














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Annihilator |
| Level / Exp | 13 / 43% |
| Size | small |
| Lifes / Deaths | Killed by mecharachnid (servant of TinkerBell) at level 12 on the 9th Mirth 122nd year of Ascendancy at 21:08 / 2Killed by Poridakira the brown bear at level 13 on the 4th Flare 122nd year of Ascendancy at 00:38 |
Primary Stats
| Strength | 17 (base 17) |
| Dexterity | 47 (base 31) |
| Constitution | 13 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 46 (base 30) |
Resources
| Life | -157/246 |
| Steam | 96/100 |
| Healing Factor | 1.2783363011315 |
| Regeneration | 1.2144194860749 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 60 |
| Crit Chance | 16% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 60 |
| Crit Chance | 27% |
| APR | 20 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Acid | +10% |
| Fire | +19% |
| Nature | +3% |
Offense: Damage Penetration
| Blight | +20% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 29.522593642275 (100%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 19 |
| Physical Save | 33 |
| Spell Save | 9 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 11%( 70%) |
| Mind | + 9%( 70%) |
| Lightning | + 6%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Disarm Resistance | 73% |
| Confusion Resistance | 20% |
| Knockback Resistance | 25% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Demolition | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mecharachnid | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | Xaneba (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% blight Res.pen +20% blight On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Armour +1 Fatigue -4% Resists +3% mind Phys.save +5 (+3 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
| Quiver | flaming pouch of iron shots (9/17, 113% power, 1 apr) 3.0 T1 shot ammo [Ego] Arcane Power 113% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 On Hit.r1 +5 fire While equipped: ---------- misc Talents +1 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 54.84 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 54.84 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | stabilizing iron helm of constitution (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con dps ---------- Acc +1 (+0 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+6 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Thunderhunt the iron gauntlets (0 def, 5 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Dex dps ---------- Melee+ 5 acid Dmg.mod +4% acid Res.pen +10% lightning Acc +20 (+5 eff.) ----- def ----- Armour +5 Fatigue +1% Resists +6% acid ---------- misc Max.stam +10.00 Talents +1 Flash Powder Unarmed combat: Power 106% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +3 Str dps ---------- Dmg.mod +3% nature +19% fire ----- def ----- Armour +6 Resists +6% nature +26% fire Max.HP +24.00 Disarm- +23% Pinning- +21% Knockbk- +25% Cannot be unequipped or rerolled until level 15. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +10% darkness Blind- +20% Amulets make your neck look great! |
| In main hand | Flashpoint 4.0 T1 steamgun 1H weapon [Unique] Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 130% Range +5 Proj.spd +600% On Hit.r1 +36 20% chance of physical repulsion Uses 2.0 Steam While equipped: dps ---------- Ranged+ 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
| Around waist | Emelogassra the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +1 Mag dps ---------- Dmg.mod +6% acid ----- def ----- Crit.dmg- 5.00% Mind.save +6 (+3 eff.) HP.reg +0.70 Heal.mod +10% A belt that goes around your waist. |
| In off hand | Swordbreaker (129% power, 20 apr) 1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Hit.r1 +14 20% chance of physical repulsion On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Gymikira the Blazeviper (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+2 eff.) Melee Ret 4 fire ----- def ----- Defense +7 (+3 eff.) Resists +6% lightning +6% cold Phys.save +5 (+3 eff.) Stun/Frz- +10% ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ulfetar the Umbradream (7 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Melee Ret 2 darkness On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Armour +9 Hardiness +20% Defense +7 (+3 eff.) Fatigue +17% Resists +6% mind +3% nature Mind.save +11 (+6 eff.) Heal.mod +15% Confus- +20% A suit of armour made of mail. |
Inventory
steam generator implant (steam 4)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 4.1 steam per turn. Can be activated for an instant burst of 20 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 4)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel greatmaul (135% power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 135% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
Hailpiercer the yew longbow4.0 T3 longbow 2H weapon [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 cold On Hit.r1 +4 lightning On Crit.r2 +16 cold While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +3% lightning Acc +11 (+3 eff.) ----- def ----- Resists +6% darkness +3% cold Longbows are used to shoot arrows at your foes. |
Squalorusher (124% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +16 mind While equipped: Stats +4 Str dps ---------- Crit.mult +5.00% Dmg.mod +5% physical Acc +7 (+2 eff.) ----- def ----- Resists +3% nature ---------- misc Equi/ret +0.04 Light +3 See.Invis +3 Sharp, long, and deadly. |
Xanoldadhekira (129% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Master Power 130% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +12 (+4 eff.) Resists +9% darkness Mind.save +3 (+2 eff.) Die.at -40.00 life Heal.mod +20% Disarm- +29% Sharp, long, and deadly. |
