












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Sun Paladin |
Level / Exp | 41 / 59% |
Size | medium |
Lifes / Deaths | Killed by Spellblaze Crystal at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:55 / 219Killed by Asco the human at level 11 on the 24th Dusk 122nd year of Ascendancy at 07:25 Killed by Asco the human at level 11 on the 24th Dusk 122nd year of Ascendancy at 08:30 Killed by ritch flamespitter at level 11 on the 24th Dusk 122nd year of Ascendancy at 09:08 Killed by Gunsnake at level 11 on the 25th Dusk 122nd year of Ascendancy at 04:53 Killed by worm that walks at level 12 on the 25th Dusk 122nd year of Ascendancy at 14:38 Killed by worm that walks at level 12 on the 25th Dusk 122nd year of Ascendancy at 16:38 Killed by worm that walks at level 12 on the 25th Dusk 122nd year of Ascendancy at 18:33 Killed by worm that walks at level 12 on the 25th Dusk 122nd year of Ascendancy at 20:55 Killed by worm that walks at level 12 on the 25th Dusk 122nd year of Ascendancy at 22:34 Killed by Sawtree at level 12 on the 26th Dusk 122nd year of Ascendancy at 10:52 Killed by Urkis, the High Tempest at level 14 on the 31st Dusk 122nd year of Ascendancy at 22:53 Killed by Urkis, the High Tempest at level 14 on the 31st Dusk 122nd year of Ascendancy at 23:41 Killed by Urkis, the High Tempest at level 14 on the 32nd Dusk 122nd year of Ascendancy at 01:12 Killed by Urkis, the High Tempest at level 14 on the 32nd Dusk 122nd year of Ascendancy at 02:43 Killed by Minotaur of the Labyrinth at level 15 on the 34th Dusk 122nd year of Ascendancy at 18:16 Killed by Lbtens the halfling at level 17 on the 74th Dusk 122nd year of Ascendancy at 22:34 Killed by Ason the human at level 17 on the 74th Dusk 122nd year of Ascendancy at 23:43 Killed by snow giant boulder thrower at level 18 on the 1st Wintertide 123rd year of Ascendancy at 00:20 Killed by snow giant boulder thrower at level 18 on the 1st Wintertide 123rd year of Ascendancy at 20:15 Killed by Gyyalle the snow giant chieftain at level 18 on the 1st Wintertide 123rd year of Ascendancy at 21:42 Killed by Gyyalle the snow giant chieftain at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 00:51 Killed by Gyyalle the snow giant chieftain at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 05:38 Killed by Mayirikira the ghoul at level 19 on the 36th Regrowth 123rd year of Ascendancy at 00:04 Killed by Neruna the ghoul at level 19 on the 36th Regrowth 123rd year of Ascendancy at 03:45 Killed by Arassra the lesser vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 10:23 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 12:45 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 14:32 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 18:17 Killed by skeleton master archer at level 20 on the 36th Regrowth 123rd year of Ascendancy at 20:33 Killed by elven cultist at level 24 on the 34th Pyre 123rd year of Ascendancy at 04:11 Killed by elven corruptor at level 24 on the 35th Pyre 123rd year of Ascendancy at 00:22 Killed by Grand Corruptor at level 25 on the 35th Pyre 123rd year of Ascendancy at 04:59 Killed by Grand Corruptor at level 25 on the 35th Pyre 123rd year of Ascendancy at 06:41 Killed by Grand Corruptor at level 25 on the 35th Pyre 123rd year of Ascendancy at 08:04 Killed by elven cultist at level 25 on the 35th Pyre 123rd year of Ascendancy at 13:19 Killed by Grand Corruptor at level 25 on the 35th Pyre 123rd year of Ascendancy at 14:25 Killed by elven cultist at level 25 on the 35th Pyre 123rd year of Ascendancy at 16:36 Killed by elven cultist at level 25 on the 35th Pyre 123rd year of Ascendancy at 20:15 Killed by elven blood mage at level 25 on the 35th Pyre 123rd year of Ascendancy at 22:06 Killed by Urcind the thalore at level 25 on the 73rd Pyre 123rd year of Ascendancy at 13:48 Killed by Aegma the thalore at level 25 on the 73rd Pyre 123rd year of Ascendancy at 15:41 Killed by Aegma the thalore at level 25 on the 73rd Pyre 123rd year of Ascendancy at 17:31 Killed by Quron the Bringer of Doom at level 26 on the 5th Mirth 123rd year of Ascendancy at 18:52 Killed by Quron the Bringer of Doom at level 26 on the 5th Mirth 123rd year of Ascendancy at 21:26 Killed by Poryvena the white wolf at level 26 on the 6th Mirth 123rd year of Ascendancy at 01:53 Killed by Ce'Nadawe the cold drake at level 27 on the 6th Mirth 123rd year of Ascendancy at 17:24 Killed by Ce'Nadawe the cold drake at level 27 on the 6th Mirth 123rd year of Ascendancy at 20:57 Killed by Ce'Nadawe the cold drake at level 27 on the 6th Mirth 123rd year of Ascendancy at 22:43 Killed by Ce'Nadawe the cold drake at level 27 on the 6th Mirth 123rd year of Ascendancy at 23:39 Killed by skeleton archer at level 27 on the 7th Mirth 123rd year of Ascendancy at 01:24 Killed by luminous horror at level 27 on the 7th Mirth 123rd year of Ascendancy at 02:01 Killed by luminous horror at level 27 on the 7th Mirth 123rd year of Ascendancy at 03:10 Killed by luminous horror at level 27 on the 7th Mirth 123rd year of Ascendancy at 04:04 Killed by luminous horror at level 27 on the 7th Mirth 123rd year of Ascendancy at 05:10 Killed by armoured skeleton warrior at level 27 on the 8th Mirth 123rd year of Ascendancy at 14:10 Killed by dread at level 27 on the 9th