








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Shadowblade |
| Level / Exp | 2 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by orc archer at level 2 on the 18th Voratun 122nd year of Ascendancy at 04:50 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 11 (base 13) |
| Constitution | 13 (base 10) |
| Magic | 14 (base 14) |
| Willpower | 16 (base 10) |
| Cunning | 23 (base 18) |
Resources
| Life | -8/128 |
| Mana | 52/86 |
| Stamina | 93/108 |
| Healing Factor | 1.0245901639344 |
| Regeneration | 20.747950819672 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 19 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 19 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 6 |
| Physical Save | 9 |
| Spell Save | 10 |
| Mental Save | 13 |
Defense: Resistances
| Nature | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Duelist | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
| talent | Shadow Combat |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
Quests
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | active |
Equipment
| Tool | [vs. The Cog (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5(-) Cun +3(-) Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| Around neck | [vs. copper amulet of magic (+2) (Around neck)]copper amulet of magic (+2) 0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +2(-) Mag Amulets can have magical properties. |
| In main hand | [vs. arcing iron dagger (98% power, 5 apr) (In main hand, 1 of 2)]arcing iron dagger (98% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 99% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, short and deadly. Tap to cycle through comparison choices |
| Main armor | [vs. rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat of nature (+15%) (1 def, 0 armour) (On head)]linen wizard hat of nature (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10%(-) nature ----- def ----- Defense +1 (+1 eff.) (-) Resists +15%(-) nature A pointy cloth hat, very wizardly... |
| In off hand | [vs. arcing iron dagger (98% power, 5 apr) (In main hand, 1 of 2)]iron dagger (98% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 99% Range: 1.3x Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, short and deadly. Tap to cycle through comparison choices |
Inventory
healing infusion of the warrior (heal 71; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 71 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. arcing iron dagger (98% power, 5 apr) (In main hand)]potent elm starstaff (104% power, 2 apr, temporal element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 105% (+6%) Range: 1.2x (-0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 (-3) Crit +2.5% (-1.5%) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Spell.crit +1% Spell.pwr +5 (+5 eff.) Dmg.mod +12% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. arcing iron dagger (98% power, 5 apr) (In main hand)]iron greatmaul of erosion (117% power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Nature Power 117% (+18%) Range: 1.5x (+0.2x) Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-4) Crit +0.5% (-3.5%) Atk.spd 100% (-) Melee+ +9 nature On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed mauls. |
[vs. arcing iron dagger (98% power, 5 apr) (In main hand)]iron waraxe of erosion (104% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Nature Power 105% (+6%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +2 (-3) Crit +3.5% (-0.5%) Atk.spd 100% (-) Melee+ +6 nature On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. |
[vs. arcing iron dagger (98% power, 5 apr) (In main hand, 1 of 2)]iron dagger (101% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 101% (+3%) Range: 1.3x (+0.0x) Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. arcing iron dagger (98% power, 5 apr) (In main hand, 1 of 2)]iron dagger (100% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 100% (+1%) Range: 1.3x (+0.0x) Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, short and deadly. Tap to cycle through comparison choices |
pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. linen wizard hat of nature (+15%) (1 def, 0 armour) (On head)]linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Normal] While equipped: dps ---------- Dmg.mod +0%(-10%) nature ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-15%) nature A pointy cloth hat, very wizardly... |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. The Cog (Tool)]elm totem of thorny skin [power 16] (20 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: Stats +0(-5) Cun +0(-3) Wil Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Log
Orc soldier uses Crush.
The Cog spins up and deflects the blow from Kiber!
Kiber is afflicted by a crippling illness!
Kiber is pinned to the ground.
Orc soldier hits Kiber for 0 physical, 9 blight (9 total damage).
Kiber uses Dual Strike.
Orc soldier shrugs off the effect 'Stunned'!
Kiber performs a melee critical strike against Orc soldier!
Kiber hits Orc soldier for 9 physical, 16 darkness, 32 physical, 16 darkness (72 total damage).
Orc soldier hits Kiber for 21 physical, 9 blight (30 total damage).
Kiber misses Orc soldier.
Kiber hits Orc soldier for 20 physical, 18 darkness (38 total damage).
Orc soldier hits Norgan for 15 lightning damage.
Orc soldier hits Kiber for 24 physical, 9 blight, 15 lightning (48 total damage).
Norgan uses Stunning Blow.
You collect a new ingredient: orc heart (1).
Norgan hits Orc soldier for 56 physical damage.
Orc archer shoots!
Norgan killed Orc soldier!
Kiber casts Phase Door.
Orc archer shoots!
Kiber is no longer pinned.
Kiber is free from the illness.
Kiber uses Infusion: Regeneration.
Kiber starts regenerating health quickly.
Saving game...






































































