Wyrmadam the level 7 Drem Wyrmic by RWulfe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassWyrmic
Level / Exp7 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 19)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic12 (base 10)
Willpower29 (base 30)
Cunning10 (base 10)

Resources

Life353/353
Equilibrium0
Healing Factor1.0191526171258
Regeneration5.379502780605

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy9
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower30
Crit Chance1%
Speed1

Offense: Damage Bonus

Nature+4%

Defense: Base

Armour (hardiness)15 (30%)
Defense8
Ranged Defense8
Fatigue10
Physical Save14
Spell Save14
Mental Save13

Defense: Resistances

Acid+ 4%( 70%)
Lightning+ 1%( 70%)
Nature+ 6%( 70%)
Cold+ 6%( 70%)
Physical+ 15%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
4/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active
active
done

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 37 turns (stop reason: dialog is displayed).

Wyrmadam wears (replacing
mindwoven linen robe of the mind (+10%) (0 def, 0 armour)): Spinal Cage (5 def, 8 armour).

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 39 turns).
You gain 1.90 gold from the transmogrification of
self-loading quiver of elm arrows (19/19, 13-18 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.71 gold from the transmogrification of
impenetrable iron mail armour of cold resistance (2 def, 9 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 1.23 gold from the transmogrification of
spellwoven linen robe of blight (+11%) (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 2.51 gold from the transmogrification of
yew starstaff of might (20-24 power, 4 apr, physical element).
You gain 1.74 gold from the transmogrification of
potent elm starstaff of might (12-14 power, 2 apr, physical element).
You gain 1.90 gold from the transmogrification of
potent elm magestaff of power (12-14 power, 2 apr, lightning element).
You gain 2.23 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, cold element).
You gain 1.81 gold from the transmogrification of
horrifying mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 3.57 gold from the transmogrification of
hateful iron greatsword of daylight (14-23 power, 1 apr).
You gain 2.34 gold from the transmogrification of
arcing iron greatmaul of daylight (18-27 power, 1 apr).
You gain 0.95 gold from the transmogrification of
acidic iron greatmaul of massacre (26-38 power, 1 apr).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (10-13 power, 11 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (14-19 power, 5 apr).
You gain 3.91 gold from the transmogrification of
balanced iron battleaxe of erosion (12-19 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 459%; cd 11).
You gain 1.11 gold from the transmogrification of
healing infusion of the psychic (heal 98; cd 12).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.