











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Female | 
| Race | Shalore | 
| Class | Temporal Warden | 
| Level / Exp | 27 / 92% | 
| Size | medium | 
| Lifes / Deaths | Killed by Emuleth the master vampire at level 27 on the 23rd Pyre 123rd year of Ascendancy at 04:16/ 2 Killed by Eilinetha the lesser vampire at level 27 on the 23rd Pyre 123rd year of Ascendancy at 04:21 | 
Primary Stats
| Strength | 30 (base 12) | 
| Dexterity | 63 (base 48) | 
| Constitution | 38 (base 31) | 
| Magic | 51 (base 40) | 
| Willpower | 34 (base 12) | 
| Cunning | 22 (base 10) | 
Resources
| Life | -14/859 | 
| Mana | 376/376 | 
| Paradox | 345 | 
| Positive | 127/128 | 
| Healing Factor | 1.4619230769231 | 
| Regeneration | 5.189826923077 | 
Speed
| Mental | +18.402129032963% | 
| Attack | +18.402129032963% | 
| Movement | -2.2204460492503E-14% | 
| Spell | +18.402129032963% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| See Stealth | 15.969220067158 | 
| See Invisible | 15.969220067158 | 
Offense: Mainhand
| Damage | 87 | 
| Accuracy | 60 | 
| Crit Chance | 20% | 
| APR | 11 | 
| Speed | 0.59 | 
Offense: Spell
| Spellpower | 37 | 
| Crit Chance | 8% | 
| Speed | 0.84457940762332 | 
Offense: Mind
| Mindpower | 28 | 
| Crit Chance | 20% | 
| Speed | 0.84457940762332 | 
Offense: Damage Bonus
| Temporal | +17% | 
| Mind | +5% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +10% | 
Defense: Base
| Armour (hardiness) | 30 (70.376569037657%) | 
| Defense | 60 | 
| Ranged Defense | 60 | 
| Fatigue | 0 | 
| Physical Save | 26 | 
| Spell Save | 32 | 
| Mental Save | 33 | 
Defense: Resistances
| Nature | + 29%( 70%) | 
| Acid | + 33%( 70%) | 
| Light | + 33%( 70%) | 
| Lightning | + 32%( 70%) | 
| Darkness | + 33%( 70%) | 
| Arcane | + 28%( 70%) | 
| Cold | + 36%( 70%) | 
| All | + 24%( 70%) | 
Defense: Immunities
| Confusion Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 50% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Primal Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 4 turns. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 436 life over 5 turns. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. | 
Class Talents
| Chronomancy / Bow Threading | 1.40 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Chronomancy / Speed Control | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Threaded Combat | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Chronomancy / Spacetime Folding | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Chronomancy / Blade Threading | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| beneficial effect | The target is out of phase with reality, increasing defense by 32, resist all by 17%, and reducing the duration of detrimental timed effects by 30%.Out of Phase | 
| detrimental effect | Badly off balance. Global damage is reduced by 15%.Off-balance | 
| beneficial effect | Increases attack, spell, and mind speed by 18%.3 Time Dilation | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the injured seer to the recall portal on level 2 of Daikara.Escort: injured seer (level 2 of Daikara) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell.Escort: injured seer (level 2 of Dreadfell) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You failed to protect the lone alchemist from death by greater shivgoroth.Escort: lone alchemist (level 3 of Norgos Lair) | failed | 
| You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell.Escort: lost anorithil (level 5 of Dreadfell) As a reward you improved talent Bathe in Light (+1 level(s)). | done | 
| You failed to protect the lost anorithil from death by skeleton warrior.Escort: lost anorithil (level 6 of Dreadfell) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell.Escort: lost sun paladin (level 8 of Dreadfell) As a reward you improved talent Chant of Fortitude (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Daikara.Escort: lost warrior (level 1 of Daikara) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair.Escort: temporal explorer (level 2 of Norgos Lair) As a reward you improved talent Precognition (+1 level(s)). | done | 
| The unhallowed morass is the name of the 'zone' surrounding Point Zero.Future Echoes The temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed length of troll intestine. * You've found the needed vampire lord fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done | 
| You have met what seems to be a future version of yourself.The Way We Weren't You were killed by your future self, and thus this event never occured. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear | active | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | failed | 
Equipment
| On feet |  pair of hardened leather boots 'Wretchnigh' (0 def, 3 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% * 10% chance to disease Changes stats: +2 Str / +3 Con Changes resistances: +6% nature Physical save: +10 (+5 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Spellpower: +4 (+2 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. | 
| Quiver |  quiver of ash arrows 'Porota' (0/17, 129% power, 8 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Power: 129% Range: 1.4x Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +1.5% Capacity: 17 Turns elapse between self-loadings: 6 On weapon hit: * 23% chance to cause random gloom Travel speed: +100% Damage (Ranged): +8 temporal / +14 darkness / +16 physical / +11 nature / +12 mind Damage against: +14% Living Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. | 
| Light source |  bright brass lantern of focus Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Elenodukan (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 15% Changes resistances: +12% light / +12% darkness Changes resistances penetration: +10% physical Critical mult.: +3.00% Spell save: +9 (+5 eff.) Life regen: +0.80 A cap made of leather. | 