Mirth 123rd year of Ascendancy at 11:22 Killed by dread at level 27 on the 9th Mirth 123rd year of Ascendancy at 12:48 Killed by dread at level 27 on the 9th Mirth 123rd year of Ascendancy at 14:09 Killed by dread at level 27 on the 9th Mirth 123rd year of Ascendancy at 15:56 Killed by dread at level 27 on the 9th Mirth 123rd year of Ascendancy at 17:04 Killed by dread at level 27 on the 9th Mirth 123rd year of Ascendancy at 18:50 Killed by skeleton warrior at level 27 on the 9th Mirth 123rd year of Ascendancy at 20:02 Killed by dread at level 27 on the 9th Mirth 123rd year of Ascendancy at 21:32 Killed by assassin at level 27 on the 9th Mirth 123rd year of Ascendancy at 23:25 Killed by assassin at level 27 on the 10th Mirth 123rd year of Ascendancy at 02:49 Killed by Aletta Soultorn at level 28 on the 10th Mirth 123rd year of Ascendancy at 12:38 Killed by Borfast the Broken at level 28 on the 10th Mirth 123rd year of Ascendancy at 14:15 Killed by Borfast the Broken at level 28 on the 10th Mirth 123rd year of Ascendancy at 16:41 Killed by Borfast the Broken at level 28 on the 10th Mirth 123rd year of Ascendancy at 18:49 Killed by Borfast the Broken at level 28 on the 10th Mirth 123rd year of Ascendancy at 20:10 Killed by Aletta Soultorn at level 28 on the 10th Mirth 123rd year of Ascendancy at 21:51 Killed by Borfast the Broken at level 28 on the 10th Mirth 123rd year of Ascendancy at 22:56 Killed by skeleton warrior at level 28 on the 1st Summertide 123rd year of Ascendancy at 00:30 Killed by skeleton warrior at level 28 on the 1st Summertide 123rd year of Ascendancy at 01:13 Killed by Borfast the Broken at level 28 on the 1st Summertide 123rd year of Ascendancy at 03:10 Killed by master vampire at level 28 on the 1st Summertide 123rd year of Ascendancy at 12:01 Killed by onilug at level 28 on the 1st Summertide 123rd year of Ascendancy at 13:17 Killed by forest wight at level 28 on the 1st Summertide 123rd year of Ascendancy at 14:41 Killed by forest wight at level 28 on the 1st Summertide 123rd year of Ascendancy at 15:20 Killed by onilug at level 28 on the 1st Summertide 123rd year of Ascendancy at 16:22 Killed by ghoul at level 28 on the 2nd Summertide 123rd year of Ascendancy at 01:01 Killed by ghoul at level 28 on the 2nd Summertide 123rd year of Ascendancy at 02:41 Killed by The Master at level 28 on the 2nd Summertide 123rd year of Ascendancy at 04:10 Killed by elder vampire at level 28 on the 2nd Summertide 123rd year of Ascendancy at 05:20 Killed by dread at level 28 on the 2nd Summertide 123rd year of Ascendancy at 06:52 Killed by skeleton assassin at level 28 on the 2nd Summertide 123rd year of Ascendancy at 07:47 Killed by Lord of Skulls (warrior) at level 28 on the 2nd Summertide 123rd year of Ascendancy at 09:11 Killed by Lord of Skulls (warrior) at level 28 on the 2nd Summertide 123rd year of Ascendancy at 10:18 Killed by The Master at level 28 on the 2nd Summertide 123rd year of Ascendancy at 11:04 Killed by Lord of Skulls (warrior) at level 28 on the 2nd Summertide 123rd year of Ascendancy at 12:16 Killed by The Master at level 28 on the 2nd Summertide 123rd year of Ascendancy at 14:03 Killed by Lord of Skulls (warrior) at level 28 on the 2nd Summertide 123rd year of Ascendancy at 14:46 Killed by The Master at level 28 on the 2nd Summertide 123rd year of Ascendancy at 15:57 Killed by armoured skeleton warrior at level 28 on the 2nd Summertide 123rd year of Ascendancy at 16:56 Killed by The Master at level 28 on the 2nd Summertide 123rd year of Ascendancy at 17:46 Killed by Lord of Skulls (warrior) at level 28 on the 2nd Summertide 123rd year of Ascendancy at 18:24 Killed by elder vampire at level 28 on the 2nd Summertide 123rd year of Ascendancy at 19:25 Killed by Lord of Skulls (warrior) at level 28 on the 2nd Summertide 123rd year of Ascendancy at 20:37 Killed by Lord of Skulls (warrior) at level 28 on the 2nd Summertide 123rd year of Ascendancy at 21:13 Killed by Lord of Skulls (warrior) at level 28 on the 2nd Summertide 123rd year of Ascendancy at 21:52 Killed by master vampire at level 28 on the 2nd Summertide 123rd year of Ascendancy at 22:47 Killed by ghoul at level 28 on the 2nd Summertide 123rd year of Ascendancy at 23:36 Killed by armoured skeleton warrior at level 28 on the 3rd Summertide 123rd year of Ascendancy at 00:38 Killed by skeleton master archer at level 28 on the 3rd Summertide 123rd year of Ascendancy at 01:12 Killed by Lord of Skulls (warrior) at level 28 on the 3rd Summertide 123rd year of Ascendancy at 02:03 Killed by armoured skeleton warrior at level 28 on the 3rd Summertide 123rd year of Ascendancy at 02:43 Killed by elder vampire at level 28 on the 3rd Summertide 123rd year of Ascendancy at 03:24 Killed by skeleton master archer at level 28 on the 3rd Summertide 123rd year of Ascendancy at 03:48 Killed by The Master at level 28 on the 3rd Summertide 123rd year of Ascendancy at 04:27 Killed by Lord of Skulls (warrior) at level 28 on the 3rd Summertide 123rd year of Ascendancy at 04:50 Killed by Lord of Skulls (warrior) at level 28 on the 3rd Summertide 123rd year of Ascendancy at 05:24 Killed by Lord of Skulls (warrior) at level 28 on the 3rd Summertide 123rd year of Ascendancy at 06:00 Killed by ghoulking at level 28 on the 3rd Summertide 123rd year