Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Rogue |
| Level / Exp | 6 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by degenerated skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:37 / 68Killed by skeleton archer at level 1 on the 75th Pyre 122nd year of Ascendancy at 10:37 Killed by degenerated skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:07 Killed by degenerated skeleton warrior at level 2 on the 77th Pyre 122nd year of Ascendancy at 01:59 Killed by armoured skeleton warrior at level 2 on the 77th Pyre 122nd year of Ascendancy at 04:27 Killed by armoured skeleton warrior at level 2 on the 77th Pyre 122nd year of Ascendancy at 05:05 Killed by armoured skeleton warrior at level 2 on the 77th Pyre 122nd year of Ascendancy at 05:47 Killed by armoured skeleton warrior at level 2 on the 77th Pyre 122nd year of Ascendancy at 06:01 Killed by degenerated skeleton warrior at level 2 on the 77th Pyre 122nd year of Ascendancy at 06:24 Killed by skeleton warrior at level 3 on the 77th Pyre 122nd year of Ascendancy at 16:23 Killed by Half-Finished Bone Giant at level 3 on the 77th Pyre 122nd year of Ascendancy at 19:20 Killed by Half-Finished Bone Giant at level 3 on the 77th Pyre 122nd year of Ascendancy at 20:33 Killed by Half-Finished Bone Giant at level 3 on the 77th Pyre 122nd year of Ascendancy at 21:04 Killed by Lain the shalore at level 4 on the 1st Flare 122nd year of Ascendancy at 20:17 Killed by Lain the shalore at level 4 on the 1st Flare 122nd year of Ascendancy at 20:36 Killed by Lain the shalore at level 4 on the 1st Flare 122nd year of Ascendancy at 21:40 Killed by Lain the shalore at level 4 on the 1st Flare 122nd year of Ascendancy at 22:22 Killed by Lchmelonri the shalore at level 4 on the 7th Flare 122nd year of Ascendancy at 03:12 Killed by dremling at level 4 on the 9th Flare 122nd year of Ascendancy at 06:38 Killed by thief at level 4 on the 9th Flare 122nd year of Ascendancy at 08:25 Killed by rogue at level 4 on the 9th Flare 122nd year of Ascendancy at 08:53 Killed by brecklorn at level 5 on the 9th Flare 122nd year of Ascendancy at 09:43 Killed by bandit at level 5 on the 9th Flare 122nd year of Ascendancy at 10:08 Killed by explosion trap at level 5 on the 9th Flare 122nd year of Ascendancy at 10:54 Killed by Velowe the rogue at level 5 on the 9th Flare 122nd year of Ascendancy at 14:16 Killed by Velowe the rogue at level 5 on the 9th Flare 122nd year of Ascendancy at 14:25 Killed by Velowe the rogue at level 5 on the 9th Flare 122nd year of Ascendancy at 14:55 Killed by Velowe the rogue at level 5 on the 9th Flare 122nd year of Ascendancy at 15:09 Killed by Velowe the rogue at level 5 on the 9th Flare 122nd year of Ascendancy at 15:20 Killed by Velowe the rogue at level 5 on the 9th Flare 122nd year of Ascendancy at 15:37 Killed by explosion trap at level 5 on the 9th Flare 122nd year of Ascendancy at 18:52 Killed by dremling at level 5 on the 10th Flare 122nd year of Ascendancy at 06:19 Killed by drem at level 5 on the 10th Flare 122nd year of Ascendancy at 06:59 Killed by red jelly at level 6 on the 10th Flare 122nd year of Ascendancy at 10:34 Killed by war hound at level 6 on the 1st Dusk 122nd year of Ascendancy at 06:03 Killed by ritch flamespitter at level 6 on the 1st Dusk 122nd year of Ascendancy at 07:09 Killed by broken golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 08:31 Killed by broken golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 08:57 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 09:27 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 09:39 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 09:45 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 10:01 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 10:11 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 10:31 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 10:43 Killed by explosion trap at level 6 on the 8th Dusk 122nd year of Ascendancy at 10:59 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 11:08 Killed by broken golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 11:28 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 11:40 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 11:53 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 12:08 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 12:23 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 13:20 Killed by broken golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 13:43 Killed by broken golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 13:58 Killed by broken golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 15:06 Killed by broken golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 15:45 Killed by explosion trap at level 6 on the 8th Dusk 122nd year of Ascendancy at 15:57 Killed by broken golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 16:06 Killed by explosion trap at level 6 on the 8th Dusk 122nd year of Ascendancy at 16:16 Killed by poison gas trap at level 6 on the 8th Dusk 122nd year of Ascendancy at 16:35 Killed by broken golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 16:50 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 17:14 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 17:32 Killed by golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 17:46 Killed by alchemist golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 18:03 Killed by alchemist golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 19:15 Killed by alchemist golem at level 6 on the 8th Dusk 122nd year of Ascendancy at 19:28 |
Primary Stats
| Strength | 19 (base 11) |
| Dexterity | 28 (base 25) |
| Constitution | 20 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 8 (base 10) |
| Cunning | 16 (base 18) |
Resources
| Life | 72/234 |
