Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.0Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Skeleton |
Class | Archer |
Level / Exp | 48 / 59% |
Size | medium |
Lifes / Deaths | Killed by orc high pyromancer at level 36 on the 2nd Summertide 123rd year of Ascendancy at 01:20 / 4Killed by skeleton warrior at level 48 on the 12nd Regrowth 124th year of Ascendancy at 09:14 Killed by skeleton mage at level 48 on the 12nd Regrowth 124th year of Ascendancy at 09:30 Killed by Emelalrakira the orc corruptor at level 48 on the 12nd Regrowth 124th year of Ascendancy at 09:44 |
Primary Stats
Strength | 94 (base 63) |
Dexterity | 82 (base 62) |
Constitution | 15 (base 15) |
Magic | 35 (base 13) |
Willpower | 16 (base 9) |
Cunning | 101 (base 60) |
Resources
Life | -37/1144 |
Mana | 412/412 |
Stamina | 159/204 |
Healing Factor | 1.4405405405405 |
Regeneration | 18.222837837837 |
Speed
Mental | -9.9920072216264E-14% |
Attack | 0% |
Movement | +154.39593106328% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 5 |
See Stealth | 55.053173795897 |
See Invisible | 45.053173795897 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 186 |
Accuracy | 72 |
Crit Chance | 67% |
APR | 52 |
Speed | 0.70 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
All | +10% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 32 (70.376569037657%) |
Defense | 65 |
Ranged Defense | 66 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 28 |
Mental Save | 55 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Stun Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 689 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 269 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Munitions | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 0.70 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Intuitive Shots |
talent | Piercing Ammunition |
talent | Chant of Fortitude |
talent | Trained Reactions |
beneficial effect | Increases defense by 26. Mobile Defense |
beneficial effect | Moving at extreme speed (154% faster). Any action other than movement will cancel it. Wild Speed |
detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 50%. Exhaustion |
beneficial effect | The target is recovering 24 life each turn. Recovery |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Evasion (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 188. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Shoes of Moving Quickly (10 def, 12 armour) Shoes of Moving Quickly (10 def, 12 armour) Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +12 Defense: +10 (+3 eff.) Fatigue: +3% Changes stats: +8 Cun / +8 Dex Physical save: +15 (+5 eff.) Pinning immunity: +125% Knockback immunity: -75% Teleport immunity: +100% Steampower: +5 (+1 eff.) You move 3 spaces at once. Accurately? Less so. |
Quiver | plaguebringer's quiver of dragonbone arrows of annihilation (20/22, 68-95.2 power, 29 apr) plaguebringer's quiver of dragonbone arrows of annihilation (20/22, 68-95.2 power, 29 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +29 Crit. chance: +15.0% Capacity: 22 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 15% chance to disease Travel speed: +200% Damage (Ranged): +30 blight When wielded/worn: Arrows are used with bows to pierce your foes to death. |
Light source | Summertide Phial Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +30% light Light radius: +9 See stealth: +10 Healing mod.: +10% It can be used to call light (62 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Steamcatcher (12 def, 0 armour) Steamcatcher (12 def, 0 armour) Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +12 (+3 eff.) Changes stats: +20 Cun Changes resistances: +15% fire Changes damage: +10% physical Mental save: +15 (+5 eff.) Silence immunity: +0% Steampower: +15 (+4 eff.) Steam crit. chance: +5% Steam each turn: +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
Tool | Garkul's fang (dig speed 6 turns) Garkul's fang (dig speed 6 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +7 Defense: +11 (+3 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -10% Changes stats: +7 Str Changes resistances: +12% nature / +14% physical Changes resistances penetration: +23% physical Changes damage: +10% nature / +9% lightning Reduces incoming crit damage: 15.00% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | pixie's voratun ring of misery pixie's voratun ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 24 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +12 Cun / +5 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Spellpower: +11 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Around waist | Jetgasher the rough leather belt Jetgasher the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +4 Str Changes resistances: +3% darkness Life regen: +0.60 Stamina each turn: +0.50 Mana each turn: +0.50 Psi each turn: +0.50 Light radius: +3 Healing mod.: +12% A belt that goes around your waist. |
