Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 | 
| Addons | Old RPG Tileset 0.9.43 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Female | 
| Race | Cornac | 
| Class | Bulwark | 
| Level / Exp | 20 / 22% | 
| Size | medium | 
| Lifes / Deaths | Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 22:24 0 / 6Killed by skeleton mage at level 10 on the 3rd Summertide 122nd year of Ascendancy at 02:15 Killed by greater gwelgoroth at level 15 on the 16th Dusk 122nd year of Ascendancy at 12:07 Killed by Ixmi the halfling at level 18 on the 30th Haze 122nd year of Ascendancy at 02:31 Killed by Wicril the halfling at level 18 on the 30th Haze 122nd year of Ascendancy at 05:06 Killed by greater gwelgoroth at level 20 on the 63rd Haze 122nd year of Ascendancy at 00:11  | 
Primary Stats
| Strength | 61 (base 48) | 
| Dexterity | 31 (base 29) | 
| Constitution | 34 (base 25) | 
| Magic | 10 (base 10) | 
| Willpower | 18 (base 10) | 
| Cunning | 14 (base 10) | 
Resources
| Life | -23/530 | 
| Stamina | 141/158 | 
| Healing Factor | 1.2392541006673 | 
| Regeneration | 60.091431341355 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
Offense: Mainhand
| Damage | 107 | 
| Accuracy | 36 | 
| Crit Chance | 18% | 
| APR | 16 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 10 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 23.1 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Blight | +8% | 
| Physical | -10% | 
| Light | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 78.66 (95%) | 
| Defense | 37.355 | 
| Ranged Defense | 40.236666666667 | 
| Fatigue | 16 | 
| Physical Save | 41.083333333333 | 
| Spell Save | 30.4 | 
| Mental Save | 28.1 | 
Defense: Resistances
| Darkness | + 9%( 70%) | 
| Light | + 34%( 70%) | 
| Blight | + 11%( 70%) | 
| Physical | + 7%( 70%) | 
| Cold | + 15%( 70%) | 
| All | + 6%( 70%) | 
Defense: Immunities
| Disarm Resistance | 23% | 
| Pinning Resistance | 23% | 
| Stun Resistance | 65% | 
| Knockback Resistance | 100% | 
Inscriptions (3/3)
| Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 108 life over 5 turns. Its effects scale with your Cunning stat.  | 
| Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.  | 
Class Talents
| Technique / Combat techniques | 1.30 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Warcries | 1.30 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Battle tactics | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Shield offense | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Shield defense | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 2/5 | 
  | 10/10 | 
  | 2/5 | 
  | 5/5 | 
  | 0/5 | 
Effects
| talent | Shield Wall | 
| talent | Chant of Fortress | 
| beneficial effect | A flow of life spins around the target, regenerating 41.92 life per turn. Regeneration | 
| beneficial effect | The target is recovering 5 life each turn and it's healing modifier has been increased by 14%. Recovery | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | active | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)).  | done | 
You failed to protect the lost warrior from death by giant black ant. Escort: lost warrior (level 1 of Old Forest) | failed | 
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished the Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. You used the key inside the ruins of Nur and found a way into the fortress of old. The Weirdling Beast is dead, freeing the way into the fortress itself. You have activated what seems to be a ... butler? with your rod of recall. The fortress's current energy level is: 1.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed sandworm tooth. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed green worm. * You've found the needed electric eel tail.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet | miner's pair of iron boots of tirelessness (0 def, 7 armour) miner's pair of iron boots of tirelessness (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Quiver | quiver of yew arrows (9/9, 31.5-44.1 power, 10 apr) quiver of yew arrows (9/9, 31.5-44.1 power, 10 apr)Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 9 Arrows are used with bows to pierce your foes to death.  | 
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live.  | 
| On hands | blighted iron gauntlets of strength (+3) (0 def, 1 armour) blighted iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Damage when the wearer hits(melee): 6 blight Changes resistances: +5% blight Changes damage: +4% blight Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow.  | 
| On fingers | gladiator's steel ring of pilfering gladiator's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +5 Physical power: +6 Defense: +4 Changes stats: +5 Str / +4 Con It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties.  | 
| On fingers | mule's steel ring of tenacity mule's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Maximum encumberance: +23 Disarm immunity: +23% Pinning immunity: +23% Knockback immunity: +23% Rings can have magical properties.  | 
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumberance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck.  | 
| In main hand | Ulfuchak (40.5-56.7 power, 6 apr) Ulfuchak (40.5-56.7 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +19 darkness Damage against: +17% Humanoid When wielded/worn: Physical crit. chance: +10.0% Defense: +4 Changes stats: +4 Cun / +4 Wil Changes resistances: +3% darkness Physical save: +6 Mindpower: +8 One-handed war axes.  | 
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumberance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.  | 
