow of cold (In main hand, 1 of 2)]Stormfront (136% power, 15 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Nature Power 137% (+71%) Range: 1.5x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% (-) Range +0 (-6) Melee+ +15 lightning +15 cold Ranged+ +0(-11) cold On Crit: + inflicts either shocked or wet, chosen at random While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +12% lightning +12%(-) cold Acc +0 (+0 eff.) (-8 (-2 eff.)) The blade glows faintly blue, and reflects a sky full of stormy clouds. Tap to cycle through comparison choices |
[vs. steady elm longbow of cold (In main hand, 1 of 2)]Bill's Tree Trunk (136% power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 137% (+71%) Range: 1.7x (+0.6x) Uses 130% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-11) cold While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +0%(-12%) cold Acc +0 (+0 eff.) (-8 (-2 eff.)) Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! Tap to cycle through comparison choices |
[vs. steady elm longbow of cold (In main hand, 1 of 2)]elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% (-) Range +6 (-) Ranged+ +0(-11) cold While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +0%(-12%) cold Acc +0 (+0 eff.) (-8 (-2 eff.)) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. steady elm longbow of cold (In main hand, 1 of 2)]flaming steel longsword of erosion (109% power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane/Nature Power 109% (+43%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% (-) Range +0 (-6) Melee+ +5 nature Ranged+ +0(-11) cold On Hit.r1 +7 fire While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +0%(-12%) cold Acc +0 (+0 eff.) (-8 (-2 eff.)) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. steady elm longbow of cold (In main hand, 1 of 2)]acidic steel mace of massacre (126% power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Arcane/Master Power 127% (+61%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-11) cold On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +0%(-12%) cold Acc +0 (+0 eff.) (-8 (-2 eff.)) Blunt and deadly. Tap to cycle through comparison choices |
[vs. steady elm longbow of cold (In main hand, 1 of 3)]Bloomsoul (94% power, 13 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Power 95% (+29%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-11) cold While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +0%(-12%) cold Acc +0 (+0 eff.) (-8 (-2 eff.)) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 20 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Tap to cycle through comparison choices |
[vs. steady elm longbow of cold (In main hand, 1 of 2)]rough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Normal] Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +6 (-) Ranged+ +0(-11) cold While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +0%(-12%) cold Acc +0 (+0 eff.) (-8 (-2 eff.)) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. steady elm longbow of cold (In main hand, 1 of 3)]Stormlash (115% power, 7 apr) 3.0 T1 whip 1H weapon Reqs Dex 15 [Unique] Arcane Power 115% (+49%) Range: 1.1x (+0.0x) Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% (+25%) Range +0 (-6) Ranged+ +0(-11) cold Dmg.conv 50% dazing lightning On Crit: + Focus the lightning forces on an enemy While equipped: dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +10% lightning +0%(-12%) cold Acc +7 (+2 eff.) (-1 (+0 eff.)) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 13.89 to 41.67 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. Tap to cycle through comparison choices |
[vs. Girdle of the Calm Waters (Around waist)]Adoratta 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +0(-3) Wil dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +6% physical Acc +15 (+5 eff.) Apr +1 ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +0%(-20%) blight +0%(-20%) cold +0%(-20%) nature Spell.save +6 (+3 eff.) Heal.mod +0% (-15%) ---------- misc Size +1 A belt that goes around your waist. |
[vs. Girdle of the Calm Waters (Around waist)]insulating rough leather belt of transcendence 1.0 T1 belt armor [Ego] Master/Psionic While equipped: Stats +0(-3) Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +0%(-20%) blight +6% fire +0%(-20%) nature +5%(-15%) cold Phys.save +5 (+2 eff.) Heal.mod +0% (-15%) A belt that goes around your waist. |
[vs. Issolathavon (12 def, 0 armour) (Cloak)]Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) Melee+ 0(-10) item acid corrode Dmg.mod +0%(-9%) blight ----- def ----- Defense +0 (+0 eff.) (-12 (-6 eff.)) Resists +0%(-3%) lightning Phys.save +0 (+0 eff.) (-5 (-3 eff.)) Spell.save +0 (+0 eff.) (-6 (-6 eff.)) HP.reg +0.00 (-4.00) A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. Issolathavon (12 def, 0 armour) (Cloak)]Kimabers the Ravenroar (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 0(-10) item acid corrode Dmg.mod +0%(-9%) blight Res.pen +5% darkness +10% fire Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Defense +7 (+3 eff.) (-5 (-3 eff.)) Resists +0%(-3%) lightning Phys.save +6 (+3 eff.) (+1 (+0 eff.)) Spell.save +0 (+0 eff.) (-6 (-6 eff.)) HP.reg +0.00 (-4.