of Ascendancy at 06:20 Killed by skeleton master archer at level 28 on the 3rd Summertide 123rd year of Ascendancy at 06:35 Killed by skeleton master archer at level 28 on the 3rd Summertide 123rd year of Ascendancy at 06:55 Killed by Lord of Skulls (warrior) at level 28 on the 3rd Summertide 123rd year of Ascendancy at 07:13 Killed by The Master at level 28 on the 3rd Summertide 123rd year of Ascendancy at 07:49 Killed by Lord of Skulls (warrior) at level 28 on the 3rd Summertide 123rd year of Ascendancy at 08:19 Killed by armoured skeleton warrior at level 29 on the 3rd Summertide 123rd year of Ascendancy at 09:14 Killed by armoured skeleton warrior at level 29 on the 3rd Summertide 123rd year of Ascendancy at 09:52 Killed by armoured skeleton warrior at level 29 on the 3rd Summertide 123rd year of Ascendancy at 10:25 Killed by dread at level 29 on the 3rd Summertide 123rd year of Ascendancy at 15:28 Killed by dread at level 29 on the 3rd Summertide 123rd year of Ascendancy at 16:49 Killed by dread at level 29 on the 3rd Summertide 123rd year of Ascendancy at 17:56 Killed by dread at level 29 on the 3rd Summertide 123rd year of Ascendancy at 19:11 Killed by dread at level 29 on the 3rd Summertide 123rd year of Ascendancy at 20:33 Killed by dread at level 29 on the 3rd Summertide 123rd year of Ascendancy at 21:50 Killed by dread at level 29 on the 3rd Summertide 123rd year of Ascendancy at 22:34 Killed by dread at level 29 on the 3rd Summertide 123rd year of Ascendancy at 23:06 Killed by skeleton assassin at level 29 on the 1st Flare 123rd year of Ascendancy at 03:52 Killed by armoured skeleton warrior at level 29 on the 1st Flare 123rd year of Ascendancy at 06:07 Killed by slimy ooze at level 29 on the 1st Flare 123rd year of Ascendancy at 08:31 Killed by Saletta the awoken tentacle tree at level 29 on the 21st Dusk 123rd year of Ascendancy at 21:51 Killed by Saletta the awoken tentacle tree at level 29 on the 21st Dusk 123rd year of Ascendancy at 22:18 Killed by Islyta the orc master assassin at level 29 on the 22nd Dusk 123rd year of Ascendancy at 08:30 Killed by Voromira the xorn at level 29 on the 22nd Dusk 123rd year of Ascendancy at 09:08 Killed by Islyta the orc master assassin at level 29 on the 22nd Dusk 123rd year of Ascendancy at 10:04 Killed by orc master assassin at level 30 on the 22nd Dusk 123rd year of Ascendancy at 13:36 Killed by orc master assassin at level 30 on the 22nd Dusk 123rd year of Ascendancy at 15:28 Killed by Zubutta the stone troll at level 30 on the 23rd Dusk 123rd year of Ascendancy at 08:34 Killed by orc corruptor at level 30 on the 23rd Dusk 123rd year of Ascendancy at 14:09 Killed by Golbug the Destroyer at level 31 on the 24th Dusk 123rd year of Ascendancy at 23:21 Killed by orc soldier at level 31 on the 25th Dusk 123rd year of Ascendancy at 01:03 Killed by Golbug the Destroyer at level 31 on the 25th Dusk 123rd year of Ascendancy at 02:37 Killed by orc blood mage at level 31 on the 25th Dusk 123rd year of Ascendancy at 11:32 Killed by blade horror at level 31 on the 25th Dusk 123rd year of Ascendancy at 15:13 Killed by naga myrmidon at level 32 on the 35th Dusk 123rd year of Ascendancy at 06:14 Killed by naga myrmidon at level 32 on the 35th Dusk 123rd year of Ascendancy at 15:04 Killed by electric eel at level 32 on the 36th Dusk 123rd year of Ascendancy at 14:21 Killed by Slasul at level 32 on the 36th Dusk 123rd year of Ascendancy at 16:01 Killed by Slasul at level 32 on the 36th Dusk 123rd year of Ascendancy at 17:35 Killed by ghast at level 33 on the 38th Dusk 123rd year of Ascendancy at 12:25 Killed by orc blood mage at level 33 on the 40th Dusk 123rd year of Ascendancy at 08:46 Killed by orc necromancer at level 33 on the 40th Dusk 123rd year of Ascendancy at 11:11 Killed by orc necromancer at level 33 on the 40th Dusk 123rd year of Ascendancy at 12:45 Killed by ghast at level 33 on the 40th Dusk 123rd year of Ascendancy at 14:13 Killed by Lord of Skulls (warrior) at level 33 on the 40th Dusk 123rd year of Ascendancy at 17:28 Killed by Bethiriata the orc blood mage at level 33 on the 40th Dusk 123rd year of Ascendancy at 19:59 Killed by orc blood mage at level 33 on the 40th Dusk 123rd year of Ascendancy at 21:43 Killed by sanguine horror at level 33 on the 40th Dusk 123rd year of Ascendancy at 23:35 Killed by orc blood mage at level 33 on the 41st Dusk 123rd year of Ascendancy at 02:54 Killed by orc corruptor at level 33 on the 41st Dusk 123rd year of Ascendancy at 05:11 Killed by ghast at level 33 on the 41st Dusk 123rd year of Ascendancy at 10:37 Killed by orc corruptor at level 33 on the 41st Dusk 123rd year of Ascendancy at 12:55 Killed by Emelilevena the orc necromancer at level 33 on the 41st Dusk 123rd year of Ascendancy at 19:24 Killed by skeleton mage at level 33 on the 41st Dusk 123rd year of Ascendancy at 20:30 Killed by Vorudavea the orc necromancer at level 33 on the 41st Dusk 123rd year of Ascendancy at 22:12 Killed by Betowyn the orc necromancer at level 33 on the 41st Dusk 123rd year of Ascendancy at 23:35 Killed by Vorudavea the orc necromancer at level 33 on the 42nd Dusk 123rd year of Ascendancy at 01:00 Killed by Vorudavea the orc necromancer at level 33 on the 42nd Dusk 123rd year of Ascendancy at 02:28 Killed by Vorudavea