















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Gunslinger |
| Level / Exp | 30 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by Xudama the wolf at level 8 on the 58th Dusk 122nd year of Ascendancy at 01:51 / 86Killed by Minotaur of the Labyrinth at level 13 on the 57th Haze 122nd year of Ascendancy at 08:28 Killed by Betilramina the degenerated skeleton warrior at level 13 on the 70th Haze 122nd year of Ascendancy at 08:35 Killed by snow giant thunderer at level 16 on the 44th Regrowth 123rd year of Ascendancy at 02:34 Killed by snow giant boulder thrower at level 16 on the 44th Regrowth 123rd year of Ascendancy at 04:02 Killed by skeleton magus at level 18 on the 68th Regrowth 123rd year of Ascendancy at 09:34 Killed by skeleton magus at level 18 on the 68th Regrowth 123rd year of Ascendancy at 11:03 Killed by skeleton magus at level 18 on the 68th Regrowth 123rd year of Ascendancy at 12:15 Killed by Xerenne the grave wight at level 18 on the 68th Regrowth 123rd year of Ascendancy at 13:52 Killed by bandit at level 18 on the 70th Regrowth 123rd year of Ascendancy at 06:46 Killed by Poribeth the thief at level 18 on the 70th Regrowth 123rd year of Ascendancy at 07:57 Killed by cutpurse at level 18 on the 70th Regrowth 123rd year of Ascendancy at 11:38 Killed by Xerima the rogue at level 18 on the 70th Regrowth 123rd year of Ascendancy at 13:00 Killed by entrenched horror at level 19 on the 73rd Regrowth 123rd year of Ascendancy at 16:31 Killed by gwelgoroth at level 20 on the 13rd Pyre 123rd year of Ascendancy at 06:36 Killed by greater gwelgoroth at level 20 on the 13rd Pyre 123rd year of Ascendancy at 07:30 Killed by greater gwelgoroth at level 20 on the 13rd Pyre 123rd year of Ascendancy at 08:37 Killed by war hound at level 20 on the 16th Pyre 123rd year of Ascendancy at 11:38 Killed by war hound at level 20 on the 16th Pyre 123rd year of Ascendancy at 12:41 Killed by war hound at level 20 on the 16th Pyre 123rd year of Ascendancy at 13:40 Killed by skeleton magus at level 20 on the 39th Pyre 123rd year of Ascendancy at 00:22 Killed by Aeryba the orc necromancer at level 20 on the 39th Pyre 123rd year of Ascendancy at 01:25 Killed by fire drake at level 20 on the 40th Pyre 123rd year of Ascendancy at 03:39 Killed by fire wyrm at level 20 on the 40th Pyre 123rd year of Ascendancy at 13:09 Killed by forest wight at level 20 on the 40th Pyre 123rd year of Ascendancy at 16:40 Killed by bandit at level 20 on the 40th Pyre 123rd year of Ascendancy at 18:06 Killed by skeleton master archer at level 20 on the 40th Pyre 123rd year of Ascendancy at 21:41 Killed by skeleton master archer at level 21 on the 40th Pyre 123rd year of Ascendancy at 23:10 Killed by skeleton master archer at level 21 on the 41st Pyre 123rd year of Ascendancy at 00:20 Killed by skeleton warrior at level 21 on the 42nd Pyre 123rd year of Ascendancy at 18:21 Killed by Nerilrawen the skeleton archer at level 21 on the 42nd Pyre 123rd year of Ascendancy at 21:08 Killed by orc grand master assassin at level 21 on the 43rd Pyre 123rd year of Ascendancy at 07:19 Killed by skeleton warrior at level 21 on the 43rd Pyre 123rd year of Ascendancy at 09:09 Killed by master vampire at level 21 on the 43rd Pyre 123rd year of Ascendancy at 10:26 Killed by vampire lord at level 21 on the 43rd Pyre 123rd year of Ascendancy at 11:37 Killed by skeleton warrior at level 21 on the 43rd Pyre 123rd year of Ascendancy at 13:04 Killed by skeleton warrior at level 21 on the 43rd Pyre 123rd year of Ascendancy at 14:31 Killed by Filio Flightfond at level 21 on the 43rd Pyre 123rd year of Ascendancy at 15:36 Killed by skeleton warrior at level 21 on the 43rd Pyre 123rd year of Ascendancy at 17:10 Killed by blinkwyrm at level 21 on the 43rd Pyre 123rd year of Ascendancy at 18:15 Killed by skeleton magus at level 21 on the 43rd Pyre 123rd year of Ascendancy at 19:24 Killed by Filio Flightfond at level 21 on the 43rd Pyre 123rd year of Ascendancy at 21:38 Killed by skeleton warrior at level 22 on the 44th Pyre 123rd year of Ascendancy at 01:08 Killed by Poryra the gaeramarth at level 22 on the 44th Pyre 123rd year of Ascendancy at 23:51 Killed by Layasevena the ghoulking at level 22 on the 45th Pyre 123rd year of Ascendancy at 10:10 Killed by Layasevena the ghoulking at level 22 on the 45th Pyre 123rd year of Ascendancy at 11:12 Killed by barrow wight at level 22 on the 46th Pyre 123rd year of Ascendancy at 23:16 Killed by Belyda the skeleton warrior at level 23 on the 48th Pyre 123rd year of Ascendancy at 00:27 Killed by grave wight at level 23 on the 48th Pyre 123rd year of Ascendancy at 15:26 Killed by Lisaratta the skeleton