Dimo the level 11 Whitehoof Archmage by BangB38

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp11 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity10 (base 10)
Constitution17 (base 11)
Magic41 (base 36)
Willpower21 (base 24)
Cunning14 (base 11)

Resources

Life306/306
Mana170/170
Healing Factor1.062941519274
Regeneration1.3286768990925

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage16
Accuracy9
Crit Chance4%
APR13
Speed1.00

Offense: Spell

Spellpower34
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Offense: Damage Bonus

Fire+12%
Temporal+10%

Defense: Base

Armour (hardiness)7.4928559798198 (30%)
Defense5
Ranged Defense5
Fatigue1
Physical Save21
Spell Save20
Mental Save27

Defense: Resistances

Fire+ 27%( 70%)
All+ 11%( 70%)

Defense: Immunities

Stun Resistance30%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance71%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
5/5
1/5
2/5
0/5
Spell / Fire1.30
5/5
1/5
3/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
4/5
2/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5
Race / Whitehooves1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done
active
active

Equipment

On feet
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Dimo the Whitehoof Archmage level 10
18th Retaking 124th year of Ascendancy at 01:56
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


You gain 10.25 gold from the melting of
cleansing steel torque of clear mind [power 2] (25 cooldown).
You collect a new ingredient:
lump of steel (1).
You gain 1.25 gold from the melting of
steel plate armour (0 def, 9 armour).
You gain 0.10 gold from the melting of
rough leather cap (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 15.00 gold from the melting of
Pinwheel (13-20 power, 10 apr).
You gain 1.50 gold from the melting of
elm starstaff of fate (10-12 power, 2 apr, physical element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 2.30 gold from the melting of
creative mossy mindstar of life (2-3 power, 12 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 1.20 gold from the melting of
flaming steel dagger (14-18 power, 6 apr).
There is a Entrance to the Yeti Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.