
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 19 / 91% |
Size | medium |
Lifes / Deaths | Killed by Cyribeth the thief at level 10 on the 6th Mirth 122nd year of Ascendancy at 08:13 / 124Killed by Cyribeth the thief at level 10 on the 6th Mirth 122nd year of Ascendancy at 10:12 Killed by storm drake hatchling at level 10 on the 6th Mirth 122nd year of Ascendancy at 15:05 Killed by Urkis, the High Tempest at level 15 on the 42nd Dusk 122nd year of Ascendancy at 06:16 Killed by snow giant boulder thrower at level 17 on the 54th Dusk 122nd year of Ascendancy at 04:31 Killed by Eloriwyn the snow giant chieftain at level 17 on the 54th Dusk 122nd year of Ascendancy at 09:16 Killed by Eloriwyn the snow giant chieftain at level 17 on the 54th Dusk 122nd year of Ascendancy at 11:33 Killed by snow giant thunderer at level 17 on the 54th Dusk 122nd year of Ascendancy at 14:42 Killed by Eloriwyn the snow giant chieftain at level 17 on the 54th Dusk 122nd year of Ascendancy at 17:40 Killed by Celia at level 19 on the 66th Dusk 122nd year of Ascendancy at 23:26 Killed by Celia at level 19 on the 67th Dusk 122nd year of Ascendancy at 01:49 Killed by Islata the runed bone giant at level 19 on the 67th Dusk 122nd year of Ascendancy at 03:31 Killed by Polenne the bone giant at level 19 on the 67th Dusk 122nd year of Ascendancy at 04:53 Killed by Celia at level 19 on the 67th Dusk 122nd year of Ascendancy at 06:12 Killed by Islata the runed bone giant at level 19 on the 67th Dusk 122nd year of Ascendancy at 08:52 Killed by Celia at level 19 on the 67th Dusk 122nd year of Ascendancy at 10:34 Killed by Celia at level 19 on the 67th Dusk 122nd year of Ascendancy at 11:46 Killed by Celia at level 19 on the 67th Dusk 122nd year of Ascendancy at 13:17 Killed by Poluribeth the elder vampire at level 19 on the 67th Dusk 122nd year of Ascendancy at 17:10 Killed by Celia at level 19 on the 67th Dusk 122nd year of Ascendancy at 19:20 Killed by Poluribeth the elder vampire at level 19 on the 67th Dusk 122nd year of Ascendancy at 20:58 Killed by Porolenor the bone giant at level 19 on the 67th Dusk 122nd year of Ascendancy at 22:38 Killed by Islata the runed bone giant at level 19 on the 67th Dusk 122nd year of Ascendancy at 23:45 Killed by Poluribeth the elder vampire at level 19 on the 68th Dusk 122nd year of Ascendancy at 10:12 Killed by Porolenor the bone giant at level 19 on the 68th Dusk 122nd year of Ascendancy at 12:46 Killed by Islata the runed bone giant at level 19 on the 68th Dusk 122nd year of Ascendancy at 14:28 Killed by Islata the runed bone giant at level 19 on the 68th Dusk 122nd year of Ascendancy at 15:59 Killed by Polulle the bone giant at level 19 on the 68th Dusk 122nd year of Ascendancy at 17:38 Killed by Poluribeth the elder vampire at level 19 on the 68th Dusk 122nd year of Ascendancy at 19:08 Killed by Salybrevena the eternal bone giant at level 19 on the 68th Dusk 122nd year of Ascendancy at 20:51 Killed by Porolenor the bone giant at level 19 on the 68th Dusk 122nd year of Ascendancy at 22:26 Killed by Islata the runed bone giant at level 19 on the 69th Dusk 122nd year of Ascendancy at 00:18 Killed by Poluribeth the elder vampire at level 19 on the 69th Dusk 122nd year of Ascendancy at 02:05 Killed by Salybrevena the eternal bone giant at level 19 on the 69th Dusk 122nd year of Ascendancy at 04:36 Killed by Islata the runed bone giant at level 19 on the 69th Dusk 122nd year of Ascendancy at 05:44 Killed by Islata the runed bone giant at level 19 on the 69th Dusk 122nd year of Ascendancy at 07:08 Killed by Porolenor the bone giant at level 19 on the 69th Dusk 122nd year of Ascendancy at 08:50 Killed by Celia at level 19 on the 69th Dusk 122nd year of Ascendancy at 10:02 Killed by Islata the runed bone giant at level 19 on the 69th Dusk 122nd year of Ascendancy at 11:38 Killed by Celia at level 19 on the 69th Dusk 122nd year of Ascendancy at 12:51 Killed by Porolenor the bone giant at level 19 on the 69th Dusk 122nd year of Ascendancy at 14:00 Killed by Celia at