In main hand | Bow of Aniri Bow of Aniri Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 143% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). Travel speed: +200% When wielded/worn: Accuracy: +23 (+6 eff.) Physical crit. chance: +9.0% Armour: +4 Defense: +2 (+1 eff.) Changes stats: +9 Dex / +11 Mag Changes resistances: +3% nature / +3% mind Changes resistances penetration: +15% light Changes damage: +20% arcane / +12% light Blindness immunity: +10% Pinning immunity: +10% Spellpower: +23 (+8 eff.) Longbows are used to shoot arrows at your foes. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Talent granted: +5 Fatal Attractor Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 198.36 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | Voryyatira the Woewhisper (4 def, 7 armour) Voryyatira the Woewhisper (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +13.0% Physical power: +20 (+5 eff.) Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 20 darkness / 20 blight Changes stats: +7 Str / +6 Mag / +7 Wil Changes resistances: +17% lightning Changes resistances penetration: +25% blight / +10% darkness Changes damage: +9% blight / +10% all Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Life regen: +10.00 Spellpower: +22 (+7 eff.) Spell crit. chance: +13% Mindpower: +22 (+7 eff.) Mental crit. chance: +13% A suit of armour made of leather. |
Cloak | Cracklequell the elven-silk cloak (3 def, 0 armour) Cracklequell the elven-silk cloak (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -5% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness Changes resistances: +20% blight / +16% nature / +39% lightning Changes resistances penetration: +5% lightning Changes damage: +6% darkness / +3% lightning Stun/Freeze immunity: +50% Life regen: +1.80 Maximum life: +45.00 Healing mod.: +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | savior's voratun amulet of murder savior's voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +16 Critical mult.: +12.00% Physical save: +19 (+6 eff.) Spell save: +19 (+9 eff.) Mental save: +18 (+5 eff.) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. schematic: Kinetic Stabiliserschematic: Kinetic Stabiliser Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bethibrenne the voratun ring Bethibrenne the voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +16 (+4 eff.) Changes stats: +8 Wil / +8 Cun / +4 Con Changes damage: +12% mind Grants telepathy: Dragon Physical save: +30 (+10 eff.) Mindpower: +15 (+5 eff.) Rings can have magical properties. |
Cyrolewen the hardened leather belt Cyrolewen the hardened leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +4 Changes stats: +10 Wil Critical mult.: +10.00% Physical save: +11 (+3 eff.) Stamina each turn: +0.00 Mana each turn: +0.00 Psi each turn: +0.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +80.00 Mindpower: +8 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
Zubada the Kilnnoon (0 def, 3 armour) Zubada the Kilnnoon (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex / +4 Wil / +5 Cun / +8 Con Changes resistances penetration: +7% physical Changes damage: +6% fire Physical save: +0 (+0 eff.) Pinning immunity: +0% Knockback immunity: +0% Teleport immunity: +0% Mindpower: +7 (+2 eff.) See invisible: +24 It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 1.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Elenehir (0 def, 4 armour) Elenehir (0 def, 4 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Fatigue: -4% Damage (Melee): 7 acid Changes stats: +6 Con Changes resistances: +7% acid Changes resistances penetration: +10% physical Changes damage: +5% acid Critical mult.: +6.00% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather cap 'Brodyregochik' (0 def, 3 armour) hardened leather cap 'Brodyregochik' (0 def, 3 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +0 Cun / +10 Wil Changes resistances: +11% nature / +11% blight Changes resistances penetration: +15% mind Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +5% A cap made of leather. |
insulating drakeskin leather hat of constitution (0) (0 def, 5 armour) insulating drakeskin leather hat of constitution (0) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +0 Cun / +7 Con Changes resistances: +12% cold / +12% fire Mental save: +0 (+0 eff.) A hat made of leather. Very stylish. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
