
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 | 
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4  | 
| Campaign | Arena | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Higher | 
| Class | Doombringer | 
| Level / Exp | 11 / 51% | 
| Size | medium | 
| Lifes / Deaths | Killed by armoured skeleton warrior at level 11 on the 75th Pyre 122nd year of Ascendancy at 09:15  / 1 | 
Primary Stats
| Strength | 30 (base 29) | 
| Dexterity | 14 (base 10) | 
| Constitution | 12 (base 12) | 
| Magic | 31 (base 30) | 
| Willpower | 13 (base 10) | 
| Cunning | 13 (base 11) | 
Resources
| Life | -21/305 | 
| Stamina | 138/138 | 
| Vim | 137/140 | 
| Healing Factor | 1 | 
| Regeneration | 0.25 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 30 | 
| Accuracy | 24 | 
| Crit Chance | 31% | 
| APR | 4 | 
| Speed | 0.90 | 
Offense: Spell
| Spellpower | 25.5 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 14.3 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 3 (30%) | 
| Defense | 2.4 | 
| Ranged Defense | 2.4 | 
| Fatigue | 6 | 
| Physical Save | 14.7 | 
| Spell Save | 15.4 | 
| Mental Save | 9.1 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns.  | 
Class Talents
| Corruption / Torture | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Heart of Fire | 1.20 | 
  | 5/5 | 
  | 3/5 | 
  | 2/5 | 
  | 0/5 | 
| Corruption / Brutality | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Corruption / Oppression | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Higher | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Demonic strength | 1.50 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Survival | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Hexes | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Effects
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed | 
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance | 
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | active | 
Equipment
| On hands | cinder iron gauntlets (0 def, 1 armour) cinder iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 fire Changes resistances: +5% fire Changes damage: +4% fire Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| Main armor | spiked rough leather armour of temporal resistance (1 def, 2 armour) spiked rough leather armour of temporal resistance (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +16% temporal A suit of armour made of leather.  | 
| In main hand | Flashwilter the dwarven-steel waraxe (17-23.8 power, 4 apr) Flashwilter the dwarven-steel waraxe (17-23.8 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 15% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +10 mind Burst (radius 2) on crit: +8 lightning When wielded/worn: Accuracy: +8 (+4 eff.) Physical crit. chance: +9.0% Damage when hit (Melee): 12 lightning Changes stats: +3 Dex / +2 Cun / +2 Wil Changes resistances penetration: +5% temporal Changes damage: +6% lightning One-handed war axes.  | 
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
Achievements
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Ricwa the Higher Doombringer level 10
75th Pyre 122nd year of Ascendancy at 03:55 see stats
Log
Alchemist casts Elemental Bolt!
Talent Fiery Aegis is ready to use.
Ricwa casts Fiery Aegis.
A shield forms around Ricwa.
Armoured skeleton warrior uses Shield Pummel.
Ricwa is stunned!
Armoured skeleton warrior hits Ricwa for (38 absorbed), 0 physical, (38 absorbed), 0 physical (0 total damage).
Ricwa hits Armoured skeleton warrior for 9 lightning, 10 physical, 9 lightning, 10 physical (38 total damage).
Armoured skeleton warrior uses Disarm.
Ricwa is disarmed!
Armoured skeleton warrior hits Ricwa for (46 absorbed), 0 physical, (6 absorbed), 0 darkness (0 total damage).
Ricwa hits Armoured skeleton warrior for 4 lightning, 4 physical (8 total damage).
Ricwa is not stunned anymore.
Talent Draining Assault is ready to use.
Talent Infusion: Regeneration is ready to use.
Armoured skeleton warrior uses Overpower.
Your shield crumbles under the damage!
The shield around Ricwa crumbles.
Armoured skeleton warrior is on fire!
Ricwa resists the knockback!
Armoured skeleton warrior hits Ricwa for (22 absorbed), 28 physical (28 total damage).
Ricwa hits Armoured skeleton warrior for 8 lightning, 8 physical, 8 lightning, 8 physical, 8 lightning, 8 physical (49 total damage).
Fiery Aegis from Ricwa hits Armoured skeleton warrior for 66 fire damage.
Ricwa the level 11 higher doombringer was hacked apart to death by an armoured skeleton warrior on level 12 of The Arena.
Armoured skeleton warrior killed Ricwa!
Ricwa rearms.