| Tool |  Shard of Crystalized Time Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. | 
| On fingers |  warrior's stralite ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +16 Changes stats: +8 Str Life regen: +0.50 Maximum life: +40.00 Healing mod.: +21% Rings can have magical properties. | 
| On fingers |  steel ring 'Oleresin' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Fatigue: -6% Changes stats: +2 Wil Maximum encumbrance: +24 Maximum life: +50.00 Healing mod.: +5% Rings can have magical properties. | 
| Around waist |  balancing rough leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +4 Dex / +3 Cun / +2 Con Mental save: +6 (+3 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +7% A belt that goes around your waist. | 
| In main hand |  Epoch's Curve Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +9 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag Changes damage: +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. | 
| On hands |  Snow Giant Wraps (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 83.81 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. | 
| Main armor |  hardened leather armour of the hero  (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun Maximum life: +38.00 A suit of armour made of leather. | 
| Cloak |  resilient cashmere cloak of mindcraft (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun / +3 Wil Maximum life: +41.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Anohell the copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Wil Changes resistances: +12% acid / +6% cold / +5% arcane Amulets can have magical properties. | 
Inventory
|  This item will automatically be transmogrified when you leave the level. chilling iron greatsword of vileness (115% power, 1 apr) Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 115% Range: 1.6x Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to disease Damage (Melee): +9 blight / +12 cold Massive two-handed swords. | 
|  This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword 'Silera' (148% power, 2 apr) Requires: - Magic 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 148% Range: 1.6x Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 21% chance to cause random gloom Damage (Melee): +7 mind When wielded/worn: Physical power: +10 (+4 eff.) Changes stats: +5 Mag / +8 Wil / +5 Cun / +5 Con Changes resistances: +6% light Changes resistances penetration: +10% physical Changes damage: +9% blight / +3% arcane Blindness immunity: +10% Disarm immunity: +18% Spellpower: +12 (+5 eff.) Spell crit. chance: +3% Massive two-handed swords. | 
|  This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of massacre (161% power, 2 apr) Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. | 
|  This item will automatically be transmogrified when you leave the level. chilling dwarven-steel longsword of massacre (130% power, 4 apr) Requires: - Magic 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 131% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +11 cold Sharp, long, and deadly. | 
|  This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe of power (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes damage: +7% all Spell save: +15 (+8 eff.) Spellpower: +12 (+5 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +4 Cun / +5 Wil Mental save: +12 (+6 eff.) A suit of armour made of mail. | 
|  This item will automatically be transmogrified when you leave the level. marauder's drakeskin leather armour of temporal resistance (7 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +7 (+2 eff.) Fatigue: +8% Changes stats: +3 Str / +6 Dex Changes resistances: +21% temporal Physical save: +9 (+5 eff.) A suit of armour made of leather. | 
|  This item will automatically be transmogrified when you leave the level. dwarven-steel shield of acid resistance (+19%) (8 def, 2 armour, 76.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +19% acid Talent granted: +3 Block Handheld deflection devices. | 
|  Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
 A dangerous secret (Roguelike)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Roguelike)
			Found the mysterious staff and told Last Hope about it.By Aelin the Shalore Temporal Warden level 26
3rd Pyre 123rd year of Ascendancy at 21:52 see stats
 Against all odds (Roguelike)
			Killed Ukruk in the ambush.
			Against all odds (Roguelike)
			Killed Ukruk in the ambush.By Aelin the Shalore Temporal Warden level 26
1st Pyre 123rd year of Ascendancy at 15:49 see stats
 Bringer of Doom (Roguelike)
			Killed a Bringer of Doom.
			Bringer of Doom (Roguelike)
			Killed a Bringer of Doom.By Aelin the Shalore Temporal Warden level 14
1st Haze 122nd year of Ascendancy at 22:10 see stats
 Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.By Aelin the Shalore Temporal Warden level 9
1st Flare 122nd year of Ascendancy at 07:54 see stats
 Exterminator (Roguelike)
			Killed 1000 creatures.
			Exterminator (Roguelike)
			Killed 1000 creatures.By Aelin the Shalore Temporal Warden level 15
7th Haze 122nd year of Ascendancy at 17:16 see stats
 Home sweet home (Roguelike)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Roguelike)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aelin the Shalore Temporal Warden level 17
11st Haze 122nd year of Ascendancy at 15:55 see stats
 Impossible Death (Roguelike)
			Got killed by your future self.
			Impossible Death (Roguelike)
			Got killed by your future self.By Aelin the Shalore Temporal Warden level 18
28th Haze 122nd year of Ascendancy at 21:54 see stats
 Level 10 (Roguelike)
			Got a character to level 10.