level 19 on the 69th Dusk 122nd year of Ascendancy at 15:50 Killed by Poluribeth the elder vampire at level 19 on the 69th Dusk 122nd year of Ascendancy at 17:43 Killed by Islata the runed bone giant at level 19 on the 69th Dusk 122nd year of Ascendancy at 19:26 Killed by Poluribeth the elder vampire at level 19 on the 69th Dusk 122nd year of Ascendancy at 21:04 Killed by Celia at level 19 on the 69th Dusk 122nd year of Ascendancy at 22:59 Killed by Islata the runed bone giant at level 19 on the 70th Dusk 122nd year of Ascendancy at 01:41 Killed by Celia at level 19 on the 70th Dusk 122nd year of Ascendancy at 04:16 Killed by Vorykira the master vampire at level 19 on the 70th Dusk 122nd year of Ascendancy at 05:16 Killed by Islata the runed bone giant at level 19 on the 70th Dusk 122nd year of Ascendancy at 06:42 Killed by ghoul at level 19 on the 70th Dusk 122nd year of Ascendancy at 08:11 Killed by Celia at level 19 on the 70th Dusk 122nd year of Ascendancy at 09:22 Killed by Celia at level 19 on the 70th Dusk 122nd year of Ascendancy at 10:43 Killed by Islata the runed bone giant at level 19 on the 70th Dusk 122nd year of Ascendancy at 12:18 Killed by Salybrevena the eternal bone giant at level 19 on the 70th Dusk 122nd year of Ascendancy at 13:48 Killed by Islata the runed bone giant at level 19 on the 70th Dusk 122nd year of Ascendancy at 15:46 Killed by Islata the runed bone giant at level 19 on the 70th Dusk 122nd year of Ascendancy at 17:12 Killed by Voramina the skeleton warrior at level 19 on the 70th Dusk 122nd year of Ascendancy at 18:22 Killed by Celia at level 19 on the 70th Dusk 122nd year of Ascendancy at 19:21 Killed by Celia at level 19 on the 70th Dusk 122nd year of Ascendancy at 20:23 Killed by Salybrevena the eternal bone giant at level 19 on the 70th Dusk 122nd year of Ascendancy at 22:34 Killed by Salybrevena the eternal bone giant at level 19 on the 71st Dusk 122nd year of Ascendancy at 00:00 Killed by Celia at level 19 on the 71st Dusk 122nd year of Ascendancy at 01:56 Killed by Celia at level 19 on the 71st Dusk 122nd year of Ascendancy at 03:07 Killed by Poluribeth the elder vampire at level 19 on the 71st Dusk 122nd year of Ascendancy at 04:38 Killed by Salybrevena the eternal bone giant at level 19 on the 71st Dusk 122nd year of Ascendancy at 06:47 Killed by Salybrevena the eternal bone giant at level 19 on the 71st Dusk 122nd year of Ascendancy at 08:09 Killed by Islata the runed bone giant at level 19 on the 71st Dusk 122nd year of Ascendancy at 10:07 Killed by Poluribeth the elder vampire at level 19 on the 71st Dusk 122nd year of Ascendancy at 11:44 Killed by Aeregamina the bone giant at level 19 on the 71st Dusk 122nd year of Ascendancy at 13:41 Killed by Islata the runed bone giant at level 19 on the 71st Dusk 122nd year of Ascendancy at 15:14 Killed by Salybrevena the eternal bone giant at level 19 on the 71st Dusk 122nd year of Ascendancy at 17:14 Killed by Islata the runed bone giant at level 19 on the 71st Dusk 122nd year of Ascendancy at 18:42 Killed by Islata the runed bone giant at level 19 on the 71st Dusk 122nd year of Ascendancy at 20:17 Killed by Salybrevena the eternal bone giant at level 19 on the 71st Dusk 122nd year of Ascendancy at 22:16 Killed by Salybrevena the eternal bone giant at level 19 on the 71st Dusk 122nd year of Ascendancy at 23:57 Killed by Islata the runed bone giant at level 19 on the 72nd Dusk 122nd year of Ascendancy at 02:17 Killed by Islata the runed bone giant at level 19 on the 72nd Dusk 122nd year of Ascendancy at 04:33 Killed by Celia at level 19 on the 72nd Dusk 122nd year of Ascendancy at 06:16 Killed by Celia at level 19 on the 72nd Dusk 122nd year of Ascendancy at 07:46 Killed by Islata the runed bone giant at level 19 on the 72nd Dusk 122nd year of Ascendancy at 09:30 Killed by Islata the runed bone giant at level 19 on the 72nd Dusk 122nd year of Ascendancy at 11:07 Killed by Islata the runed bone giant at level 19 on the 72nd Dusk 122nd year of Ascendancy at 13:32 Killed by skeleton mage at