ash vilestaff (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Airwinnow1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +15% blight +10% lightning Phasing +10% ----- def ----- Fatigue -4% Resists +9% lightning ---------- misc Max.enc +20 A belt that goes around your waist. |
Fogqueen (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +10.00% Dmg.mod +16% cold Melee Ret 4 darkness ----- def ----- Resists +24% cold +6% fire +11% all Phys.save +3 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glacierthorn the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +10 (+9 eff.) S.pwr/crit +6 Dmg.mod +12% arcane +6% cold ----- def ----- Armour +3 ---------- misc Max.vim +20.00 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+3 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+6 eff.) Max.HP +40.00 Unarmed combat: Power 117% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Apr +8 Crit +6.0% Atk.spd 83% Melee+ +12 silence Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
steel mail armour of stability (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +5% physical Phys.save +12 (+6 eff.) A suit of armour made of mail. |
Rhuledunalin (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Dmg.mod +3% mind ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +3% mind +18% cold Crit.dmg- 15.00% ---------- misc Equi/ret +0.04 A suit of armour made of leather. |
hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Normal] While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
hardened leather armour 'Ashkin' (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +3% cold On Hit (Melee): * 10% chance to reduce armor by 16% ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +3% acid +28% fire A suit of armour made of leather. |
iron shield (0 def, 2 armour, 94% power, 19 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 95% Range: 1.2x Uses 100% Cun Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +19 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple healing salve [power 126] simple healing salve [power 126]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 126 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Haneharachik the Phoenixvengeance [power 67] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +1 Str dps ---------- Phys.crit +3.0% Crit.mult +10.00% Dmg.mod +3% acid Res.pen +15% fire Melee Ret 6 acid Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Fool of a Took! (Nightmare (Roguelike) difficulty)
Killed oneself as a halfling.By TinkerBell the Halfling Annihilator level 12
9th Mirth 122nd year of Ascendancy at 21:08 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By TinkerBell the Halfling Annihilator level 10
4th Mirth 122nd year of Ascendancy at 05:10 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By TinkerBell the Halfling Annihilator level 12
9th Mirth 122nd year of Ascendancy at 21:08 see stats
Log
Poridakira the brown bear uses Stun.
TinkerBell is stunned!
Poridakira the brown bear hits TinkerBell for (57 blocked), 0 physical (0 total damage).
Melee retaliation hits Poridakira the brown bear for 2 darkness, 3 fire (4 total damage).
Temporal stalker resists the knockback!
TinkerBell's Reactive Armor hits Mayeletira the giant red ant for (2 flat reduction), 0 fire, (18 flat reduction), 0 physical, (2 flat reduction), 0 fire (0 total damage).
TinkerBell's Reactive Armor hits Temporal stalker for 7 physical, 1 fire, 1 fire, 10 physical (19 total damage).
Burning from TinkerBell hits Temporal stalker for 1 fire damage.
Burning from TinkerBell hits Mayeletira the giant red ant for (2 flat reduction), 0 fire (0 total damage).
TinkerBell shoots!
Poridakira the brown bear is on fire!
TinkerBell's Shoot hits Poridakira the brown bear for 22 physical, 1 fire, 1 fire (24 total damage).
Poison from Poison ooze hits TinkerBell for (2 exoskeleton), 2 nature (2 total damage).
Numbing Poison from Poison ooze hits TinkerBell for (3 exoskeleton), 12 nature (12 total damage).
Mayeletira the giant red ant performs a melee critical strike against TinkerBell!
Poridakira the brown bear's devouring flames area effect drains life from Temporal stalker!
Poridakira the brown bear's devouring flames area effect drains life from TinkerBell!
Poridakira the brown bear receives 2 healing from TinkerBell.
Melee retaliation hits Mayeletira the giant red ant for (1 flat reduction), 0 darkness, (1 flat reduction), 0 fire (0 total damage).
Mayeletira the giant red ant hits TinkerBell for (14 exoskeleton), 121 physical, (0 exoskeleton), 6 physical, (0 exoskeleton), 6 physical, (0 exoskeleton), 6 physical (140 total damage).
Poridakira the brown bear's devouring flames area effect hits TinkerBell for (0 exoskeleton), 17 fire (17 total damage).
Poridakira the brown bear's devouring flames area effect hits Mayeletira the giant red ant for (22 flat reduction), 0 fire (0 total damage).
Poridakira the brown bear's devouring flames area effect hits Temporal stalker for 14 fire damage.
Poridakira the brown bear receives 2 healing from Temporal stalker.
Temporal stalker casts Rune: Blink.
Temporal stalker is out of phase.
Poridakira the brown bear hits TinkerBell for (0 exoskeleton), 55 physical (55 total damage).
Melee retaliation hits Poridakira the brown bear for 1 darkness, 1 fire (2 total damage).
TinkerBell the level 13 halfling annihilator was maimed to death by Poridakira the brown bear on level 1 of Ruined Dungeon.




























































































