Jane the level 5 Cornac Alchemist by saladsnake6

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAlchemist
Level / Exp5 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution14 (base 13)
Magic24 (base 24)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life149/149
Mana103/103
Healing Factor1.1326086956522
Regeneration0.28315217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage10
Accuracy4
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save8
Spell Save12
Mental Save21

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5

Effects

talent

Quests

failed
active
active

Equipment

On feet
Quiver
Light source
Tool
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

Log

Jane is cured!
Jane lessens the pain.

Talent Throw Bomb is ready to use.

Talent Infusion: Regeneration is ready to use.

Jane feels pain again.


There is a way to the previous level here (press '' or right click to use).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Jane casts Refit Golem.

Refitting starts...

Talent Infusion: Wild is ready to use.
Refitted for 21 turns.


Resting starts...

Talent Refit Golem is ready to use.
Rested for 81 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Ran for 2 turns (stop reason: saving).

Jane deactivates Acid Infusion.