Rinetif the level 6 Yeek Psyshot by Duguall

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassPsyshot
Level / Exp6 / 40%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity14 (base 14)
Constitution10 (base 15)
Magic10 (base 10)
Willpower24 (base 18)
Cunning24 (base 20)

Resources

Life126/126
Psi104/104
Steam100/100
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy23
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage6
Accuracy28
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower28
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire+9%
Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue1
Physical Save5
Spell Save11
Mental Save16

Defense: Resistances

Darkness+ 25%( 70%)
All+ 12%( 70%)

Defense: Immunities

Silence Resistance10%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
1/5
1/5
0/5
0/5
Steamtech / Psytech gunnery1.30
1/5
0/5
0/5
0/5
Psionic / Psionic fog1.30
0/5
0/5
0/5
0/5
Psionic / Action at a distance1.30
0/5
0/5
0/5
0/5
Steamtech / Mechstar1.30
4/5
2/5
0/5
0/5
Psionic / Gestalt1.30
1/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
4/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

On feet
Quiver
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.14 gold from the melting of
insulating linen wizard hat of nature (+6%) (1 def, 0 armour).
You gain 0.57 gold from the melting of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 0.69 gold from the melting of
linen robe of light (+15%) (0 def, 0 armour).
You gain 0.83 gold from the melting of
thick linen cloak (1 def, 5 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.31 gold from the melting of
coral trident of erosion (12-19 power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
coral trident (13-21 power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
acidic coral trident (12-19 power, 6 apr).
You gain 0.25 gold from the melting of
elm vilestaff (10-12 power, 2 apr, acid element).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron mace of massacre (18-26 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.25 gold from the melting of
inquisitor's iron mace (13-18 power, 2 apr).
You gain 0.59 gold from the melting of
manasurge rune (regen 602% over 10 turns; mana 30; cd 18).
You gain 25.00 gold from the melting of
Mirror Image Rune (dur 6; cd 24).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.