Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 29 / 14% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 60 (base 60) |
Dexterity | 60 (base 60) |
Constitution | 60 (base 60) |
Magic | 60 (base 60) |
Willpower | 60 (base 60) |
Cunning | 60 (base 60) |
Resources
Life | 335/10160 |
Stamina | 163/163 |
Healing Factor | 1.2795716933794 |
Regeneration | 36.851664769326 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +77.88007830714% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
Offense: Barehand
Damage | 81 |
Accuracy | 64 |
Crit Chance | 17% |
APR | 3 |
Speed | 0.80 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Physical | -10% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 34.079230409129 |
Ranged Defense | 34.079230409129 |
Fatigue | 6 |
Physical Save | 31 |
Spell Save | 47.333333333333 |
Mental Save | 40.552820272753 |
Defense: Resistances
All | 0%( 70%) |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Pugilism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Finishing moves | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed discipline | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Grappling | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Field control | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Exploit Weakness |
talent | Daunting Presence |
talent | Breath Control |
talent | Striking Stance |
detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | The target is recovering 12 life each turn and its healing modifier has been increased by 28%. Recovery |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | The target has 60% chance to evade melee attacks. Evasion |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. warrior's teleportation rune (range 123)warrior's teleportation rune (range 123) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 123 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. marksman's steel ring of sensingmarksman's steel ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Blindness immunity: +29% See stealth: +12 See invisible: +11 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel ring of tenacitysteel ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +28% Pinning immunity: +31% Knockback immunity: +27% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. quick steel battleaxe (19.5-29.25 power, 2 apr)quick steel battleaxe (19.5-29.25 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 90% When wielded/worn: Accuracy: +10 Changes stats: +4 Dex Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful stralite greatmaul (53.5-80.25 power, 3 apr)hateful stralite greatmaul (53.5-80.25 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +16 darkness Damage against: +21% Humanoid Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel greatmaul of projection (40.5-60.75 power, 2 apr)icy dwarven-steel greatmaul of projection (40.5-60.75 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +10 mind / +14 ice It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. steel mace of crippling (13-18.2 power, 3 apr)steel mace of crippling (13-18.2 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +9.0% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. greater yew starstaff (20-24 power, 4 apr, light damage)greater yew starstaff (20-24 power, 4 apr, light damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical / +20% temporal / +20% darkness / +20% light Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel waraxe of ruin (19.5-27.3 power, 4 apr)plaguebringer's dwarven-steel waraxe of ruin (19.5-27.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +13 blight When wielded/worn: Armour penetration: +11 Physical crit. chance: +8.0% Critical mult.: +12.00% Disease immunity: +17% One-handed war axes. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. cured leather armour of temporal resistance (2 def, 4 armour)cured leather armour of temporal resistance (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +21% temporal A suit of armour made of leather. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots of annihilation (20/20, 48.5-58.2 power, 12 apr)pouch of stralite shots of annihilation (20/20, 48.5-58.2 power, 12 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 48.5 - 58.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +12 Physical crit. chance: +13.5% Capacity: 20 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
Achievements
Log
Norris uses Infusion: Regeneration.
Norris starts regenerating health quickly.
Aereda the elven guard performs a critical strike!
Aereda the elven guard hits Norris for 252 physical, 122 physical damage (total 373.44).
Aereda the elven guard slows down.
Aereda the elven guard uses Dual Strike.
Aereda the elven guard performs a critical strike!
Norris is stunned!
Aereda the elven guard performs a critical strike!
Afterimage's morale has been lowered.
Aereda the elven guard's morale has been lowered.
Norris hits Aereda the elven guard for 25 temporal damage.
Aereda the elven guard hits Norris for 275 physical, 1053 physical damage (total 1326.77).
Aereda the elven guard casts Grace of the Eternals.
Aereda the elven guard performs a critical strike!
Aereda the elven guard hits Norris for 284 physical, 128 physical damage (total 411.95).
Norris uses Evasion.
Norris tries to evade attacks.
Aereda the elven guard hits Norris for 260 physical, 66 physical damage (total 325.50).
Aereda the elven guard stops taking damage received in the past.
Norris is not stunned anymore.
Norris has recovered!
Aereda the elven guard performs a critical strike!
Aereda the elven guard hits Norris for 261 physical, 124 physical damage (total 384.07).
Aereda the elven guard hits Norris for 284 physical, 67 physical damage (total 350.50).
Aereda the elven guard performs a critical strike!
Aereda the elven guard performs a critical strike!
Aereda the elven guard hits Norris for 434 physical, 113 physical damage (total 546.05).