warrior at level 23 on the 49th Pyre 123rd year of Ascendancy at 08:59 Killed by skeleton assassin at level 23 on the 50th Pyre 123rd year of Ascendancy at 00:39 Killed by skeleton magus at level 23 on the 50th Pyre 123rd year of Ascendancy at 01:49 Killed by skeleton warrior at level 24 on the 51st Pyre 123rd year of Ascendancy at 07:24 Killed by will o' the wisp at level 24 on the 51st Pyre 123rd year of Ascendancy at 08:07 Killed by skeleton master archer at level 24 on the 51st Pyre 123rd year of Ascendancy at 10:26 Killed by The Master at level 24 on the 51st Pyre 123rd year of Ascendancy at 11:54 Killed by The Master at level 24 on the 51st Pyre 123rd year of Ascendancy at 13:02 Killed by Nerelaith the skeleton warrior at level 25 on the 51st Pyre 123rd year of Ascendancy at 18:14 Killed by orc high pyromancer at level 25 on the 52nd Pyre 123rd year of Ascendancy at 14:00 Killed by orc high pyromancer at level 25 on the 52nd Pyre 123rd year of Ascendancy at 16:15 Killed by skeleton magus at level 25 on the 52nd Pyre 123rd year of Ascendancy at 21:35 Killed by naga myrmidon at level 25 on the 53rd Pyre 123rd year of Ascendancy at 03:02 Killed by armoured skeleton warrior at level 25 on the 53rd Pyre 123rd year of Ascendancy at 12:20 Killed by armoured skeleton warrior at level 25 on the 53rd Pyre 123rd year of Ascendancy at 13:45 Killed by skeleton mage at level 25 on the 53rd Pyre 123rd year of Ascendancy at 15:38 Killed by elven cultist at level 26 on the 55th Pyre 123rd year of Ascendancy at 07:41 Killed by temporal hound at level 26 on the 55th Pyre 123rd year of Ascendancy at 09:16 Killed by Layalrama the mean looking elven guard at level 26 on the 55th Pyre 123rd year of Ascendancy at 19:16 Killed by elven cultist at level 26 on the 55th Pyre 123rd year of Ascendancy at 21:07 Killed by Glemira the elven warrior at level 26 on the 55th Pyre 123rd year of Ascendancy at 22:27 Killed by Glemira the elven warrior at level 26 on the 55th Pyre 123rd year of Ascendancy at 23:38 Killed by elven blood mage at level 27 on the 56th Pyre 123rd year of Ascendancy at 15:36 Killed by elven corruptor at level 27 on the 56th Pyre 123rd year of Ascendancy at 16:58 Killed by Cyrydhemira the mean looking elven guard at level 27 on the 56th Pyre 123rd year of Ascendancy at 21:41 Killed by elven cultist at level 27 on the 57th Pyre 123rd year of Ascendancy at 00:52 Killed by Velotira the elven cultist at level 27 on the 57th Pyre 123rd year of Ascendancy at 07:35 Killed by Velotira the elven cultist at level 27 on the 57th Pyre 123rd year of Ascendancy at 09:14 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 57th Pyre 123rd year of Ascendancy at 15:24 Killed by elven cultist at level 27 on the 57th Pyre 123rd year of Ascendancy at 20:09 Killed by elven blood mage at level 27 on the 57th Pyre 123rd year of Ascendancy at 21:25 Killed by Isiba the mean looking elven guard at level 28 on the 58th Pyre 123rd year of Ascendancy at 09:53 Killed by Vorewyn the elven cultist at level 28 on the 58th Pyre 123rd year of Ascendancy at 13:56 Killed by Vorewyn the elven cultist at level 28 on the 58th Pyre 123rd year of Ascendancy at 14:59 Killed by Golbug the Destroyer at level 29 on the 1st Mirth 123rd year of Ascendancy at 19:04 Killed by Cyrildalle the rattlesnake at level 30 on the 2nd Mirth 123rd year of Ascendancy at 15:03 Killed by skeleton magus at level 30 on the 2nd Mirth 123rd year of Ascendancy at 16:55 |
Primary Stats
| Strength | 85 (base 34) |
| Dexterity | 85 (base 46) |
| Constitution | 51 (base 21) |
| Magic | 13 (base 10) |
| Willpower | 36 (base 10) |
| Cunning | 71.4 (base 41) |
Resources
| Life | 848/848 |
| Steam | 106/106 |
| Healing Factor | 1.3002805429865 |
| Regeneration | 5.6562203619913 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 58 |
| Crit Chance | 26% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 83 |
| Accuracy | 58 |
| Crit Chance | 26% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Fire | +12% |
| Cold | +30% |
| Physical | +29% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Physical | +12% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 50.063402816797 (100%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 25 |
| Physical Save | 48 |
| Spell Save | 25 |
| Mental Save | 40 |
Defense: Resistances
| Darkness | + 26%( 70%) |
| Nature | + 26%( 70%) |
| Cold | + 49%( 70%) |
| Blight | + 60%( 70%) |
| Fire | + 10%( 70%) |