level 19 on the 72nd Dusk 122nd year of Ascendancy at 15:12 Killed by Islata the runed bone giant at level 19 on the 72nd Dusk 122nd year of Ascendancy at 19:18 Killed by Islata the runed bone giant at level 19 on the 72nd Dusk 122nd year of Ascendancy at 22:11 Killed by Islata the runed bone giant at level 19 on the 73rd Dusk 122nd year of Ascendancy at 03:15 Killed by Islata the runed bone giant at level 19 on the 73rd Dusk 122nd year of Ascendancy at 07:43 Killed by Salybrevena the eternal bone giant at level 19 on the 73rd Dusk 122nd year of Ascendancy at 09:54 Killed by Salybrevena the eternal bone giant at level 19 on the 73rd Dusk 122nd year of Ascendancy at 11:36 Killed by Salybrevena the eternal bone giant at level 19 on the 73rd Dusk 122nd year of Ascendancy at 13:28 Killed by Salybrevena the eternal bone giant at level 19 on the 73rd Dusk 122nd year of Ascendancy at 14:55 Killed by Celia at level 19 on the 73rd Dusk 122nd year of Ascendancy at 16:23 Killed by Celia at level 19 on the 73rd Dusk 122nd year of Ascendancy at 17:41 Killed by Celia at level 19 on the 73rd Dusk 122nd year of Ascendancy at 19:40 Killed by Bethoreth the skeleton master archer at level 19 on the 73rd Dusk 122nd year of Ascendancy at 21:10 Killed by Celia at level 19 on the 73rd Dusk 122nd year of Ascendancy at 22:20 Killed by Celia at level 19 on the 73rd Dusk 122nd year of Ascendancy at 23:55 Killed by Celia at level 19 on the 74th Dusk 122nd year of Ascendancy at 01:10 Killed by Salybrevena the eternal bone giant at level 19 on the 74th Dusk 122nd year of Ascendancy at 02:28 Killed by Celia at level 19 on the 74th Dusk 122nd year of Ascendancy at 04:07 Killed by armoured skeleton warrior at level 19 on the 74th Dusk 122nd year of Ascendancy at 05:09 Killed by Celia at level 19 on the 74th Dusk 122nd year of Ascendancy at 07:21 Killed by Salybrevena the eternal bone giant at level 19 on the 74th Dusk 122nd year of Ascendancy at 08:47 Killed by Salybrevena the eternal bone giant at level 19 on the 74th Dusk 122nd year of Ascendancy at 10:07 Killed by skeleton master archer at level 19 on the 74th Dusk 122nd year of Ascendancy at 11:57 Killed by Celia at level 19 on the 74th Dusk 122nd year of Ascendancy at 13:21 Killed by Celia at level 19 on the 74th Dusk 122nd year of Ascendancy at 15:27 Killed by Islata the runed bone giant at level 19 on the 74th Dusk 122nd year of Ascendancy at 17:03 Killed by Islata the runed bone giant at level 19 on the 74th Dusk 122nd year of Ascendancy at 19:00 Killed by Islata the runed bone giant at level 19 on the 74th Dusk 122nd year of Ascendancy at 20:29 Killed by Celia at level 19 on the 74th Dusk 122nd year of Ascendancy at 22:14 Killed by Celia at level 19 on the 74th Dusk 122nd year of Ascendancy at 23:46 Killed by Celia at level 19 on the 75th Dusk 122nd year of Ascendancy at 02:10 Killed by Islata the runed bone giant at level 19 on the 75th Dusk 122nd year of Ascendancy at 03:49 Killed by Celia at level 19 on the 75th Dusk 122nd year of Ascendancy at 05:47 Killed by Salybrevena the eternal bone giant at level 19 on the 75th Dusk 122nd year of Ascendancy at 07:40 Killed by armoured skeleton warrior at level 19 on the 75th Dusk 122nd year of Ascendancy at 08:54 Killed by Salybrevena the eternal bone giant at level 19 on the 75th Dusk 122nd year of Ascendancy at 10:40 Killed by luminous horror at level 19 on the 25th Haze 122nd year of Ascendancy at 13:00 Killed by luminous horror at level 19 on the 25th Haze 122nd year of Ascendancy at 14:31 Killed by worm that walks at level 19 on the 25th Haze 122nd year of Ascendancy at 15:31 Killed by luminous horror at level 19 on the 25th Haze 122nd year of Ascendancy at 17:02 Killed by worm that walks at level 19 on the 25th Haze 122nd year of Ascendancy at 18:13 |
Primary Stats
Strength | 60 (base 41) |
Dexterity | 21 (base 16) |
Constitution | 48 (base 34) |
Magic | 25 (base 11) |
Willpower | 20 (base 11) |
Cunning | 20 (base 16) |
Resources
Life | 704/704 |
Stamina | 129/129 |
Healing Factor | 1.2678383355187 |
