Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 19 / 79% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 10 on the 16th Dearth 122nd year of Ascendancy at 19:00 0 / 6Killed by skeleton warrior at level 10 on the 18th Dearth 122nd year of Ascendancy at 03:55 Killed by luminous horror at level 12 on the 27th Shortage 122nd year of Ascendancy at 05:30 Killed by Urkis, the High Tempest at level 15 on the 16th Steel 123rd year of Ascendancy at 10:11 Killed by Borin Stone Warden at level 17 on the 29th Steel 123rd year of Ascendancy at 04:51 Killed by snow giant thunderer at level 19 on the 20th Stralite 123rd year of Ascendancy at 20:33 |
Primary Stats
Strength | 34 (base 26) |
Dexterity | 26 (base 11) |
Constitution | 25 (base 16) |
Magic | 22 (base 22) |
Willpower | 59 (base 42) |
Cunning | 33 (base 12) |
Resources
Life | -6/523 |
Mana | 453/453 |
Equilibrium | 15 |
Healing Factor | 1.1 |
Regeneration | 0.495 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
See Stealth | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 55 |
Accuracy | 36 |
Crit Chance | 12% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 26 |
Accuracy | 36 |
Crit Chance | 12% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 42.166666666667 |
Crit Chance | 9% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 50.4 (74.117647058824%) |
Defense | 24.8 |
Ranged Defense | 32.8 |
Fatigue | 56 |
Physical Save | 38.10073853211 |
Spell Save | 43.633825688073 |
Mental Save | 48.917159021407 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Spell / Stone | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Vines |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +1. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 22. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed green worm. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
On feet | pair of dwarven-steel boots 'Smolderrage' (0 def, 4 armour) pair of dwarven-steel boots 'Smolderrage' (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Dex Reduces incoming crit damage: 5.00% Physical save: +9 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +10.00 Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Light radius: +4 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Lightningmistress (0 def, 5 armour) Lightningmistress (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Effects on melee hit: * 40% chance to daze Changes stats: +11 Dex / +3 Cun Changes resistances: +10% cold / +17% darkness / +10% fire Changes resistances penetration: +5% lightning Changes damage: +12% nature / +6% lightning Infravision radius: +3 A cap made of leather. |
On hands | Cyrenn the dwarven-steel gauntlets (0 def, 2 armour) Cyrenn the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 11 darkness Changes stats: +3 Wil Changes resistances: +7% darkness Changes damage: +3% darkness Equilibrium when hit: +0.12 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | solipsist's gold ring of misery solipsist's gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +8 Cun / +5 Wil Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Mindpower: +7 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
On fingers | Unryyaldil UnryyaldilInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances: +3% mind / +20% cold Changes damage: +10% cold Rings can have magical properties. |
Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 12/40) : Effective talent level: 2.4 Power cost: 40 out of 12/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 251 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
In main hand | coruscating dwarven-steel shield of radiance (8 def, 2 armour, 31-37.2 power, 87.5 block) coruscating dwarven-steel shield of radiance (8 def, 2 armour, 31-37.2 power, 87.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.0 - 37.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +88 Damage (Melee): +13 light / +12 fire When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects when hit in melee: * 13% chance to blind Damage when hit (Melee): 15 fire Changes stats: +2 Str / +2 Mag / +4 Con Changes resistances: +10% light / +12% fire Talent granted: +3 Block Handheld deflection devices. |