| Mind | + 15%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 36% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.5 steam per turn. Can be activated for an instant burst of 62 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 123% efficiency and cooldown mod of 54%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Steamtech / Bullets mastery | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Elusiveness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +1. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +1. | done |
You failed to protect the lost sun paladin from death by grizzly bear. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | self-loading pouch of stralite shots (24/24, 42.5-51 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 24 Turns elapse between self-loadings: 3 Shots are used with slings to pummel your foes to death. |
| Light source | preserving brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +5% blight / +3% all Spell save: +6 (+3 eff.) Life regen: +1.10 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | The Black Crown (0 def, 16 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +16 Fatigue: +5% Changes stats: +11 Wil / +9 Cun / +11 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
| On hands | Bokarek the dwarven-steel gauntlets (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +6 (+1 eff.) Armour: +3 Changes stats: +6 Str / +3 Dex Changes resistances: +12% blight Physical save: +21 (+7 eff.) Mental save: +10 (+3 eff.) Knockback immunity: +15% Stamina each turn: +1.00 Maximum stamina: +20.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 16.49 cold and 16.37 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | TorchtouchInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +5 Cun / +5 Wil Changes resistances: +9% mind / +3% fire Changes damage: +12% mind / +12% fire Mindpower: +7 (+3 eff.) Rings can have magical properties. |
| Around neck | restful gold amulet of willpower (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Wil Life regen: +1.90 Amulets can have magical properties. |
| In main hand | stralite steamgun 'Ivysemina'Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +3 Physical power: +8 (+2 eff.) Changes stats: +6 Str / +3 Con Changes resistances penetration: +12% physical Changes damage: +14% physical Maximum life: +30.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +3 Mag / +5 Cun / +8 Lck Trap disarming bonus: +13 Stealth bonus: +7 Mana each turn: +0.10 Maximum mana: +25.00 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | stralite steamgun 'Fulimafast'Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +6 Str Changes damage: +15% physical Critical mult.: +15.00% Mental save: +7 (+2 eff.) Cut immunity: +15% Pinning immunity: +20% New effects duration reduction after a teleport: +20% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | stralite mail armour 'Arcwrest' (5 def, 12 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Armour Hardiness: +20% Defense: +5 (+3 eff.) Fatigue: +19% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 blight Changes stats: +7 Str / +7 Con Changes resistances: +20% blight Changes resistances penetration: +25% lightning / +10% acid Changes damage: +12% acid Maximum life: +86.00 A suit of armour made of mail. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.teleportation rune of the duelist (range 154) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 154 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.vision rune (radius 11; dur 18; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 22) for 18 turns. Your mind will become more receptive for 18 turns, allowing you to sense any dragon around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.schematic: Kinetic Stabiliser Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Steamgun Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Voltaic Shell Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level.stralite amulet of mastery (0.23 Steamtech / Gunslinging) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent mastery: +0.23 Steamtech / Gunslinging Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.stralite dagger of purging (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatmaul 'Manochik' (39.5-59.25 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.5 - 59.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 16 bleeding, 59% reduced healing When wielded/worn: Physical crit. chance: +16.0% Physical power: +12 (+3 eff.) Armour: +4 Changes stats: +3 Mag / +5 Wil Changes resistances: +6% nature Reduces incoming crit damage: 15.00% Only die when reaching: -80.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.stralite greatmaul of massacre (66.5-99.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Oluchik the Firekarma (34-54.4 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +17% Living When wielded/worn: Changes stats: +2 Str / +4 Dex / +4 Wil Changes damage: +9% fire Infravision radius: +3 See invisible: +12 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.insidious dwarven-steel mace of erosion (29-40.6 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +15 insidious poison / +6 temporal / +8 nature Blunt and deadly. |