| In off hand | flaming steel shield of harmony (6 def, 2 armour, 16 dam, 43.5 block) flaming steel shield of harmony (6 def, 2 armour, 16 dam, 43.5 block)Requires: - Strength 16 - Talent Armour Training (level 3) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.0 - 19.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.0% Block value: +44 Burst (radius 1) on hit: +13 fire When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage when the wearer is hit: 11 fire Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +2 Block It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 10 turns all poisons and diseases will heal you instead of damaging you. When activated it also heals you for 14 life per diseases or poisons on you. The healing will increase with your Willpower stat. Handheld deflection devices  | 
| Cloak | thick linen cloak of protection (1 def, 6 armour) thick linen cloak of protection (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +10% cold Spell save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor | dwarven-steel plate armour of clarity (5 def, 11 armour) dwarven-steel plate armour of clarity (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 4) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Mental save: +13 A suit of armour made of metal plates.  | 
Inventory
sneak's wild infusion (resist 25%; cure magical) sneak's wild infusion (resist 25%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 25% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see...  | 
restful copper amulet of constitution (+3) restful copper amulet of constitution (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Con Life regen: +0.30 Amulets can have magical properties.  | 
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.  | 
hateful stralite mace of projection (40-56 power, 5 apr) hateful stralite mace of projection (40-56 power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +11 mind / +5 darkness Damage against: +11% Humanoid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Blunt and deadly.  | 
radiant steel plate armour of lightning resistance (4 def, 9 armour) radiant steel plate armour of lightning resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 4) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +2 Wil Damage when the wearer is hit: 4 light Changes resistances: +10% blight / +13% darkness / +15% lightning Light radius: +1 A suit of armour made of metal plates.  | 
blood-etched steel shield of lightning resistance (+17%) (6 def, 2 armour, 18.5 dam, 36.5 block) blood-etched steel shield of lightning resistance (+17%) (6 def, 2 armour, 18.5 dam, 36.5 block)Requires: - Strength 16 - Talent Armour Training (level 3) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.5 - 22.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.0% Block value: +36 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +4 Con Changes resistances: +17% lightning Talent granted: +2 Block Life regen: +0.70 Healing mod.: +14% Handheld deflection devices  | 
crackling steel shield (6 def, 2 armour, 12 dam, 44.5 block) crackling steel shield (6 def, 2 armour, 12 dam, 44.5 block)Requires: - Strength 16 - Talent Armour Training (level 3) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 12.0 - 14.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.0% Block value: +44 Damage when this weapon hits: +13 lightning When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +1 Dex Damage when the wearer is hit: 12 lightning Changes resistances: +11% lightning Talent granted: +2 Block Handheld deflection devices  | 
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.  | 
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +3% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +3% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Peridae the Cornac Bulwark level 18
61st Dusk 122nd year of Ascendancy at 04:04 see stats
			Exterminator
			Killed 1000 creaturesBy Peridae the Cornac Bulwark level 19
57th Haze 122nd year of Ascendancy at 16:39 see stats
			Home sweet home
			Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Peridae the Cornac Bulwark level 20
58th Haze 122nd year of Ascendancy at 16:43 see stats
			Level 10
			Got a character to level 10.By Peridae the Cornac Bulwark level 10
1st Summertide 122nd year of Ascendancy at 10:55 see stats
			Level 20
			Got a character to level 20.By Peridae the Cornac Bulwark level 20
58th Haze 122nd year of Ascendancy at 14:46 see stats
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Peridae the Cornac Bulwark level 17
29th Dusk 122nd year of Ascendancy at 18:21 see stats
			The Arena
			Unlocked Arena mode.By Peridae the Cornac Bulwark level 7
79th Pyre 122nd year of Ascendancy at 02:07 see stats
			Treasure Hunter
			Amass 1000 gold pieces.By Peridae the Cornac Bulwark level 19
56th Haze 122nd year of Ascendancy at 04:50 see stats
Log
Gwelgoroth hits Peridae for 111 lightning damage.
Peridae rushes out!
Peridae hits gwelgoroth for 107 physical, 19 darkness, 7 blight damage (total 132.40).
Gwelgoroth hits Peridae for 18 lightning damage.
Gwelgoroth misses Peridae.
Peridae performs a critical strike!
Peridae prepares for the next kill!.
Ultimate gwelgoroth casts Chain Lightning.
Peridae is recovering from the damage!
Greater gwelgoroth casts Shock.
Peridae hits gwelgoroth for 158 physical damage.
Peridae killed gwelgoroth!
Ultimate gwelgoroth hits gwelgoroth for 0 lightning damage.
Ultimate gwelgoroth hits Peridae for 68 lightning damage.
Gwelgoroth hits Peridae for 18 lightning damage.
Peridae resists!
Greater gwelgoroth hits Peridae for 45 lightning damage.
Greater gwelgoroth casts Shock.
Greater gwelgoroth casts Lightning.
Greater gwelgoroth hits gwelgoroth for 0 lightning damage.
Greater gwelgoroth hits Peridae for 88 lightning damage.
Peridae uses Infusion: Regeneration.
Peridae starts regenerating health quickly.
Peridae slows down.
Peridae resists!
Greater gwelgoroth hits Peridae for 52 lightning damage.
Greater gwelgoroth casts Lightning.
Saving done.
Saving done.
Saving game...