the orc necromancer at level 33 on the 42nd Dusk 123rd year of Ascendancy at 03:51 Killed by minotaur at level 33 on the 42nd Dusk 123rd year of Ascendancy at 09:56 Killed by orc blood mage at level 33 on the 42nd Dusk 123rd year of Ascendancy at 11:46 Killed by Emelobreda the skeleton warrior at level 33 on the 42nd Dusk 123rd year of Ascendancy at 16:16 Killed by Rotting Titan at level 34 on the 43rd Dusk 123rd year of Ascendancy at 05:22 Killed by ghoulking at level 34 on the 43rd Dusk 123rd year of Ascendancy at 09:50 Killed by skeleton master archer at level 34 on the 43rd Dusk 123rd year of Ascendancy at 19:03 Killed by ghast at level 34 on the 43rd Dusk 123rd year of Ascendancy at 21:03 Killed by ghoulking at level 34 on the 43rd Dusk 123rd year of Ascendancy at 22:41 Killed by ghast at level 34 on the 44th Dusk 123rd year of Ascendancy at 00:35 Killed by naga myrmidon at level 34 on the 44th Dusk 123rd year of Ascendancy at 02:27 Killed by Rak'shor, Grand Necromancer of the Pride at level 34 on the 44th Dusk 123rd year of Ascendancy at 09:03 Killed by ghoul at level 34 on the 44th Dusk 123rd year of Ascendancy at 10:40 Killed by armoured skeleton warrior at level 34 on the 44th Dusk 123rd year of Ascendancy at 13:51 Killed by armoured skeleton warrior at level 34 on the 44th Dusk 123rd year of Ascendancy at 15:27 Killed by Animated stormbringer's voratun greatmaul of crippling at level 34 on the 44th Dusk 123rd year of Ascendancy at 17:59 Killed by Poltergeist Lavaqueller at level 35 on the 44th Dusk 123rd year of Ascendancy at 20:23 Killed by freezing trap at level 35 on the 44th Dusk 123rd year of Ascendancy at 22:35 Killed by ghoulking at level 35 on the 58th Dusk 123rd year of Ascendancy at 17:01 Killed by elder vampire at level 35 on the 58th Dusk 123rd year of Ascendancy at 19:16 Killed by luminous horror at level 36 on the 1st Time of Equilibrium 123rd year of Ascendancy at 19:09 Killed by onilug at level 37 on the 11st Haze 123rd year of Ascendancy at 06:48 Killed by wretchling at level 37 on the 11st Haze 123rd year of Ascendancy at 21:01 Killed by thaurhereg at level 37 on the 17th Haze 123rd year of Ascendancy at 19:47 Killed by onilug at level 38 on the 17th Haze 123rd year of Ascendancy at 22:26 Killed by Khulmanar, General of Urh'Rok at level 38 on the 18th Haze 123rd year of Ascendancy at 01:28 Killed by Khulmanar, General of Urh'Rok at level 38 on the 18th Haze 123rd year of Ascendancy at 03:20 Killed by Khulmanar, General of Urh'Rok at level 38 on the 18th Haze 123rd year of Ascendancy at 04:39 Killed by Khulmanar, General of Urh'Rok at level 38 on the 18th Haze 123rd year of Ascendancy at 06:04 Killed by Khulmanar, General of Urh'Rok at level 38 on the 18th Haze 123rd year of Ascendancy at 07:46 Killed by orc grand master assassin at level 38 on the 19th Haze 123rd year of Ascendancy at 23:22 Killed by Aleth's Inner Demon at level 38 on the 22nd Haze 123rd year of Ascendancy at 19:29 Killed by Betylramira the venom wyrm at level 38 on the 22nd Haze 123rd year of Ascendancy at 22:46 Killed by ritch flamespitter at level 38 on the 22nd Haze 123rd year of Ascendancy at 23:37 Killed by war hound at level 38 on the 23rd Haze 123rd year of Ascendancy at 01:47 Killed by giant spider at level 38 on the 23rd Haze 123rd year of Ascendancy at 03:21 Killed by giant spider at level 38 on the 23rd Haze 123rd year of Ascendancy at 04:56 Killed by orc high cryomancer at level 39 on the 37th Haze 123rd year of Ascendancy at 01:15 Killed by orc cryomancer at level 39 on the 37th Haze 123rd year of Ascendancy at 11:45 Killed by orc cryomancer at level 39 on the 37th Haze 123rd year of Ascendancy at 13:20 Killed by overpowered greater multi-hued wyrm at level 39 on the 38th Haze 123rd year of Ascendancy at 00:15 Killed by overpowered greater multi-hued wyrm at level 39 on the 38th Haze 123rd year of Ascendancy at 01:44 Killed by overpowered greater multi-hued wyrm at level 39 on the 38th Haze 123rd year of Ascendancy at 03:49 Killed by overpowered greater multi-hued wyrm at level 39 on the 38th Haze 123rd year of Ascendancy at 06:32 Killed by overpowered greater multi-hued wyrm at level 40 on the 38th Haze 123rd year of Ascendancy at 08:08 Killed by overpowered greater multi-hued wyrm at level 40 on the 38th Haze 123rd year of Ascendancy at 09:32 Killed by overpowered greater multi-hued wyrm at level 40 on the 38th Haze 123rd year of Ascendancy at 11:33 Killed by overpowered greater multi-hued wyrm at level 40 on the 38th Haze 123rd year of Ascendancy at 13:31 |
Primary Stats
Strength | 79 (base 51) |
Dexterity | 31 (base 15) |
Constitution | 55 (base 48) |
Magic | 76 (base 50) |
Willpower | 20 (base 12) |
Cunning | 15 (base 10) |
Resources
Life | 1250/1250 |
Mana | 270/270 |
Stamina | 312/312 |
Positive | 140/140 |
Healing Factor | 1.3049358927269 |
Regeneration | 12.737026030772 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 113 |
Accuracy | 47 |
Crit Chance | 39% |
APR | 26 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 45 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +17% |
Light | +36% |
Lightning | +12% |
Nature | +18% |
Physical | +30% |
Fire | +35% |
All | +6% |
Offense: Damage Penetration
Fire | +15% |
Light | +5% |
Defense: Base
