






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 34 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 40 (base 40) |
| Dexterity | 20 (base 17) |
| Constitution | 24 (base 17) |
| Magic | 42 (base 42) |
| Willpower | 12 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 752/820 |
| Mana | 212/212 |
| Stamina | 204/204 |
| Healing Factor | 1.5443999931614 |
| Regeneration | 1.9304999914518 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 43 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
Defense: Base
| Armour (hardiness) | 51.90934837382 (100%) |
| Defense | 28 |
| Ranged Defense | 33 |
| Fatigue | 58 |
| Physical Save | 35 |
| Spell Save | 27 |
| Mental Save | 20 |
Defense: Resistances
| Darkness | + 21%(100%) |
| Light | + 2%(100%) |
| Blight | + 23%(100%) |
| Fire | + 55%(100%) |
| All | + 16%(100%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 5 turns. |
Class Talents
| Golem / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Socketed Gems | emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
| In off hand | Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Main armor | fearforged dwarven-steel plate armour of implacability (5 def, 15 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +5 (+2 eff.) Fatigue: +28% Changes stats: +7 Con Changes resistances: +8% fire / -16% light / +7% darkness Physical save: +17 (+7 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+3 eff.) A suit of armour made of metal plates. |
| In main hand | This item will automatically be transmogrified when you leave the level.Cureripper the dwarven-steel mace (29.5-41.3 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 111% On weapon hit: * 10% chance to cause random gloom Damage (Melee): +7 mind When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +8 (+4 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 blight Changes stats: +3 Dex / +2 Wil / +3 Cun Changes resistances: +9% blight Changes resistances penetration: +10% blight Disarm immunity: +25% Blunt and deadly. |
Inventory
heroism infusion of the warrior (+9 for 8 turns, die at -483)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 8 turns. While Heroism is active, you will only die when reaching -483 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 16%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Achievements
Log
There is an item here: Zobers the dwarven-steel helm (9 def, 18 armour)
There is an item here: hardened leather cap 'Manodulin' (0 def, 9 armour)
There is an item here: Aletta's Diadem (0 def, 0 armour)
There is an item here: Crown of Burning Pain (11 def, 0 armour)
There is an item here: yew totem of cure ailments 'Demonobsidian' [power 3] (10 cooldown)
There is an item here: Spelldrinker (27-35.1 power, 8 apr)
There is an item here: Spellblaze Shard (20-26 power, 10 apr)
There is an item here: enlightening steel plate armour of the deep (4 def, 11 armour)
There is an item here: Spelldrinker (27-35.1 power, 8 apr)
There is an item here: Spellblaze Shard (20-26 power, 10 apr)
There is an item here: Spelldrinker (27-35.1 power, 8 apr)
There is an item here: Spellblaze Shard (20-26 power, 10 apr)
There is an item here: Girdle of the Calm Waters
There is an item here: Hare-Skin Sling
There is an item here: rogue's stralite ring of pilfering
There is an item here: Elemental Fury
Character control switched to Aetherus (servant of Euphorics).
Aetherus (servant of Euphorics) deactivates Reflective Skin.
Euphorics deactivates Ice Core.
Euphorics deactivates Chant of Fortitude.
Euphorics deactivates Frost Infusion.













