Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Items Vault 1.2.0Donators/Buyers bonus! Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 22 / 72% |
Size | medium |
Lifes / Deaths | Killed by orc soldier at level 1 on the 16th Voratun 122nd year of Ascendancy at 11:59 / 58Killed by brecklorn at level 5 on the 26th Voratun 122nd year of Ascendancy at 07:08 Killed by The Mouth at level 6 on the 27th Voratun 122nd year of Ascendancy at 05:25 Killed by slimy crawler at level 6 on the 27th Voratun 122nd year of Ascendancy at 09:24 Killed by Wrathroot at level 8 on the 22nd Profit 122nd year of Ascendancy at 22:31 Killed by Wrathroot at level 8 on the 23rd Profit 122nd year of Ascendancy at 02:22 Killed by Wolfoon at level 9 on the 25th Profit 122nd year of Ascendancy at 23:30 Killed by Wolfoon at level 9 on the 26th Profit 122nd year of Ascendancy at 10:13 Killed by shadowblade at level 9 on the 3rd Wealth 122nd year of Ascendancy at 16:52 Killed by Yvutta the bandit at level 9 on the 3rd Wealth 122nd year of Ascendancy at 20:28 Killed by Yvutta the bandit at level 9 on the 4th Wealth 122nd year of Ascendancy at 00:58 Killed by Glovena the rogue at level 10 on the 22nd Wealth 122nd year of Ascendancy at 22:50 Killed by rogue at level 10 on the 23rd Wealth 122nd year of Ascendancy at 03:50 Killed by Isethra the rogue at level 10 on the 23rd Wealth 122nd year of Ascendancy at 05:35 Killed by Glovena the rogue at level 10 on the 23rd Wealth 122nd year of Ascendancy at 08:18 Killed by Vorakira the Guardian at level 11 on the 26th Wealth 122nd year of Ascendancy at 16:38 Killed by Risero the halfling at level 11 on the 4th Dearth 122nd year of Ascendancy at 02:27 Killed by Risero the halfling at level 11 on the 4th Dearth 122nd year of Ascendancy at 04:58 Killed by elven blood mage at level 11 on the 7th Dearth 122nd year of Ascendancy at 08:20 Killed by Gartalyn the human at level 11 on the 11st Dearth 122nd year of Ascendancy at 05:01 Killed by Gartalyn the human at level 11 on the 11st Dearth 122nd year of Ascendancy at 15:32 Killed by Nerobeth the skeleton mage at level 15 on the 1st Gold 123rd year of Ascendancy at 08:47 Killed by Harkor'Zun at level 15 on the 5th Gold 123rd year of Ascendancy at 20:32 Killed by Harkor'Zun at level 15 on the 6th Gold 123rd year of Ascendancy at 00:50 Killed by Harkor'Zun at level 15 on the 6th Gold 123rd year of Ascendancy at 04:01 Killed by Harkor'Zun at level 15 on the 6th Gold 123rd year of Ascendancy at 07:36 Killed by Harkor'Zun at level 15 on the 6th Gold 123rd year of Ascendancy at 12:01 Killed by Harkor'Zun at level 15 on the 6th Gold 123rd year of Ascendancy at 12:23 Killed by Isymira the multi-hued drake hatchling at level 16 on the 10th Gold 123rd year of Ascendancy at 20:23 Killed by ultimate telugoroth at level 16 on the 12nd Gold 123rd year of Ascendancy at 09:36 Killed by Chronolith Twin at level 17 on the 16th Gold 123rd year of Ascendancy at 17:54 Killed by Chronolith Twin at level 17 on the 16th Gold 123rd year of Ascendancy at 21:40 Killed by Chronolith Twin at level 17 on the 17th Gold 123rd year of Ascendancy at 02:46 Killed by Chronolith Twin at level 17 on the 17th Gold 123rd year of Ascendancy at 05:52 Killed by Chronolith Twin at level 17 on the 17th Gold 123rd year of Ascendancy at 07:49 Killed by Wolfoon at level 17 on the 18th Gold 123rd year of Ascendancy at 01:24 Killed by Araasp the shalore at level 18 on the 36th Stralite 123rd year of Ascendancy at 10:15 Killed by Kheian the shalore at level 18 on the 36th Stralite 123rd year of Ascendancy at 17:24 Killed by Islinn the lesser vampire at level 18 on the 44th Stralite 123rd year of Ascendancy at 02:00 Killed by Islinn the lesser vampire at level 18 on the 44th Stralite 123rd year of Ascendancy at 05:37 Killed by Blood Master at level 18 on the 12nd Voratun 123rd year of Ascendancy at 00:35 Killed by armoured skeleton warrior at level 19 on the 1st Profit 123rd year of Ascendancy at 09:45 Killed by Sidhahem the dolleg at level 19 on the 1st Profit 123rd year of Ascendancy at 22:38 Killed by Sidhahem the dolleg at level 19 on the 2nd Profit 123rd year of Ascendancy at 09:39 Killed by Sidhahem the dolleg at level 19 on the 2nd Profit 123rd year of Ascendancy at 14:21 Killed by Polykira the degenerated skeleton warrior at level 19 on the 3rd Profit 123rd year of Ascendancy