Armour (hardiness) | 83.5 (85%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 10 |
Physical Save | 46 |
Spell Save | 53 |
Mental Save | 28 |
Defense: Resistances
Acid | + 49%( 70%) |
Blight | + 25%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 34%( 70%) |
All | + 13%( 70%) |
Darkness | + 30%( 70%) |
Light | + 46%( 70%) |
Temporal | + 18%( 70%) |
Physical | + 17%( 70%) |
Lightning | + 30%( 70%) |
Fire | + 57%( 70%) |
Nature | + 42%( 70%) |
Defense: Immunities
Knockback Resistance | 40% |
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 465 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 228 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Radiance | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Weapon of Wrath |
talent | Premonition |
talent | Chant of Resistance |
beneficial effect | Reduces fire damage received by 16%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 134. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed honey tree root. * You've found the needed multi-hued wyrm scale. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +7 Damage when hit (Melee): 4 physical Changes stats: +12 Lck / +7 Dex Changes resistances: +2% physical Changes damage: +9% physical Critical mult.: +10.00% Stealth bonus: +11 Stamina each turn: +1.20 Maximum stamina: +40.00 Movement speed: +25% A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 30.0 - 42.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +9.5% Capacity: 19 On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% cold / +6% darkness / +6% temporal Changes damage: +6% light Damage affinity(heal): +5% light Light radius: +4 Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +10% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 163.09 light damage. At talent level 3 you gain 23% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. This object's appearance was changed to Steel Helm of Garkul. |
On hands | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Changes stats: +3 Str Life regen: +3.00 Stamina each turn: +0.80 Maximum stamina: +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +3 Armour: +22 Changes stats: +7 Str Changes resistances: +12% nature / +2% physical Changes damage: +6% lightning / +15% physical / +12% nature Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +9 Defense: +9 (+4 eff.) Damage when hit (Melee): 6 lightning Changes stats: +4 Con Changes resistances: +22% acid / +9% light Changes resistances penetration: +5% light Changes damage: +11% acid / +15% light Physical save: +8 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | ![]() 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +5 Defense: +6 (+3 eff.) Changes resistances: +5% all Changes damage: +6% all Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Spell crit. chance: +3% Mental crit. chance: +3% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +137 Damage (Melee): +14 nature When wielded/worn: Armour: +8 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 228 physical damage over 5 turns (1/turn) Changes resistances: +11% nature / +14% blight Talent granted: +1 Block Maximum life: +21.00 Handheld deflection devices. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +20 (+7 eff.) Armour penetration: +4 Fatigue: -5% Changes stats: +2 Cun / +2 Dex Maximum life: +48.00 Maximum stamina: +11.00 A stylish kruk-style cloak, to look awesome. This object's appearance was changed to murderer's kruk cloak of the hunter. |
Main armor | ![]() Requires: - Heavy armour training - Strength 28 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +10 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun Changes resistances: +12% light / +14% darkness Mental save: +10 (+5 eff.) A suit of armour made of mail. This object's appearance was changed to stralite mail armour. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 199 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 684% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 4 light, 5 nature, 4 mind, 4 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 215.39 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 34% faster, and you are invisible (power 18). Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 51% faster, and you are invisible (power 24). Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 110 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+15 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str Changes resistances: +15% nature / +14% blight Poison immunity: +28% Disease immunity: +24% Amulets make your neck look great! |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +12 Critical mult.: +12.00% Amulets make your neck look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +4 Wil Mental save: +9 (+4 eff.) Confusion immunity: +13% Mindpower: +8 (+4 eff.) Amulets make your neck look great! |