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. dwarven-steel mail armour 'Tundrablow' (3 def, 14 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +0(-4) Wil dps ---------- Spell.pwr +5 (+5 eff.) Mov.spd +15% Dmg.mod +0%(-12%) fire +10%(+4%) cold Res.pen +0%(-10%) fire +8% cold Melee Ret 10(-) cold ----- def ----- Armour +0 (-14) Defense +12 (+6 eff.) (+9 (+4 eff.)) Fatigue +0% (-6%) Resists +0%(-18%) acid +0%(-21%) darkness +0%(-16%) blight +15%(+6%) cold +7% all Phys.save +0 (+0 eff.) (-7 (-4 eff.)) ---------- misc Light +0 (-2) Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. Adeta (0 def, 3 armour) (On feet)]grounding pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature While equipped: Stats +0(-1) Str dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Apr +0 (-1) ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6% lightning +5% temporal +0%(-7%) fire +0%(-6%) cold ---------- misc Infravis +0 (-3) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Adeta (0 def, 3 armour) (On feet)]pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-1) Str dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Apr +0 (-1) ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +0%(-7%) fire +0%(-6%) cold ---------- misc Infravis +0 (-3) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Adeta (0 def, 3 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-1) Str dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Apr +0 (-1) ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Resists +0%(-7%) fire +0%(-6%) cold ---------- misc Stam/turn +0.30 Max.stam +10.00 Infravis +0 (-3) A pair of boots made of leather. |
[vs. dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-3) Str +3 Wil +2 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 (-) Fatigue +0% (-3%) Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 32.76 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]Lisuda the Unlightwinnow (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +0(-3) Str dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 7 mind Dmg.mod +5% mind Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +1% physical +3% light +3% cold +5% mind +5% arcane HP.reg +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) (On hands)]hardened leather gloves 'Samantir' (0 def, 2 armour) 1.0 T2 hands armor [Rare] Nature While equipped: Stats +0(-3) Str dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 7 lightning Dmg.mod +5% lightning On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +2 (-) Fatigue +0% (-3%) Resists +6% lightning +6% light +6% acid Spell.save +9 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Betumina the rough leather cap (0 def, 1 armour) (On head)]Blindmalice the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +0(-1) Str +0(-3) Dex +1 Mag +1 Cun +5 Con dps ---------- Crit.mult +0.00% (-5.00%) Dmg.mod +9% darkness +0%(-3%) physical ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +7% cold Die.at +0.00 life (+80.00 life) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Betumina the rough leather cap (0 def, 1 armour) (On head)]cleansing iron helm of constitution (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: Stats +0(-1) Str +0(-3) Dex +3 Con dps ---------- Crit.mult +0.00% (-5.00%) Dmg.mod +0%(-3%) physical ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +6% nature +5% blight Die.at +0.00 life (+80.00 life) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Betumina the rough leather cap (0 def, 1 armour) (On head)]insulating iron helm of dexterity (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-1) Str +2(-1) Dex dps ---------- Crit.mult +0.00% (-5.00%) Dmg.mod +0%(-3%) physical ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +6% fire +6% cold Die.at +0.00 life (+80.00 life) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. dwarven-steel mail armour 'Tundrablow' (3 def, 14 armour) (Main armor)]Radiancerock (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Nature While equipped: Stats +0(-4) Wil dps ---------- Dmg.mod +3% acid +0%(-12%) fire +0%(-6%) cold Res.pen +10% light +0%(-10%) fire Melee Ret 6 acid 0(-10) cold 10 light ----- def ----- Armour +2 (-12) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resists +0%(-18%) acid +0%(-9%) cold +0%(-21%) darkness +0%(-16%) blight Phys.save +0 (+0 eff.) (-7 (-4 eff.)) Max.HP +24.00 ---------- misc Light +0 (-2) A suit of armour made of leather. |
[vs. dwarven-steel mail armour 'Tundrablow' (3 def, 14 armour) (Main armor)]Skin of Many (12 def, 6 armour) 9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +0(-4) Wil +4 Con dps ---------- Dmg.mod +0%(-6%) cold +0%(-12%) fire Res.pen +0%(-10%) fire Melee Ret 0(-10) cold ----- def ----- Armour +6 (-8) Defense +12 (+6 eff.) (+9 (+4 eff.)) Fatigue +7% (+1%) Resists +0%(-18%) acid +0%(-9%) cold +0%(-21%) darkness +0%(-16%) blight Phys.save +0 (+0 eff.) (-7 (-4 eff.)) Max.HP +40.00 ---------- misc Light +0 (-2) Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
[vs. dwarven-steel mail armour 'Tundrablow' (3 def, 14 armour) (Main armor)]Spinal Cage (5 def, 8 armour) 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex +0(-4) Wil dps ---------- Dmg.mod +0%(-6%) cold +0%(-12%) fire Res.pen +0%(-10%) fire Melee Ret 0(-10) cold ----- def ----- Armour +8 (-6) Defense +5 (+3 eff.) (+2 (+1 eff.)) Fatigue +3% (-3%) Resists +0%(-18%) acid +15% physical +0%(-21%) darkness +0%(-16%) blight +0%(-9%) cold Phys.save +0 (+0 eff.) (-7 (-4 eff.)) ---------- misc Light +0 (-2) Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 15.30 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
