InsaneSling Jack the level 15 Dwarf Skirmisher by Blackray Jack

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDwarf
ClassSkirmisher
Level / Exp15 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 11)
Dexterity43 (base 41)
Constitution19 (base 10)
Magic8 (base 10)
Willpower17 (base 11)
Cunning44 (base 31)

Resources

Life460/460
Stamina144/144
Healing Factor1.2991723257555
Regeneration5.5214823844611

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+95.238095238095%

Vision

Sight10
Lite3
Infravision5
See Stealth35.634550475236
See Invisible35.634550475236

Offense: Mainhand

Damage69
Accuracy49
Crit Chance17%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance11%
Speed1

Offense: Mind

Mindpower26
Crit Chance20%
Speed1

Offense: Damage Bonus

Light+12%
Mind+9%
Nature+8%
Physical+12%
Cold+6%
All0%

Offense: Damage Penetration

Physical+10%

Defense: Base

Armour (hardiness)16 (48.594633868923%)
Defense53
Ranged Defense53
Fatigue8.9238052216851
Physical Save32
Spell Save20
Mental Save30

Defense: Resistances

Light+ 6%( 70%)
Nature+ 12%( 70%)
Arcane+ 5%( 70%)
Mind+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
5/5
1/5
1/5
Technique / Skirmisher - Slings1.30
5/5
1/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
1/5
1/5
Technique / Buckler Training1.30
1/5
1/5
1/5
1/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
1/5
1/5
0/5
Technique / Mobility1.30
2/5
1/5
1/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
1/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5
0/5

Effects

talent
talent

Quests

active
active
done
done
active
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By InsaneSling Jack the Dwarf Skirmisher level 10
2nd Wealth 122nd year of Ascendancy at 11:45
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By InsaneSling Jack the Dwarf Skirmisher level 10
18th Profit 122nd year of Ascendancy at 12:47
see stats
Squadmate (Insane (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By InsaneSling Jack the Dwarf Skirmisher level 6
19th Voratun 122nd year of Ascendancy at 08:55
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By InsaneSling Jack the Dwarf Skirmisher level 6
3rd Profit 122nd year of Ascendancy at 14:39
see stats

Log

You gain 1.62 gold from the transmogrification of iron waraxe of daylight (12-17 power, 2 apr).
You gain 1.90 gold from the transmogrification of
potent elm starstaff of fate (12-14 power, 2 apr, darkness element).
You gain 8.69 gold from the transmogrification of
Phoenixbutcher (10-12 power, 2 apr, lightning element).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18-24 power, 2 apr).
You gain 0.95 gold from the transmogrification of
flaming iron mace (14-19 power, 2 apr).
You gain 3.18 gold from the transmogrification of
flaming iron longsword of the mystic (12-16 power, 2 apr).
You gain 8.27 gold from the transmogrification of
Wintermaim.
You gain 8.59 gold from the transmogrification of
iron dagger 'Grinuromirak' (12-16 power, 5 apr).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (10-13 power, 5 apr).
You gain 6.83 gold from the transmogrification of
iron battleaxe 'Rotspawn' (16-25 power, 1 apr).
There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


There is a Ruins of Kor'Pul here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.