![]() protective voratun amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +13 Armour: +5 Defense: +9 (+4 eff.) Changes resistances cap: +6% all Critical mult.: +15.00% Physical save: +12 (+4 eff.) Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +18 (+6 eff.) Spell save: +16 (+6 eff.) Mental save: +19 (+9 eff.) Cut immunity: +50% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 154 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +6 Lck Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +18% light / +15% darkness Blindness immunity: +24% Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 13% chance to reduce damage dealt by 12% * 8% chance to blind Changes stats: +6 Str / +7 Dex / +6 Wil Changes damage: +8% light / +5% darkness Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +22% fire Changes damage: +15% acid / +11% fire / +18% mind Maximum hate: +4.00 Maximum psi: +20.00 Mental crit. chance: +3% Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 16 light Changes stats: +1 Mag Changes damage: +12% light Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Changes resistances: +16% physical Changes damage: +16% physical Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Dex Changes resistances: +26% lightning Changes damage: +13% lightning Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+4 eff.) Changes damage: +6% all Mental save: +6 (+3 eff.) Confusion immunity: +31% Spellpower: +15 (+5 eff.) Mindpower: +13 (+6 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Wil Changes resistances: +11% arcane Changes damage: +11% arcane Mental save: +10 (+5 eff.) Rings make your fingers look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% lightning Changes damage: +10% lightning Mental save: +6 (+3 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +24% darkness Changes damage: +12% darkness Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +9 (+4 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +9 Defense: +7 (+4 eff.) Changes stats: +5 Cun / +5 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +5 Wil Stun/Freeze immunity: +25% Life regen: +1.00 Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+3 eff.) Spellpower: +5 (+2 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Defense: +9 (+4 eff.) Changes resistances: +10% nature / +7% blight Poison immunity: +15% Disease immunity: +14% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 Changes stats: +3 Str Mental save: +7 (+3 eff.) Confusion immunity: +26% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +10% acid / +16% fire / +15% lightning / +16% cold Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +28% light Changes damage: +14% light Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Effects on melee hit: * 12% chance to reduce all saves and defense by 14 Damage (Melee): 9 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 14 Damage (Ranged): 12 physical Changes stats: +5 Cun / +5 Str Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() elemental stralite battleaxe of crippling (40-61 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 78 lightning damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +19.0% Changes resistances penetration: +21% lightning Changes damage: +19% lightning Massive two-handed battleaxes. |
![]() Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Damage (Ranged): +9 fire When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Str Changes damage: +14% fire Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +14 cold When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 39% * 20% chance to gain 10% of a turn (3/turn limit) Changes damage: +3% nature Sharp, long, and deadly. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +10 fire When wielded/worn: Armour penetration: +7 Physical crit. chance: +8.0% Critical mult.: +16.00% Sharp, long, and deadly. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +11 lightning / +14 cold When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +5 Changes resistances penetration: +10% lightning / +6% cold / +8% all Movement speed: +33% Sharp, long, and deadly. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 light Damage against: +19% Undead When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +4 Con Changes resistances penetration: +10% physical Disarm immunity: +34% Sharp, long, and deadly. |
![]() Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+12 eff.) Maximum psi: +20.00 Mindpower: +14 (+7 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +12 fire When wielded/worn: Changes stats: +6 Cun Changes resistances: +21% mind / +9% cold Changes damage: +6% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Critical mult.: +21.00% Mental save: +8 (+4 eff.) Mana each turn: +0.12 Psi each turn: +1.30 Mana when firing critical spell: +2.00 Hate per kill: +5.00 Psi per kill: +5.00 Maximum psi: +33.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to inflict 51.94 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +12 fire When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun Changes resistances: +21% mind / +9% cold Changes damage: +6% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Critical mult.: +21.00% Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +16 (+8 eff.) Mana each turn: +0.12 Psi each turn: +1.30 Mana when firing critical spell: +2.00 Hate per kill: +5.00 Psi per kill: +5.00 Maximum psi: +33.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to inflict 51.94 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() orichalcum trident of paradox (54-86 power, 16 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +19 temporal When wielded/worn: Changes resistances: +20% temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() stralite waraxe of persecution (33-46 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage against: +11% Unnatural When wielded/worn: Changes stats: +5 Wil One-handed war axes. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +8 (+4 eff.) Physical save: +15 (+5 eff.) Life regen: +1.40 Healing mod.: +15% A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+6 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+6 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+5 eff.) Hate per kill: +5.00 Mindpower: +20 (+10 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +3 (+1 eff.) Defense: +3 (+2 eff.) Fatigue: -4% Changes stats: +3 Str / +5 Con Physical save: +5 (+2 eff.) Maximum life: +86.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+6 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+4 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+6 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+7 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Mana each turn: +0.17 Maximum mana: +76.00 Spellpower: +25 (+8 eff.) Spell crit. chance: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Changes stats: +4 Dex Changes resistances: +16% lightning / +7% temporal / +8% cold / +7% fire / +7% acid Changes damage: +15% mind / +3% cold A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +12 (+4 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 12 cold Changes stats: +5 Str Changes resistances: +8% cold Changes damage: +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 6 lightning Changes resistances: +7% lightning Changes damage: +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 12 darkness Changes stats: +3 Dex Changes resistances: +12% darkness Changes damage: +4% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Wil / +5 Mag Changes resistances: +17% mind / +6% temporal Changes damage: +8% blight / +9% arcane / +3% darkness Mental save: +15 (+7 eff.) Confusion immunity: +23% Maximum vim: +25.00 Spell crit. chance: +3% Healing mod.: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 11% and all saves by 18, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Wil Changes resistances: +7% cold Allows you to breathe in: water Mental save: +7 (+3 eff.) Light radius: +1 A cap made of leather. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +3 Fatigue: +3% Changes stats: +10 Str / +5 Wil Changes resistances: +6% physical Physical save: +7 (+3 eff.) A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce all saves and defense by 14 Changes stats: +6 Cun / +5 Wil Changes resistances: +9% acid / +9% physical / +8% lightning / +29% fire / +9% mind / +15% cold Changes resistances penetration: +10% arcane Mental save: +16 (+8 eff.) A suit of armour made of mail. |
![]() cleansing voratun mail armour of clarity (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +12% Changes resistances: +12% blight / +15% nature / +7% mind Mental save: +17 (+8 eff.) A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+3 eff.) Fatigue: +6% Changes stats: +4 Str / +3 Con Physical save: +15 (+5 eff.) Maximum life: +75.00 A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +19 Defense: +4 (+2 eff.) Fatigue: +12% Changes resistances: +9% acid / +9% cold Allows you to breathe in: water A suit of armour made of mail. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +22 Defense: +34 (+13 eff.) Fatigue: +8% Changes stats: +9 Cun / +6 Dex Mental save: +17 (+8 eff.) A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+8 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+14 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
![]() Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+8 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +3.0% Capacity: 19 On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Travel speed: +100% Damage Shield penetration (this weapon only): +10% Damage (Ranged): +16 light / +30 cold When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.0 - 57.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 22 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 44.5 - 62.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +21.0% Capacity: 19 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 28.5 - 39.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 17 Damage (Ranged): +14 light Damage against: +12% Undead Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 54.5 - 76.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +23 Crit. chance: +7.5% Capacity: 23 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 67 physical damage Travel speed: +200% Damage (Ranged): +24 physical Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 47.0 - 65.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 23 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 67 physical damage Damage (Ranged): +14 nature / +26 physical Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.0 - 43.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 18 When this weapon hits: Curse of Impotence (20% chance level 3). On weapon hit: * 20% chance to knock the target back 3 spaces and deal 67 physical damage Damage (Ranged): +17 physical Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 40.5 - 56.