Vorumina the level 7 Cornac Gunslinger by cheaphomemadeacid2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassGunslinger
Level / Exp7 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity30 (base 27)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life163/163
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth16.950386741666
See Invisible16.950386741666

Offense: Mainhand

Damage15
Accuracy40
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage15
Accuracy40
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (49.007671158813%)
Defense35
Ranged Defense35
Fatigue0
Physical Save8
Spell Save7
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
2/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
2/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Cunning / Survival0.90
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Quiver
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You pickup 0.50 gold pieces.
You pickup 0.85 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You collect a new ingredient:
lump of iron (1).
You gain 0.71 gold from the melting of
reinforced iron shield of lightning resistance (+15%) (0 def, 3 armour, 97% power, 42.5 block).
You collect a new ingredient:
lump of iron (1).
You gain 1.18 gold from the melting of
cleansing iron plate armour of lightning resistance (0 def, 7 armour).
You collect a new ingredient:
lump of iron (1).
You gain 15.00 gold from the melting of
Overcutter (107% power, 12 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.73 gold from the melting of
nature's mossy mindstar of balance (75% power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
flaming iron mace (103% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.08 gold from the melting of
thought-forged iron battleaxe of erosion (109% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron battleaxe of massacre (123% power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.