			Level 10 (Roguelike)
			Got a character to level 10.By Aelin the Shalore Temporal Warden level 10
9th Dusk 122nd year of Ascendancy at 15:56 see stats
 Level 20 (Roguelike)
			Got a character to level 20.
			Level 20 (Roguelike)
			Got a character to level 20.By Aelin the Shalore Temporal Warden level 20
10th Regrowth 123rd year of Ascendancy at 12:27 see stats
 Savior of the damsels in distress (Roguelike)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
			Savior of the damsels in distress (Roguelike)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Aelin the Shalore Temporal Warden level 27
12nd Pyre 123rd year of Ascendancy at 01:15 see stats
 The Arena (Roguelike)
			Unlocked Arena mode.
			The Arena (Roguelike)
			Unlocked Arena mode.By Aelin the Shalore Temporal Warden level 12
39th Dusk 122nd year of Ascendancy at 14:44 see stats
 The Restless Dead (Roguelike)
			Disturbed an old battlefield and survived the consequences.
			The Restless Dead (Roguelike)
			Disturbed an old battlefield and survived the consequences.By Aelin the Shalore Temporal Warden level 18
28th Haze 122nd year of Ascendancy at 00:14 see stats
 The secret city (Roguelike)
			Discovered the truth about mages.
			The secret city (Roguelike)
			Discovered the truth about mages.By Aelin the Shalore Temporal Warden level 19
10th Allure 123rd year of Ascendancy at 12:05 see stats
 Treasure Hoarder (Roguelike)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Roguelike)
			Amassed 3000 gold pieces.By Aelin the Shalore Temporal Warden level 26
5th Pyre 123rd year of Ascendancy at 03:24 see stats
 Treasure Hunter (Roguelike)
			Amassed 1000 gold pieces.
			Treasure Hunter (Roguelike)
			Amassed 1000 gold pieces.By Aelin the Shalore Temporal Warden level 17
11st Haze 122nd year of Ascendancy at 16:43 see stats
 Unstoppable (Roguelike)
			Returned from the dead.
			Unstoppable (Roguelike)
			Returned from the dead.By Aelin the Shalore Temporal Warden level 27
23rd Pyre 123rd year of Ascendancy at 04:16 see stats
 Vampire crusher (Roguelike)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Roguelike)
			Destroyed the Master in its lair of the Dreadfell.By Aelin the Shalore Temporal Warden level 25
1st Pyre 123rd year of Ascendancy at 08:35 see stats
 Wibbly Wobbly Timey Wimey Stuff (Roguelike)
			Killed the weaver queen and the temporal defiler.
			Wibbly Wobbly Timey Wimey Stuff (Roguelike)
			Killed the weaver queen and the temporal defiler.By Aelin the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 04:00 see stats
Log
Yvulaith the ghoul hits Aelin for 128 physical damage.
Aelin casts Arrow Stitching.
Time seems less perfect in your eyes as the blades are separated.
Aelin warps space-time to equip: Epoch's Curve
quiver of ash arrows 'Porota'.
Glorariavena the skeleton magus hits Aelin for 4 physical damage.
Yvulaith the ghoul resists the mind attack!
Aelin's temporal clone's Arrow Stitching hits Yvulaith the ghoul for 108 physical, 27 temporal, 12 darkness, 16 physical, 6 mind, 11 nature (180 total damage).
Yvulaith the ghoul resists the mind attack!
Aelin's temporal clone's Arrow Stitching hits Yvulaith the ghoul for 117 physical, 27 temporal, 12 darkness, 16 physical, 6 mind, 11 nature (189 total damage).
Aelin's Arrow Stitching hits Yvulaith the ghoul for 120 physical, 27 temporal, 12 darkness, 13 mind, 11 nature, 16 physical (199 total damage).
Yvulaith the ghoul's purging blight area effect hits Aelin for 14 blight damage.
Yvulaith the ghoul receives 31 healing from Yvulaith the ghoul's purging blight area effect.
Yvibeth the elder vampire uses Metalstar.
Aelin is dazed!
Glorariavena the skeleton magus is no longer flawed.
Aelin is not dazed anymore.
Talent Dimensional Step is ready to use.
Talent Fold Gravity is ready to use.
Burning from Yvulaith the ghoul hits Aelin for 24 fire damage.
Aelin casts Dimensional Step.
Aelin stops burning.
Aelin emerges from a space-time rift!
Aelin shoots!
Eilinetha the lesser vampire casts Arrow Stitching.
Aelin's Shoot performs a ranged critical strike against Eilinetha the lesser vampire!
Eilinetha the lesser vampire resists the mind attack!
Aelin's Shoot hits Eilinetha the lesser vampire for 160 physical, 23 temporal, 12 darkness, 5 mind, 2 nature, 14 physical (215 total damage).
Eilinetha the lesser vampire's temporal clone's Arrow Stitching hits Aelin for 33 physical, 6 blight, 5 darkness (43 total damage).
Saving game...














