Regeneration | 15.140086582992 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 21.388114253578 |
See Invisible | 33.388114253578 |
Offense: Mainhand
Damage | 86 |
Accuracy | 45 |
Crit Chance | 13% |
APR | 8 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
Nature | +12% |
Mind | +9% |
Arcane | +6% |
Cold | +12% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 76.553192168339 (100%) |
Defense | 33 |
Ranged Defense | 38 |
Fatigue | 55 |
Physical Save | 40 |
Spell Save | 37 |
Mental Save | 28 |
Defense: Resistances
Acid | + 16%( 70%) |
Light | + 19%( 70%) |
Nature | + 15%( 70%) |
Cold | + 21%( 70%) |
Lightning | + 15%( 70%) |
Fire | + 24%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 72% |
Instadeath Resistance | 100% |
Knockback Resistance | 52% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -418 life. The duration and life will increase by 1% for every 1% life you have lost (currently 418 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 291 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield defense | 1.44 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
talent | Shield Wall |
talent | Precise Strikes |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by cold drake. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed sandworm tooth. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of elder vampire blood. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Changes stats: +2 Str / +4 Mag Changes damage: +6% arcane Light radius: +2 Infravision radius: +2 See invisible: +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Disease immunity: +20% Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | ![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +1 Str / +2 Dex / +1 Con Changes resistances: +6% nature Reduces incoming crit damage: 15.00% Life regen: +2.00 Stamina each turn: +0.60 Maximum stamina: +10.00 Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +1 Dex / +5 Mag / +5 Wil / +2 Cun / +3 Con Changes damage: +12% nature Maximum vim: +10.00 Spellpower: +12 (+6 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +6 Str Changes resistances: +6% fire Changes resistances penetration: +10% mind Changes damage: +9% mind Talent mastery: +0.14 Technique / Shield defense Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 47 damage Sharp, long, and deadly. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 cold Changes resistances: +6% lightning / +6% cold Changes resistances penetration: +5% lightning Changes damage: +12% cold Physical save: +5 (+2 eff.) Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+9 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +4 Defense: +5 (+2 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +10% light / +10% fire Stealth bonus: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +7% acid / +6% cold Allows you to breathe in: water A suit of armour made of mail. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 626% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion (res 16%; magical; dur 3; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 15 Changes stats: +4 Dex / +1 Wil / +5 Con Reduces incoming crit damage: 5.00% Infravision radius: +2 See invisible: +3 Amulets make your neck look great! |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 6 light / 8 darkness Effects when hit in melee: * 8% chance to reduce damage dealt by 13% * 8% chance to blind Changes resistances: +13% temporal Changes damage: +8% light / +7% darkness Pinning immunity: +28% Knockback immunity: +26% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +24% acid Changes damage: +12% acid Maximum encumbrance: +20 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Changes resistances: +11% temporal Changes damage: +11% temporal Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Physical save: +6 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +6 (+3 eff.) Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings make your fingers look great! |