powerful air recycler powerful air recyclerPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+10 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 32 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Achievements
By New class scouting the Cornac Archer level 30
34th Regrowth 123rd year of Ascendancy at 18:49 see stats
By New class scouting the Cornac Archer level 29
14th Regrowth 123rd year of Ascendancy at 10:47 see stats
By New class scouting the Cornac Archer level 35
22nd Pyre 123rd year of Ascendancy at 08:56 see stats
By New class scouting the Cornac Archer level 44
27th Haze 123rd year of Ascendancy at 05:18 see stats
By New class scouting the Cornac Archer level 33
19th Pyre 123rd year of Ascendancy at 04:35 see stats
By New class scouting the Cornac Archer level 31
14th Pyre 123rd year of Ascendancy at 19:09 see stats
By New class scouting the Cornac Archer level 14
47th Dusk 122nd year of Ascendancy at 16:32 see stats
By New class scouting the Cornac Archer level 32
15th Pyre 123rd year of Ascendancy at 06:06 see stats
By New class scouting the Cornac Archer level 21
51st Haze 122nd year of Ascendancy at 04:55 see stats
By New class scouting the Cornac Archer level 20
30th Haze 122nd year of Ascendancy at 01:01 see stats
By New class scouting the Cornac Archer level 26
3rd Allure 123rd year of Ascendancy at 12:19 see stats
By New class scouting the Cornac Archer level 28
12nd Regrowth 123rd year of Ascendancy at 18:12 see stats
By New class scouting the Cornac Archer level 25
1st Wintertide 123rd year of Ascendancy at 05:39 see stats
By New class scouting the Cornac Archer level 10
16th Dusk 122nd year of Ascendancy at 21:02 see stats
By New class scouting the Cornac Archer level 20
29th Haze 122nd year of Ascendancy at 16:44 see stats
By New class scouting the Cornac Archer level 30
14th Regrowth 123rd year of Ascendancy at 10:47 see stats
By New class scouting the Cornac Archer level 40
58th Dusk 123rd year of Ascendancy at 15:24 see stats
By New class scouting the Cornac Archer level 48
5th Decay 123rd year of Ascendancy at 15:10 see stats
By New class scouting the Cornac Archer level 20
31st Haze 122nd year of Ascendancy at 13:13 see stats
By New class scouting the Cornac Archer level 30
37th Regrowth 123rd year of Ascendancy at 11:02 see stats
By New class scouting the Cornac Archer level 20
43rd Haze 122nd year of Ascendancy at 19:41 see stats
By New class scouting the Cornac Archer level 32
15th Pyre 123rd year of Ascendancy at 11:40 see stats
By New class scouting the Cornac Archer level 9
15th Dusk 122nd year of Ascendancy at 21:02 see stats
By New class scouting the Cornac Archer level 46
57th Haze 123rd year of Ascendancy at 06:13 see stats
By New class scouting the Cornac Archer level 10
18th Dusk 122nd year of Ascendancy at 15:10 see stats
By New class scouting the Cornac Archer level 37
26th Dusk 123rd year of Ascendancy at 04:03 see stats
By New class scouting the Cornac Archer level 29
14th Regrowth 123rd year of Ascendancy at 09:46 see stats
By New class scouting the Cornac Archer level 18
18th Haze 122nd year of Ascendancy at 01:04 see stats
By New class scouting the Cornac Archer level 36
2nd Summertide 123rd year of Ascendancy at 01:20 see stats
By New class scouting the Cornac Archer level 28
13rd Regrowth 123rd year of Ascendancy at 15:27 see stats
Log
New class scouting receives 34 healing.
Skeleton mage casts Manathrust.
Skeleton mage hits Armoured skeleton warrior for 154 arcane damage.
Skeleton mage hits New class scouting for 148 arcane damage.
New class scouting uses Tumble.
New class scouting picks up (a.): schematic: Kinetic Stabiliser.
You pickup 0.55 gold pieces.
New class scouting uses Disengage.
New class scouting is moving at extreme speed!
Will o' the wisp's armour is more intact.
Emelalrakira the orc corruptor casts Moonlight Ray.
Emelalrakira the orc corruptor's spell attains critical power!
New class scouting shrugs off the critical damage!
New class scouting reacts to damage from Emelalrakira the orc corruptor, mitigating the blow!.
Emelalrakira the orc corruptor hits New class scouting for (90 reacted , -6 stam), 172 darkness (172 total damage).
Skeleton master archer shoots!
There is an exit to the worldmap here (press '' or right click to use).
Orc necromancer casts Create Minions.
A part of Emelalrakira the orc corruptor's bone shield regenerates.
New class scouting receives 34 healing.
You may not change level so soon after a kill (2 game turns left to wait)!
Skeleton master archer's Shoot misses New class scouting.
There is an exit to the worldmap here (press '' or right click to use).
Emelalrakira the orc corruptor casts Searing Light.
Emelalrakira the orc corruptor roars triumphantly.
Saving game...