






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Annotated Charm Hotkeys 1.7.0Modifies the display of torques, totems and wands in the hotkeys toolbar, adding a corner image reflecting the charm's type. [NOTE: If you are using this addon in conjunction with Juggle Hotkeys on Unwield, you will need to update the latter to release 1.4.0 or higher for compatibility. Similarly, if you are using this addon in conjunction with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to update it to release 17.0.0 or higher for compatibility.] Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Cultist of Entropy |
| Level / Exp | 3 / 24% |
| Size | small |
| Lifes / Deaths | Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:43 / 1 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 25 (base 25) |
| Willpower | 10 (base 10) |
| Cunning | 16 (base 13) |
Resources
| Life | -28/133 |
| Insanity | 99/100 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189616 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 9 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 13 |
| Mental Save | 9 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Demented / Madness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Nether | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Doom | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have to destroy the Worm's neural spine. | active |
Equipment
| Tool | [vs. elm wand of lightning storm [power 110] (13/15 cooldown) (Tool)]elm wand of lightning storm [power 110] (13/15 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On feet | [vs. pair of rough leather boots (0 def, 1 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 (-) A pair of boots made of leather. |
| Main armor | [vs. Rags of the Sanctuary (0 def, 0 armour) (Main armor)]Rags of the Sanctuary (0 def, 0 armour) 2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Resists +7%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | [vs. elm vilestaff (100% power, 2 apr, darkness element) (In main hand)]elm vilestaff (100% power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +3 (+2 eff.) (-) Dmg.mod +10%(-) darkness ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
[vs. Infusion: Wild (on body)]wild infusion of the psychic (res 18%; mental; dur 2; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 3; phase 13; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 105; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 105 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. elm vilestaff (100% power, 2 apr, darkness element) (In main hand)]iron dagger of erosion (98% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Nature Power 99% (-1%) Range: 1.3x (+0.1x) Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+1.5%) Atk.spd 100% (-) Melee+ +5 nature While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) darkness ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
[vs. elm vilestaff (100% power, 2 apr, darkness element) (In main hand)]thought-forged iron dagger (100% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Psionic Power 100% (+0%) Range: 1.3x (+0.1x) Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+1.5%) Atk.spd 100% (-) Melee+ +6 mind On Hit: * 12% chance to reduce all saves and defense by 8 While equipped: Stats +1 Cun +2 Wil dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) darkness ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
[vs. elm vilestaff (100% power, 2 apr, darkness element) (In main hand)]arcing iron greatsword of massacre (121% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 122% (+22%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (-) Atk.spd 100% (-) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 38 damage While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) darkness ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
[vs. elm vilestaff (100% power, 2 apr, darkness element) (In main hand)]hateful iron greatsword (109% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Psionic Power 109% (+9%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +7 darkness Against +10% Living While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) darkness ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
[vs. elm vilestaff (100% power, 2 apr, darkness element) (In main hand)]iron greatsword (114% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 114% (+14%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) darkness ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
[vs. elm vilestaff (100% power, 2 apr, darkness element) (In main hand)]iron greatsword (112% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 112% (+12%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) darkness ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
[vs. elm vilestaff (100% power, 2 apr, darkness element) (In main hand)]elm longbow of acid 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +6 Ranged+ +9 acid While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +14% acid +0%(-10%) darkness ---------- misc Talents +0(+-1) Command Staff Longbows are used to shoot arrows at your foes. |
[vs. elm vilestaff (100% power, 2 apr, darkness element) (In main hand)]iron waraxe (104% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 105% (+5%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) darkness ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
[vs. Rags of the Sanctuary (0 def, 0 armour) (Main armor)]cleansing iron mail armour of fire resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% blight +15% fire +10% nature +0%(-7%) all A suit of armour made of mail. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
The Spinal Cord casts Bone Spear.
Dark Whispers from The Spinal Cord hits Wisiu for 8 darkness damage.
The Spinal Cord hits Wisiu for 43 physical damage.
Entropic Gift from Wisiu hits The Spinal Cord for 2 temporal, 4 darkness (7 total damage).
Wisiu conjures a lightning storm from his elm wand of lightning storm!
The Spinal Cord casts Dark Whispers.
Talent Netherblast is ready to use.
Dark Whispers from The Spinal Cord hits Wisiu for 6 darkness damage.
Entropic Gift from Wisiu hits The Spinal Cord for 3 temporal, 7 darkness (10 total damage).
Wisiu's dazing lightning area effect hits The Spinal Cord for 25 lightning damage.
The Spinal Cord is dazed!
Wisiu casts Netherblast.
Wisiu is wasting away!
The Spinal Cord is not dazed anymore.
Wisiu loses 2 health to the entropy.
Talent Infusion: Regeneration is ready to use.
Dark Whispers from The Spinal Cord hits Wisiu for 6 darkness damage.
The Spinal Cord hits Wisiu for 27 physical, 3 light (30 total damage).
Wisiu's Netherblast hits The Spinal Cord for 83 temporal, 53 darkness (136 total damage).
Entropic Gift from Wisiu hits The Spinal Cord for 3 temporal, 4 darkness (7 total damage).
Wisiu's dazing lightning area effect hits The Spinal Cord for 19 lightning damage.
The Spinal Cord shrugs off Wisiu's 'Dazed'!
Wisiu uses Infusion: Regeneration.
Wisiu starts regenerating health quickly.
The Spinal Cord hits Wisiu for 28 physical damage.
Entropic Gift from Wisiu hits The Spinal Cord for 3 temporal, 4 darkness (7 total damage).
Wisiu the level 3 halfling cultist of entropy was sliced to death by The Spinal Cord on level 1 of The Maggot.






























