![]() shimmering ash vilestaff of might (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum mana: +30.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Dex Changes resistances: +5% arcane Critical mult.: +5.00% Mental save: +9 (+4 eff.) Cut immunity: +10% Only die when reaching: -80.00 life One-handed war axes. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() eldritch linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Mana each turn: +0.80 Mana when hit: +0.80 Maximum mana: +40.00 Spellpower: +6 (+3 eff.) It can be used to activate talent Manaflow, placing all other charms into a 34 cooldown : Effective talent level: 2.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +13 Defense: +30 (+12 eff.) Fatigue: +5% Changes stats: +2 Str Changes damage: +9% darkness Physical save: +24 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +17% cold A suit of armour made of mail. |
![]() Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +8 Physical crit. chance: +5.0% Armour: +4 Defense: +14 (+7 eff.) Fatigue: +7% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +2% physical / +12% temporal Changes resistances penetration: +15% arcane Changes damage: +3% physical Stamina each turn: +2.80 Only die when reaching: -20.00 life Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 94 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. This item has been sent to the Item's Vault. |
![]() prismatic cured leather armour of cold resistance (6 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +17% cold / +13% light / +10% darkness A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 28 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +8 (+4 eff.) Fatigue: +22% Changes stats: +2 Cun / +1 Wil Changes resistances: +10% blight / +14% darkness Mental save: +11 (+5 eff.) Light radius: +1 A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +1 Wil Changes resistances: +11% blight / +10% darkness / +17% lightning Light radius: +1 A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 26.0 - 36.4 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() Requires: - Shield usage training - Strength 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 12.5 - 15.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 Damage (Melee): +11 fire / +13 light / +12 darkness When wielded/worn: Armour: +4 Fatigue: +8% Damage when hit (Melee): 11 fire Changes stats: +2 Str / +2 Mag / +2 Cun Changes resistances: +12% fire / +11% light / +10% darkness Changes damage: +12% light / +11% darkness Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects Activation costs 34 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 220 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Gain a 16% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 254 Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ioreth the Cornac Bulwark level 11
4th Dusk 122nd year of Ascendancy at 08:54 see stats
By Ioreth the Cornac Bulwark level 19
74th Dusk 122nd year of Ascendancy at 13:00 see stats
By Ioreth the Cornac Bulwark level 16
43rd Dusk 122nd year of Ascendancy at 09:13 see stats
By Ioreth the Cornac Bulwark level 19
26th Haze 122nd year of Ascendancy at 16:58 see stats
By Ioreth the Cornac Bulwark level 10
6th Mirth 122nd year of Ascendancy at 05:23 see stats
By Ioreth the Cornac Bulwark level 19
69th Dusk 122nd year of Ascendancy at 21:02 see stats
By Ioreth the Cornac Bulwark level 12
23rd Dusk 122nd year of Ascendancy at 10:33 see stats
By Ioreth the Cornac Bulwark level 11
4th Dusk 122nd year of Ascendancy at 19:27 see stats
By Ioreth the Cornac Bulwark level 11
7th Mirth 122nd year of Ascendancy at 12:32 see stats
By Ioreth the Cornac Bulwark level 11
3rd Dusk 122nd year of Ascendancy at 21:00 see stats
By Ioreth the Cornac Bulwark level 19
57th Dusk 122nd year of Ascendancy at 06:14 see stats
Log
Today is the 26th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 19:45.
You don't see how to get there...
Saving game...
You transfer cured leather armour 'Leledas' (14 def, 4 armour) from the online item's vault.
Saving done.