at 05:50 Killed by Polykira the degenerated skeleton warrior at level 19 on the 3rd Profit 123rd year of Ascendancy at 13:16 Killed by Borfast the Broken at level 20 on the 12nd Profit 123rd year of Ascendancy at 12:01 Killed by Glorurewen the skeleton mage at level 20 on the 16th Profit 123rd year of Ascendancy at 10:28 Killed by The Master at level 21 on the 21st Profit 123rd year of Ascendancy at 17:53 Killed by skeleton warrior at level 21 on the 22nd Profit 123rd year of Ascendancy at 03:50 Killed by skeleton archer at level 21 on the 22nd Profit 123rd year of Ascendancy at 09:20 Killed by The Master at level 21 on the 23rd Profit 123rd year of Ascendancy at 09:50 Killed by Crystaline Half (Wolfoon) at level 21 on the 23rd Profit 123rd year of Ascendancy at 13:30 Killed by The Master at level 21 on the 23rd Profit 123rd year of Ascendancy at 19:05 Killed by Wolfoon at level 21 on the 41st Profit 123rd year of Ascendancy at 01:00 Killed by Wolfoon at level 22 on the 43rd Profit 123rd year of Ascendancy at 21:35 Killed by Wolfoon at level 22 on the 45th Profit 123rd year of Ascendancy at 02:15 |
Primary Stats
Strength | 45 (base 27) |
Dexterity | 14 (base 10) |
Constitution | 41 (base 29) |
Magic | 46 (base 37) |
Willpower | 41 (base 25) |
Cunning | 22 (base 10) |
Resources
Life | 802/802 |
Mana | 403/403 |
Equilibrium | 30 |
Positive | 0/113 |
Healing Factor | 1.4500000000001 |
Regeneration | 12.832500000001 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 11 |
See Invisible | 16 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 67 |
Accuracy | 18 |
Crit Chance | 8% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 30 |
Accuracy | 18 |
Crit Chance | 7% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36.5 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 33.75 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 28.607589252241 (30%) |
Defense | 23.2 |
Ranged Defense | 32.2 |
Fatigue | 32 |
Physical Save | 38.55 |
Spell Save | 38.225 |
Mental Save | 38.025 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 370.52 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 11 turns. While Heroism is active, you will only die when reaching -501 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Stone Vines |
talent | Shards |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by degenerated skeleton warrior. Escort: injured seer (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by The Fragmented Essence of Harkor'Zun. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by grave wight. Escort: repented thief (level 3 of Dreadfell) | failed |
You failed to protect the repented thief from death by hummerhorn. Escort: repented thief (level 3 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed vial of greater demon bile. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots of speed (0 def, 4 armour) pair of dwarven-steel boots of speed (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 245 alchemist agate 245 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | Singebraid SingebraidInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Mag Grants telepathy: Humanoid/Orc Mental save: +9 Light radius: +3 See stealth: +11 See invisible: +16 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | Velaremira (0 def, 2 armour) Velaremira (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 nature Changes stats: +6 Str / +6 Dex / +10 Cun / +1 Con Changes resistances: +7% nature Changes damage: +3% nature Talent cooldown: Double Strike (-2 turns) Physical save: +15 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | yew totem of thorny skin 'Arigas' [power 71] (30 cooldown) yew totem of thorny skin 'Arigas' [power 71] (30 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +1 Mag Spell save: +3 Mana each turn: +0.12 Vim when firing critical spell: +1.00 It can be used to harden the skin for 7 turns increasing armour by 71 and armour hardiness by 50%, placing all other charms into a 30 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to blind Effects on ranged hit: * 16% chance to blind Damage when hit (Melee): 12 darkness Changes stats: +2 Cun / +3 Mag Changes resistances: +3% darkness / +12% temporal Changes damage: +9% darkness / +12% temporal Spellpower: +7 Cannot be unequipped or rerolled until level 24. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 219 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