| Stamina | 110/110 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 33 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 33 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 23.775637563868 |
| Ranged Defense | 23.775637563868 |
| Fatigue | 8 |
| Physical Save | 18.65 |
| Spell Save | 6.3 |
| Mental Save | 8.4 |
Defense: Resistances
| All | + 2%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Cunning / Stealth | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| Technique / Acrobatics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
| Quiver | acidic pouch of iron shots (20/20, 12.5-15 power, 1 apr) acidic pouch of iron shots (20/20, 12.5-15 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 12.5 - 15.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 20 On weapon crit: * splashes the target with acid Damage (Ranged): +5 acid Shots are used with slings to pummel your foes to death. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour) rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +1 Changes stats: +2 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | defender's rough leather cap (5 def, 5 armour) defender's rough leather cap (5 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Fatigue: +1% Changes resistances: +2% all Physical save: +5 (+3 eff.) A cap made of leather. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | steel longsword (14-19.6 power, 3 apr) steel longsword (14-19.6 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | arcing iron dagger of massacre (14-18.2 power, 5 apr) arcing iron dagger of massacre (14-18.2 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 14.0 - 18.2 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning Sharp, short and deadly. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | spiked rough leather armour of resilience (1 def, 2 armour) spiked rough leather armour of resilience (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Maximum life: +22.00 A suit of armour made of leather. |
Inventory
regeneration infusion of the sneak (heal 118 over 5 turns) regeneration infusion of the sneak (heal 118 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 6; power 20; dur 3) phase door rune of the sneak (range 6; power 20; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
grounding copper amulet of dexterity (+3) grounding copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
elemental stralite dagger of projection (28.5-37.05 power, 9 apr) elemental stralite dagger of projection (28.5-37.05 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +4 mind When wielded/worn: Changes resistances penetration: +6% acid / +7% fire / +10% lightning / +6% cold It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
hateful iron dagger (9.5-12.35 power, 5 apr) hateful iron dagger (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +4% Living Sharp, short and deadly. |
iron dagger (10.5-13.65 power, 5 apr) iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (11-14.3 power, 5 apr) iron dagger (11-14.3 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger of massacre (15-19.5 power, 5 apr) iron dagger of massacre (15-19.5 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
quick steel greatmaul of crippling (31-46.5 power, 2 apr) quick steel greatmaul of crippling (31-46.5 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +9 (+4 eff.) Physical crit. chance: +10.0% Changes stats: +2 Dex Massive two-handed mauls. |
elm longbow of acid elm longbow of acidRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +6 acid When wielded/worn: Changes damage: +8% acid Longbows are used to shoot arrows at your foes. |
caustic iron longsword (10-14 power, 2 apr) caustic iron longsword (10-14 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 7% chance to corrode armour When wielded/worn: Changes resistances penetration: +5% acid Life regen: +0.60 Sharp, long, and deadly. |
mighty rough leather sling of cold mighty rough leather sling of coldRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +7 cold When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +1 Str Changes damage: +9% cold Slings are used to hurl stones or metal shots at your foes. |
linen cloak of battle (1 def, 0 armour) linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Spell save: +5 (+5 eff.) Mental save: +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of focus survivor's brass lantern of focusInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Physical save: +5 (+3 eff.) Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick elm totem of cure ailments [power 1] (7 cooldown) quick elm totem of cure ailments [power 1] (7 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 5 (Willpower), putting all charms on cooldown for 7 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
The shield around broken golem crumbles.
Broken golem misses Orion.
Broken golem resists the mind attack!
Orion hits Broken golem for 15 physical, , 5 mind, 20 physical, 5 lightning, 2 mind (47 total damage).
Broken golem misses Orion.
Orion hits Broken golem for 19 physical, , 5 mind, 23 physical, 5 lightning, 5 mind (57 total damage).
Broken golem misses Orion.
Orion performs a melee critical strike against Broken golem!
Orion hits Broken golem for 18 physical, , 5 mind, 35 physical (58 total damage).
Orion killed Broken golem!
Today is the 9th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is an item here: steel longsword (14-19.6 power, 3 apr)
Orion picks up (k.): steel longsword (14-19.6 power, 3 apr).
Orion wears (replacing caustic iron longsword (10-14 power, 2 apr)): steel longsword (14-19.6 power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
There is a Golem Graveyard here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Saving game...
Saving done.