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +12.5% Capacity: 21 On weapon hit: * Create an explosion dealing 87 acid damage (1/turn) On weapon crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 mind / +8 fire Damage (radius 1) on hit: +4 mind Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 20 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 163 physical damage Travel speed: +200% Damage (Ranged): +24 cold Damage (radius 2) on crit: +15 cold Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 23.80 cold damage and 29.18 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 134.51 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 134.51 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +5 Wil Changes resistances: +3% all Critical mult.: +13.00% Spell save: +9 (+3 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% blight / +3% all Spell save: +7 (+3 eff.) Life regen: +6.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 15 fire Changes resistances: +6% fire Mental save: +7 (+3 eff.) Light radius: +4 See stealth: +12 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() elemental pouch of voratun shots (19/19, 52-62 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 19 On weapon hit: * Create an explosion dealing 90 fire damage (1/turn) Shots are used with slings to pummel your foes to death. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() supercharged stralite torque of gale force [power 425] (19 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 552 physical damage Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Aleth the Higher Sun Paladin level 29
9th Dusk 123rd year of Ascendancy at 04:50 see stats
By Aleth the Higher Sun Paladin level 37
2nd Haze 123rd year of Ascendancy at 11:22 see stats
By Aleth the Higher Sun Paladin level 39
37th Haze 123rd year of Ascendancy at 23:42 see stats
By Aleth the Higher Sun Paladin level 15
32nd Dusk 122nd year of Ascendancy at 07:42 see stats
By Aleth the Higher Sun Paladin level 17
14th Haze 122nd year of Ascendancy at 12:43 see stats
By Aleth the Higher Sun Paladin level 32
36th Dusk 123rd year of Ascendancy at 18:57 see stats
By Aleth the Higher Sun Paladin level 31
25th Dusk 123rd year of Ascendancy at 04:34 see stats
By Aleth the Higher Sun Paladin level 20
13rd Pyre 123rd year of Ascendancy at 14:04 see stats
By Aleth the Higher Sun Paladin level 15
32nd Dusk 122nd year of Ascendancy at 10:40 see stats
By Aleth the Higher Sun Paladin level 20
60th Regrowth 123rd year of Ascendancy at 18:36 see stats
By Aleth the Higher Sun Paladin level 38
18th Haze 123rd year of Ascendancy at 10:56 see stats
By Aleth the Higher Sun Paladin level 27
8th Mirth 123rd year of Ascendancy at 15:26 see stats
By Aleth the Higher Sun Paladin level 25
68th Pyre 123rd year of Ascendancy at 19:13 see stats
By Aleth the Higher Sun Paladin level 41
38th Haze 123rd year of Ascendancy at 15:33 see stats
By Aleth the Higher Sun Paladin level 33
42nd Dusk 123rd year of Ascendancy at 02:27 see stats
By Aleth the Higher Sun Paladin level 10
18th Dusk 122nd year of Ascendancy at 20:55 see stats
By Aleth the Higher Sun Paladin level 20
36th Regrowth 123rd year of Ascendancy at 09:10 see stats
By Aleth the Higher Sun Paladin level 30
22nd Dusk 123rd year of Ascendancy at 11:59 see stats
By Aleth the Higher Sun Paladin level 40
38th Haze 123rd year of Ascendancy at 07:41 see stats
By Aleth the Higher Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 01:36 see stats
By Aleth the Higher Sun Paladin level 27
7th Mirth 123rd year of Ascendancy at 15:22 see stats
By Aleth the Higher Sun Paladin level 31
25th Dusk 123rd year of Ascendancy at 07:45 see stats
By Aleth the Higher Sun Paladin level 11
20th Dusk 122nd year of Ascendancy at 16:22 see stats
By Aleth the Higher Sun Paladin level 21
16th Pyre 123rd year of Ascendancy at 18:00 see stats
By Aleth the Higher Sun Paladin level 11
22nd Dusk 122nd year of Ascendancy at 06:50 see stats
By Aleth the Higher Sun Paladin level 20
16th Pyre 123rd year of Ascendancy at 05:32 see stats
By Aleth the Higher Sun Paladin level 30
24th Dusk 123rd year of Ascendancy at 18:42 see stats
By Aleth the Higher Sun Paladin level 19
2nd Allure 123rd year of Ascendancy at 01:21 see stats
By Aleth the Higher Sun Paladin level 28
3rd Summertide 123rd year of Ascendancy at 08:56 see stats
Log
Ran for 2 turns (stop reason: hostile spotted to the south (luminous horror)).
Luminous horror casts Firebeam.
Aleth casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Luminous horror hits Aleth for 11 fire damage.
Luminous horror casts Searing Light.
Luminous horror casts Searing Light.
Aleth uses Dig.
Digging starts...
Dug for 0 turns (stop reason: hostile spotted to the north (luminous horror)).
Aleth HEALS from light damage!
Luminous horror's light area effect hits Aleth for 21 light, 15 healing (21 total damage) [15 healing].
Luminous horror casts Firebeam.
Luminous horror hits Aleth for 11 fire damage.
Aleth HEALS from light damage!
Luminous horror's light area effect hits Aleth for 21 light, 15 healing (21 total damage) [15 healing].
Luminous horror casts Firebeam.
The protective shield of Aleth disappears.
Luminous horror hits Aleth for 11 fire damage.
Luminous horror casts Firebeam.
Aleth casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Luminous horror hits Aleth for 11 fire damage.