Around waist | Mayumira MayumiraCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +3 Dex / +5 Cun / +5 Lck Changes damage: +3% blight Trap disarming bonus: +9 Stealth bonus: +10 Spell save: +9 (+3 eff.) Mana when firing critical spell: +1.00 Infravision radius: +5 A belt that goes around your waist. |
In off hand | flaming dwarven-steel shield of cold resistance (+15%) (8 def, 2 armour, 28-33.6 power, 81 block) flaming dwarven-steel shield of cold resistance (+15%) (8 def, 2 armour, 28-33.6 power, 81 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +81 Burst (radius 1) on hit: +13 fire When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 7 fire Damage when hit (Melee): 12 fire Changes resistances: +15% cold Talent granted: +3 Block Handheld deflection devices. |
Cloak | thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | impenetrable dwarven-steel plate armour of cold resistance (5 def, 21 armour) impenetrable dwarven-steel plate armour of cold resistance (5 def, 21 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +17% cold A suit of armour made of metal plates. |
Inventory
dwarven-steel mail armour of the deep (3 def, 10 armour) dwarven-steel mail armour of the deep (3 def, 10 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +10 Defense: +3 (+2 eff.) Fatigue: +16% Changes resistances: +6% acid / +7% cold Allows you to breathe in: water A suit of armour made of mail. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By Borin Stone Warden the Dwarf Stone Warden level 18
11st Gold 123rd year of Ascendancy at 17:08 see stats
By Borin Stone Warden the Dwarf Stone Warden level 16
17th Steel 123rd year of Ascendancy at 23:22 see stats
By Borin Stone Warden the Dwarf Stone Warden level 16
16th Steel 123rd year of Ascendancy at 15:04 see stats
By Borin Stone Warden the Dwarf Stone Warden level 15
16th Steel 123rd year of Ascendancy at 11:30 see stats
By Borin Stone Warden the Dwarf Stone Warden level 18
2nd Gold 123rd year of Ascendancy at 00:56 see stats
By Borin Stone Warden the Dwarf Stone Warden level 10
38th Profit 122nd year of Ascendancy at 10:56 see stats
By Borin Stone Warden the Dwarf Stone Warden level 16
19th Steel 123rd year of Ascendancy at 12:41 see stats
By Borin Stone Warden the Dwarf Stone Warden level 4
22nd Voratun 122nd year of Ascendancy at 03:26 see stats
By Borin Stone Warden the Dwarf Stone Warden level 7
19th Profit 122nd year of Ascendancy at 08:39 see stats
By Borin Stone Warden the Dwarf Stone Warden level 15
15th Steel 123rd year of Ascendancy at 15:22 see stats
By Borin Stone Warden the Dwarf Stone Warden level 16
19th Steel 123rd year of Ascendancy at 06:59 see stats
Log
Snow giant thunderer is no longer illuminated.
Snow giant thunderer recovers sight.
Snow giant thunderer casts Lightning.
You collect a new ingredient: snow giant kidney.
Snow giant thunderer hits Snow giant boulder thrower for 86 lightning damage.
Snow giant thunderer hits Borin Stone Warden for 83 lightning damage.
Stone Vine from Borin Stone Warden hits Snow giant thunderer for 20 physical, 23 arcane (43 total damage).
Stone Vine from Borin Stone Warden hits Snow giant boulder thrower for 20 physical, 23 arcane (43 total damage).
Stone Vine from Borin Stone Warden killed Snow giant boulder thrower!
Stone Vine from Borin Stone Warden hits Xaren for 20 physical, 23 arcane (43 total damage).
Snow giant uses Infusion: Wild.
Snow giant is free from the stone vine.
Snow giant is cured!
Snow giant lessens the pain.
Stone Vine from Borin Stone Warden hits Snow giant for 20 physical, 23 arcane (43 total damage).
Borin Stone Warden resists the knockback!
Something hits Borin Stone Warden for 138 physical damage.
Snow giant thunderer casts Chain Lightning.
Snow giant thunderer hits Borin Stone Warden for 46 lightning damage.
Stone Vine from Borin Stone Warden hits Snow giant thunderer for 20 physical, 23 arcane (43 total damage).
Xaren is free from the stone vine.
Snow giant casts Mind Disruption.
Xaren is seized by a stone vine.
Stone Vine from Borin Stone Warden hits Snow giant thunderer for 20 physical, 23 arcane (43 total damage).
You collect a new ingredient: xorn fragment.
Stone Vine from Borin Stone Warden hits Xaren for 20 physical, 23 arcane (43 total damage).
Stone Vine from Borin Stone Warden killed Xaren!
Snow giant boulder thrower stops regenerating health quickly.
Snow giant thunderer casts Lightning.
Saving game...