Mercredi the level 15 Shalore Necromancer by Hiro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceShalore
ClassNecromancer
Level / Exp15 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 26)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic43 (base 35)
Willpower33 (base 22)
Cunning12 (base 11)

Resources

Life337/337
Mana313/313
Soul12/12
Healing Factor1.57
Regeneration9.1845

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth14.618345680224
See Invisible14.618345680223

Offense: Mainhand

Damage25
Accuracy8
Crit Chance11%
APR4
Speed1.00

Offense: Spell

Spellpower41
Crit Chance18%
Speed1

Offense: Mind

Mindpower23
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+40%
Lightning+10%
Fire+11%
Mind+9%

Offense: Damage Penetration

Mind+5%
Darkness+5%

Defense: Base

Armour (hardiness)16 (30%)
Defense6
Ranged Defense6
Fatigue10
Physical Save19
Spell Save37
Mental Save15

Defense: Resistances

Acid+ 6%( 70%)
Blight+ 20%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)
Darkness+ 35%( 70%)
Temporal+ 3%( 70%)
Lightning+ 31%( 70%)
Mind+ 12%( 70%)
Fire+ 43%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance24%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
1/5
0/5
Spell / Necrotic minions1.30
5/5
3/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
1/5
2/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival0.90
1/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
1/5
0/5
0/5
Spell / Conveyance1.20
5/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
3/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
done
done
done
done
failed
done
active
done
active
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Mercredi the Shalore Necromancer level 12
76th Dusk 122nd year of Ascendancy at 09:40
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Mercredi the Shalore Necromancer level 10
28th Dusk 122nd year of Ascendancy at 02:40
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Mercredi the Shalore Necromancer level 12
14th Haze 122nd year of Ascendancy at 06:35
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Mercredi the Shalore Necromancer level 12
60th Dusk 122nd year of Ascendancy at 23:22
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Mercredi the Shalore Necromancer level 10
33rd Dusk 122nd year of Ascendancy at 17:44
see stats

Log

Something hits Squid for 43 physical, 15 cold, 9 cold, 55 physical, 15 cold, 9 cold (145 total damage).
Mercredi hits Giant eel for 11 darkness damage.
Giant eel hits Mercredi for 27 physical damage.
Mercredi the level 15 shalore necromancer was splattered to death by a giant eel on level 3 of Lake of Nur.
You have 3 life(s) left.
Mercredi stops regenerating health quickly.

Mercredi deactivates Chant of Fortress.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Giant eel killed Mercredi!
Resting starts...

Talent Phase Door is ready to use.
Talent Assemble is ready to use.
Talent Necrotic Aura is ready to use.
Saving done.

Talent Chant of Fortress is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Create Minions is ready to use.
Talent Infusion: Regeneration is ready to use.
Armoured skeleton warrior decays into a pile of ash!
Talent Rune: Shielding is ready to use.
Talent Teleport is ready to use.
Talent Blurred Mortality is ready to use.
Talent Keen Senses is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).