In main hand | Xyyamira the stralite shield (10 def, 2 armour, 45.5 dam, 137.5 block) Xyyamira the stralite shield (10 def, 2 armour, 45.5 dam, 137.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.5 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +138 Damage (Melee): +16 acid When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects when hit in melee: * 16% chance to corrode armor Changes stats: +3 Con Changes resistances: +14% acid / +5% physical / +6% light Talent granted: +4 Block Spell save: +3 Handheld deflection devices. |
Around waist | Lustrecrypt LustrecryptInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Changes resistances: +8% lightning / +8% temporal / +3% light Changes damage: +6% temporal Light radius: +1 A belt that goes around your waist. |
In off hand | coruscating dwarven-steel shield of patience (8 def, 2 armour, 32.5 dam, 81.5 block) coruscating dwarven-steel shield of patience (8 def, 2 armour, 32.5 dam, 81.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.5 - 39.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +82 Damage (Melee): +14 fire / +13 temporal When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when hit (Melee): 12 temporal / 16 fire Changes stats: +3 Str Changes resistances: +12% fire / +10% temporal Talent granted: +3 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (374) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Cloak | Gorebile (2 def, 5 armour) Gorebile (2 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 Effects on melee hit: * Slows global speed by 15% Changes stats: +5 Mag / +5 Wil Changes resistances: +13% cold Changes resistances penetration: +5% nature Changes damage: +9% nature Spell save: +8 Maximum mana: +52.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Thunderripper the elven-silk robe (5 def, 0 armour) Thunderripper the elven-silk robe (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when hit (Melee): 4 lightning / 4 blight Changes resistances: +20% blight / +9% lightning Changes resistances penetration: +5% blight Mental save: +20 Life regen: +8.40 Maximum life: +156.00 Mindpower: +5 Mental crit. chance: +3% Healing mod.: +45% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Arcblow (0 def, 3 armour) Arcblow (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to daze Changes resistances: +12% lightning Spellpower: +5 Light radius: +1 Infravision radius: +1 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Harozilador the stralite plate armour (7 def, 13 armour) Harozilador the stralite plate armour (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Armour: +13 Defense: +7 Fatigue: +26% Damage when hit (Melee): 4 arcane / 16 physical Changes resistances: +6% blight / +22% cold / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +2% all Maximum life: +40.00 Spell crit. chance: +1% Mental crit. chance: +1% A suit of armour made of metal plates. |
Dourpulverizer (19/19, 29.5-41.3 power, 10 apr) Dourpulverizer (19/19, 29.5-41.3 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 29.5 - 41.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 19 Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +12 darkness Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
60 alchemist agate 60 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By Wolfoon the Dwarf Stone Warden level 11
21st Dearth 122nd year of Ascendancy at 13:07 see stats
By Wolfoon the Dwarf Stone Warden level 15
42nd Steel 123rd year of Ascendancy at 02:53 see stats
By Wolfoon the Dwarf Stone Warden level 10
4th Wealth 122nd year of Ascendancy at 04:55 see stats
By Wolfoon the Dwarf Stone Warden level 20
10th Profit 123rd year of Ascendancy at 12:03 see stats
By Wolfoon the Dwarf Stone Warden level 10
4th Wealth 122nd year of Ascendancy at 09:34 see stats
By Wolfoon the Dwarf Stone Warden level 20
18th Profit 123rd year of Ascendancy at 12:46 see stats
By Wolfoon the Dwarf Stone Warden level 5
22nd Voratun 122nd year of Ascendancy at 11:49 see stats
By Wolfoon the Dwarf Stone Warden level 19
2nd Profit 123rd year of Ascendancy at 14:21 see stats
By Wolfoon the Dwarf Stone Warden level 13
1st Shortage 122nd year of Ascendancy at 00:39 see stats
Log
Today is the 15th Dearth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).