[vs. dwarven-steel mail armour 'Tundrablow' (3 def, 14 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-4) Wil dps ---------- Dmg.mod +0%(-6%) cold +0%(-12%) fire Res.pen +0%(-10%) fire Melee Ret 0(-10) cold ----- def ----- Armour +2 (-12) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resists +0%(-18%) acid +0%(-9%) cold +0%(-21%) darkness +0%(-16%) blight Phys.save +0 (+0 eff.) (-7 (-4 eff.)) ---------- misc Light +0 (-2) A suit of armour made of leather. |
[vs. Wrathroot's Barkwood (9 def, 10 armour, 60 block) (Second weapon set: In off hand)]Coral Spray (8 def, 8 armour, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (-2) Defense +8 (+4 eff.) (-1 (-1 eff.)) Fatigue +12% (-2%) Resists +0%(-20%) nature +15%(-5%) cold +0%(-20%) darkness +10% fire ---------- misc Max.Air +20.00 Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
[vs. deadly quiver of elm arrows (7/12, 127% power, 5 apr) (Quiver)]arcing quiver of elm arrows of erosion (13/14, 104% power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Ego] Arcane/Nature Power 105% (-23%) Range: 1.4x (+0.0x) Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 14 (2) Ranged+ +9 nature On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Arrows are used with bows to pierce your foes to death. |
[vs. deadly quiver of elm arrows (7/12, 127% power, 5 apr) (Quiver)]quiver of elm arrows (16/16, 104% power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 105% (-23%) Range: 1.4x (+0.0x) Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 16 (4) Arrows are used with bows to pierce your foes to death. |
[vs. deadly quiver of elm arrows (7/12, 127% power, 5 apr) (Quiver)]quiver of elm arrows of accuracy (17/17, 108% power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Ego] Master Power 108% (-19%) Range: 1.4x (+0.0x) Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 (-) Crit +1.0% (-) Capacity 17 (5) Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. deadly quiver of elm arrows (7/12, 127% power, 5 apr) (Quiver)]59 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-5) Crit +0.0% (-1.0%) Capacity 0 (-12) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern of clarity (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Mind.save +0 (+0 eff.) (-6 (-4 eff.)) ---------- misc Light +3 (-) See.Stealth +0 (-6) See.Invis +0 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern of clarity (Light source)]bright brass lantern 2.0 T1 lite [Ego] Master While equipped: ----- def ----- Mind.save +0 (+0 eff.) (-6 (-4 eff.)) ---------- misc Light +5 (+2) See.Stealth +0 (-6) See.Invis +0 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. deadly quiver of elm arrows (7/12, 127% power, 5 apr) (Quiver)]pouch of iron shots (18/18, 113% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Normal] Power 113% (-14%) Range: 1.2x (-0.2x) Uses 50% Cun, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +1 (-4) Crit +4.0% (+3.0%) Capacity 18 (6) Shots are used with slings to pummel your foes to death. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Prox's Lucky Halfling Foot (Tool)]ash wand of conjuration [power 150] (15 cooldown) 2.0 T2 wand charm [Ego] Arcane While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc T.Disarm +0 (-5) Fire a magical bolt dealing 150 acid damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Belarelaith the Ghoul Archer level 10
1st Flare 122nd year of Ascendancy at 18:05 see stats
Log
Isena the multi-hued crystal casts Elemental Bolt!
Isena the multi-hued crystal's Elemental Bolt hits Belarelaith for 67 fire damage.
Bane of Confusion from Isena the multi-hued crystal hits Belarelaith for 17 darkness damage.
Isena the multi-hued crystal's River of Souls hits Belarelaith for 62 darkness damage.
Erupting Shadows hits Belarelaith for 15 darkness damage.
Belarelaith uses Called Shots.
Isena the multi-hued crystal is silenced!
Isena the multi-hued crystal is disarmed!
Belarelaith's Called Shots hits Isena the multi-hued crystal for 14 physical, 10 cold (24 total damage).
Belarelaith's Called Shots hits Isena the multi-hued crystal for 55 physical, 10 cold (65 total damage).
Belarelaith's Called Shots hits Isena the multi-hued crystal for 18 physical, 10 cold (28 total damage).
Belarelaith is recovering from the damage!
Isena the multi-hued crystal's River of Souls hits Belarelaith for 62 darkness damage.
Bane of Confusion from Isena the multi-hued crystal hits Belarelaith for 17 darkness damage.
Erupting Shadows hits Belarelaith for 15 darkness damage.
Rune: Shielding is still on cooldown for 8 turns.
Belarelaith is confused and fails to use Rune: Blink.
Isena the multi-hued crystal's River of Souls hits Belarelaith for 73 darkness damage.
Bane of Confusion from Isena the multi-hued crystal hits Belarelaith for 20 darkness damage.
Erupting Shadows hits Belarelaith for 18 darkness damage.
Belarelaith is confused and fails to use Rune: Blink.
Isena the multi-hued crystal is no longer pinned.
Isena the multi-hued crystal is not crippled anymore.
Isena the multi-hued crystal deactivates River of Souls.
Isena the multi-hued crystal's Elemental Bolt hits Belarelaith for 69 acid damage.
Isena the multi-hued crystal's River of Souls hits Belarelaith for 73 darkness damage.
Belarelaith the level 12 ghoul archer was swallowed by the void to death by Isena the multi-hued crystal on level 3 of Old Forest.































































































