Korurim the level 8 Yeek Summoner by Drakzis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp8 / 67%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity14 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower35 (base 29)
Cunning30 (base 20)

Resources

Life172/172
Equilibrium0
Healing Factor1.0457126824916
Regeneration0.99342704836698

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision7
See Stealth43.03326605996
See Invisible43.03326605996

Offense: Mainhand

Damage9
Accuracy30
Crit Chance10%
APR12
Speed1.00

Offense: Offhand

Damage11
Accuracy30
Crit Chance10%
APR18
Speed1.00

Offense: Spell

Spellpower12
Crit Chance7%
Speed1

Offense: Mind

Mindpower31
Crit Chance10%
Speed1

Offense: Damage Bonus

Nature+3%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save7
Spell Save18
Mental Save27

Defense: Resistances

Blight+ 3%( 70%)
Lightning+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Confusion Resistance55%
Instadeath Resistance100%
Poison Resistance50%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
4/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
3/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active
active

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around waist
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 0.50 gold from the transmogrification of steel dagger (12-16 power, 6 apr).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Blood Master activates
Beyond the Flesh.
Ran for 2 turns (stop reason: interesting character).


Your summoned rimebark disappears.
Your summoned rimebark disappears.
Blood Master activates
Augmentation.
Blood Master activates
Kinetic Shield.
Blood Master activates
Charged Aura.
Blood Master activates
Kinetic Aura.

Talent Attune Mindstar is ready to use.

Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Space around you starts to dissolve...


Ran for 10 turns (stop reason: didn't move).


You are yanked out of this place!

Ran for 6 turns (stop reason: saving).

There is a Hidden compound here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.