
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Necromancer |
| Level / Exp | 36 / 39% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 25 (base 10) |
| Constitution | 79 (base 60) |
| Magic | 70 (base 60) |
| Willpower | 44 (base 26) |
| Cunning | 16 (base 11) |
Resources
| Life | 862/862 |
| Mana | 451/451 |
| Souls | 12/12 |
| Healing Factor | 1.52 |
| Regeneration | 12.996 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 11.701869505645 |
| See Invisible | 27.19725477208 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 24 |
| Crit Chance | 8% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 12 |
| Physical Save | 30 |
| Spell Save | 36 |
| Mental Save | 23 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 13% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 217 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Nightfall | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Keen Senses |
| talent | Blurred Mortality |
| talent | Animus Hoarder |
| talent | Necrotic Aura |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | restorative pair of drakeskin leather boots of strife (0 def, 5 armour) restorative pair of drakeskin leather boots of strife (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +4 Wil Changes resistances penetration: +9% physical Life regen: +2.80 Mindpower: +7 (+4 eff.) Healing mod.: +22% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | aegis elven-silk wizard hat of decomposition (3 def, 0 armour) aegis elven-silk wizard hat of decomposition (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +6% lightning / +6% temporal / +6% light / +5% fire / +5% nature / +6% acid / +7% blight / +6% cold / +6% darkness Life regen: +5.50 Damage Shield Power: +11% A pointy cloth hat, very wizardly... |
| Tool | warded dragonbone wand of clairvoyance [power 14] (6 cooldown) warded dragonbone wand of clairvoyance [power 14] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +3 lightning / +2 temporal / +2 blight / +4 fire / +5 cold Talent granted: +1 Ward It can be used to reveal the area around you, dispelling darkness (radius 14, power 77 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's gold ring of fire (+28%) titan's gold ring of fire (+28%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +28% fire Changes damage: +14% fire Physical save: +4 (+2 eff.) Rings can have magical properties. |
| On fingers | copper ring of darkness (+22%) copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | bloodlich's dragonbone starstaff of might (30-36 power, 6 apr, darkness element) bloodlich's dragonbone starstaff of might (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +5 Cun / +8 Con Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +30.00% Vim when firing critical spell: +6.00 Maximum vim: +32.00 Maximum neg.energy: +38.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
| On hands | storm rough leather gloves (0 def, 1 armour) storm rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +6% lightning Changes damage: +4% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
| Cloak | spellcowled elven-silk cloak (3 def, 0 armour) spellcowled elven-silk cloak (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +4 Mag / +4 Wil Spell save: +13 (+6 eff.) Maximum mana: +66.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Blindsin' gold amulet 'Blindsin'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +10 (+5 eff.) Damage when hit (Melee): 4 light Changes stats: +5 Lck / +2 Wil Changes resistances: +15% light / +13% darkness Changes damage: +18% acid / +9% light Mental save: +6 (+3 eff.) Blindness immunity: +32% Confusion immunity: +13% Mindpower: +7 (+4 eff.) Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Inventory
Newly picked up multi-hued reinforced leather armour of the wind (13 def, 7 armour)multi-hued reinforced leather armour of the wind (13 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +11 Physical crit. chance: +8.0% Armour: +7 Defense: +13 (+7 eff.) Fatigue: +8% Damage when hit (Melee): 12 acid / 10 fire / 9 cold / 9 lightning Changes resistances: +10% acid / +11% fire / +10% lightning / +11% cold Stamina each turn: +0.90 Chance to avoid any damage: +9% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Brog the Skeleton Necromancer level 18
76th Pyre 122nd year of Ascendancy at 00:45 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By Brog the Skeleton Necromancer level 32
78th Pyre 122nd year of Ascendancy at 20:58 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Brog the Skeleton Necromancer level 10
75th Pyre 122nd year of Ascendancy at 04:38 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Brog the Skeleton Necromancer level 20
76th Pyre 122nd year of Ascendancy at 09:36 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Brog the Skeleton Necromancer level 30
78th Pyre 122nd year of Ascendancy at 10:20 see stats
Master of Arena (Nightmare (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By Brog the Skeleton Necromancer level 35
1st Mirth 122nd year of Ascendancy at 01:20 see stats
Log
Brog deactivates Animus Hoarder.
Brog activates Animus Hoarder.
Brog deactivates Necrotic Aura.
Brog activates Necrotic Aura.
There is an item here: multi-hued reinforced leather armour of the wind (13 def, 7 armour)
There is an item here: multi-hued reinforced leather armour of the wind (13 def, 7 armour)
Shadow casts Phase Door.
There is an item here: multi-hued reinforced leather armour of the wind (13 def, 7 armour)
There is an item here: multi-hued reinforced leather armour of the wind (13 def, 7 armour)
Brog picks up (a.): multi-hued reinforced leather armour of the wind (13 def, 7 armour).
Shadow casts Phase Door.
You pickup 2.70 gold pieces.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Brog deactivates Necrotic Aura.
Brog deactivates Blurred Mortality.
Brog deactivates Animus Hoarder.
Brog deactivates Keen Senses.
Lich deactivates Call Shadows.
Lich deactivates Stone Skin.
Lich deactivates Hymn of Shadows.