Lisyth the ShadowstingerRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Burst (radius 2) on crit: +4 darkness When wielded/worn: Changes stats: +4 Str / +2 Dex / +2 Wil / +5 Cun Changes resistances penetration: +5% darkness / +20% physical Light radius: +3 Infravision radius: +3 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.potent elven-wood starstaff of warding (33-39.6 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 33.0 - 39.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Maximum wards: +2 darkness Changes damage: +33% darkness Talents granted: +3 Ward +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent yew magestaff (27-32.4 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 27.0 - 32.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +27% arcane Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent yew starstaff (25-30 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower: +13 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.stralite waraxe of massacre (37.5-52.5 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.miner's pair of dwarven-steel boots (0 def, 11 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level.blighted dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 blight Changes stats: +4 Mag Changes resistances: +7% blight Changes damage: +5% arcane / +5% blight Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.heroic dwarven-steel gauntlets (0 def, 6 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Mental save: +7 (+2 eff.) Maximum life: +49.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Ce'Nebeth (9 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: +1% Changes stats: +6 Str / +5 Dex / +0 Cun Changes resistances: +6% nature Mental save: +3 (+1 eff.) Cut immunity: +20% Disarm immunity: +15% Confusion immunity: +5% A cap made of leather. |
This item will automatically be transmogrified when you leave the level.shimmering cashmere wizard hat of darkness (+19%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +19% darkness Changes damage: +14% arcane / +13% darkness Maximum mana: +19.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.stabilizing hardened leather cap of constitution (+5) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Con Physical save: +14 (+4 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.impenetrable stralite mail armour of fire resistance (4 def, 17 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +24% fire A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level.prismatic hardened leather armour of temporal resistance (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +21% temporal / +13% light / +13% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.rejuvenating dwarven-steel plate armour of cold resistance (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Changes resistances: +17% cold Life regen: +4.40 Stamina each turn: +1.10 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.dwarven-steel shield of reflection (8 def, 2 armour, 81.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +16% light / +10% darkness Talent granted: +3 Block Handheld deflection devices. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
214 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.dwarven-steel pickaxe (dig speed 28 turns) 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.dwarven-steel pickaxe (dig speed 30 turns) 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 136] simple healing salve [power 136]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 136, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Malyroddasin (19/19, 35.5-42.6 power, 9 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.5 - 42.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +12.0% Capacity: 19 On weapon crit: * splashes the target with acid Travel speed: +200% Damage (Ranged): +13 acid / +16 blight Burst (radius 2) on crit: +12 blight Shots are used with slings to pummel your foes to death. |
hateful pouch of steel shots (18/18, 21-25.2 power, 2 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.0 - 25.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 Damage (Ranged): +6 darkness Damage against: +5% Living Shots are used with slings to pummel your foes to death. |
insidious pouch of dwarven-steel shots of erosion (17/17, 33-39.6 power, 3 apr)Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 17 Damage (Ranged): +13 insidious poison / +5 temporal / +7 nature Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of purging (18/18, 35-42 power, 3 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.0 - 42.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +8 nature Shots are used with slings to pummel your foes to death. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level.yew totem of cure ailments [power 2] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 2 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Polora the Skeleton Gunslinger level 28
70th Pyre 123rd year of Ascendancy at 02:56 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Polora the Skeleton Gunslinger level 26
54th Pyre 123rd year of Ascendancy at 03:50 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Polora the Skeleton Gunslinger level 16
43rd Regrowth 123rd year of Ascendancy at 06:40 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Polora the Skeleton Gunslinger level 6
44th Dusk 122nd year of Ascendancy at 21:47 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Polora the Skeleton Gunslinger level 29
1st Mirth 123rd year of Ascendancy at 20:03 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Polora the Skeleton Gunslinger level 16
42nd Regrowth 123rd year of Ascendancy at 17:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Polora the Skeleton Gunslinger level 20
74th Regrowth 123rd year of Ascendancy at 14:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Polora the Skeleton Gunslinger level 10
62nd Dusk 122nd year of Ascendancy at 00:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Polora the Skeleton Gunslinger level 20
74th Regrowth 123rd year of Ascendancy at 10:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Polora the Skeleton Gunslinger level 30
1st Mirth 123rd year of Ascendancy at 20:03 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Polora the Skeleton Gunslinger level 28
74th Pyre 123rd year of Ascendancy at 05:32 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Polora the Skeleton Gunslinger level 30
2nd Mirth 123rd year of Ascendancy at 01:37 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Polora the Skeleton Gunslinger level 22
45th Pyre 123rd year of Ascendancy at 11:12 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Polora the Skeleton Gunslinger level 6
51st Dusk 122nd year of Ascendancy at 05:08 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Polora the Skeleton Gunslinger level 18
68th Regrowth 123rd year of Ascendancy at 13:16 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Polora the Skeleton Gunslinger level 18
69th Regrowth 123rd year of Ascendancy at 03:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Polora the Skeleton Gunslinger level 24
51st Pyre 123rd year of Ascendancy at 06:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Polora the Skeleton Gunslinger level 14
72nd Haze 122nd year of Ascendancy at 03:30 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Polora the Skeleton Gunslinger level 24
51st Pyre 123rd year of Ascendancy at 14:03 see stats
Log
Something hits Polora for (25 resist armour), 119 fire (119 total damage).
Ran for 2 turns (stop reason: taken damage).
Burning from Skeleton magus hits Polora for (25 resist armour), 47 fire (47 total damage).
Something hits Polora for (25 resist armour), 158 arcane (158 total damage).
Ran for 2 turns (stop reason: taken damage).
Burning from Skeleton magus hits Polora for (25 resist armour), 47 fire (47 total damage).
Ran for 2 turns (stop reason: taken damage).
Burning from Skeleton magus hits Polora for (25 resist armour), 47 fire (47 total damage).
Something hits Polora for (25 resist armour), 119 fire (119 total damage).
Ran for 2 turns (stop reason: taken damage).
Burning from Skeleton magus hits Polora for (25 resist armour), 47 fire (47 total damage).
Burning from Skeleton magus hits Polora for (25 resist armour), 47 fire (47 total damage).
Skeleton magus casts Manathrust.
Skeleton magus's spell attains critical power!
Skeleton magus hits Polora for (25 resist armour), 249 arcane (249 total damage).
Polora the level 30 skeleton gunslinger was dweomered to death by a skeleton magus on level 1 of Unremarkable Cave.
The illusion covering Polora disappears.
Polora deactivates Evasive Shots.
Polora stops burning.
Polora tessellates her cloak!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton magus killed Polora!
Saving done.














































































































