










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them.  Press  Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! "Save" Talent/Stat Points 1.7.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent: 
 Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Ogre | 
| Class | Anorithil | 
| Level / Exp | 12 / 67% | 
| Size | big | 
| Lifes / Deaths | Killed by Xanamira the cave bear at level 12 on the 29th Haze 122nd year of Ascendancy at 23:49  / 1 | 
Primary Stats
| Strength | 18 (base 10) | 
| Dexterity | 12 (base 13) | 
| Constitution | 18 (base 15) | 
| Magic | 52 (base 37) | 
| Willpower | 12 (base 10) | 
| Cunning | 22 (base 20) | 
Resources
| Life | -100/375 | 
| Positive | 47/83 | 
| Negative | 40/83 | 
| Vim | 127/144 | 
| Healing Factor | 1.2811363549267 | 
| Regeneration | 10.569374928145 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +5.9952043329758E-12% | 
| Spell | +7.105427357601E-13% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 2 | 
Offense: Mainhand
| Damage | 20 | 
| Accuracy | 6 | 
| Crit Chance | 6% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 39 | 
| Crit Chance | 25% | 
| Speed | 0.99999999999999 | 
Offense: Mind
| Mindpower | 26 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +5% | 
| Lightning | +16% | 
| Light | +27% | 
| Cold | +8% | 
| Darkness | +7% | 
| Arcane | +6% | 
| Fire | +6% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +5% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 5 (30%) | 
| Defense | 2 | 
| Ranged Defense | 2 | 
| Fatigue | 0 | 
| Physical Save | 18 | 
| Spell Save | 23 | 
| Mental Save | 21 | 
Defense: Resistances
| Lightning | + 21%( 70%) | 
| Light | + 42%( 70%) | 
| Temporal | + 14%( 70%) | 
| Cold | + 25%( 70%) | 
| All | + 9%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Stun Resistance | 20% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Cunning stat.  | 
Class Talents
| Celestial / Eclipse | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Celestial / Glyphs | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Celestial / Twilight | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
| Celestial / Star fury | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Celestial / Sunlight | 1.30 | 
  | 3/5 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
Generic Talents
| Celestial / Chants | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Race / Ogre | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Celestial / Hymns | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Celestial / Light | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp.  | active | 
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved talent Curse of Death (+1 level(s)).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed red crystal shard. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.'  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active | 
Equipment
| On feet |  pair of rough leather boots 'Yarorak' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Mind.crit +4% ----- def ----- Armour +3 Crit.chn- 5.00% Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.04 Light +1 Infravis +2 A pair of boots made of leather.  | 
| Light source |  Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
| On head |  rough leather cap 'Lustrejustice' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Mind.pwr +15 (+7 eff.) Melee Ret 4 light ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal ---------- misc Max.psi +20.00 A cap made of leather.  | 
| Tool |  iron torque of mindblast 'Oozedeath' [power 105]  (13/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% lightning Melee Ret 2 nature ---------- misc Max.psi +30.00 Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  copper ring of life0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +40.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great!  | 
| On fingers |  Blizzardcrack the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% fire +3% cold Melee Ret 4 light ----- def ----- Resists +12% cold Phys.save +6 (+4 eff.) ---------- misc Light +3 Rings make your fingers look great!  | 
| Around waist |  rough leather belt 'Cloudstrider'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +6% lightning +3% arcane Melee Ret 6 lightning ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Vim/s.crit +2.00 Max.mana +60.00 A belt that goes around your waist.  | 
| In main hand |  cruel elm starstaff of might (10-12 power, 2 apr, light element)5.0 T1 staff 2H weapon [Ego] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  stormwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +4 Wil dps ---------- Dmg.mod +10% lightning +5% physical +5% cold ----- def ----- Resists +7% lightning +6% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  Xanuwe (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +6% light Crit.chn- 10.00% Max.HP +31.00 Stun/Frz- +20% ---------- misc Max.psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  restful copper amulet of the eclipse0.1 T1 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 5 light 6 darkness Dmg.mod +7% light +7% darkness On Melee Ret: * 6% chance to reduce damage dealt by 15% * 6% chance to blind ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great!  | 
Inventory
 Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great.  | 
 insulating copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +10% fire +10% cold Amulets make your neck look great!  | 
 copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great!  | 
 mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings make your fingers look great!  | 
 linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 resilient linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Chargehacker (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Dex +1 Mag +1 Wil dps ---------- Dmg.mod +12% nature +3% lightning ----- def ----- Resists +18% nature +7% all ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Koridrathad the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- S.pwr/crit +4 Dmg.mod +6% arcane ----- def ----- Resists +2% physical +7% all HP.reg +4.00 ---------- misc Mana/turn +0.11 Psi/turn +0.11 Max.mana +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Starworth (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Resists +7% blight +3% cold +9% light +9% all Max.HP +54.00 HP.reg +2.10 Heal.mod +14% ---------- misc Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 miner's pair of rough leather boots of speed (0 def, 3 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 ---------- misc Infravis +1 A pair of boots made of leather.  | 
 Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 36.58 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.  | 
 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 cleansing elm totem of healing [power 110]  (13/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power.  | 
 elm wand of shielding 'Gunodur' [power 116]  (13/20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +6 Defense +5 (+5 eff.) Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Adalwe the Ogre Anorithil level 10
10th Mirth 122nd year of Ascendancy at 13:22 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Adalwe the Ogre Anorithil level 9
8th Mirth 122nd year of Ascendancy at 22:02 see stats
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Adalwe the Ogre Anorithil level 11
38th Dusk 122nd year of Ascendancy at 13:02 see stats
Log
Xanamira the cave bear uses Take Down.
Ran for 2 turns (stop reason: taken damage).
Adalwe is grappled!
Xanamira the cave bear is engaged in a grapple!
Melee retaliation hits Xanamira the cave bear for (7 flat reduction), 0 lightning, (9 flat reduction), 0 darkness, (20 flat reduction), 8 light, (2 flat reduction), 0 nature (8 total damage).
Xanamira the cave bear hits Adalwe for 64 physical, 15 arcane (80 total damage).
You are unable to move!
Adalwe activates her iron torque of mindblast 'Oozedeath'!
Xanamira the cave bear shrugs off the effect 'Silenced'!
Adalwe hits Xanamira the cave bear for (20 flat reduction), 25 mind (25 total damage).
Grappling hits Adalwe for 5 physical damage.
Grappled from Xanamira the cave bear hits Adalwe for 56 physical damage.
Melee retaliation hits Venom drake hatchling for 6 lightning, 8 darkness, 24 light, 2 nature (40 total damage).
Venom drake hatchling hits Adalwe for 41 physical damage.
Xanamira the cave bear uses Dominate.
Adalwe has been dominated!
Melee retaliation hits Xanamira the cave bear for (6 flat reduction), 0 lightning, (8 flat reduction), 0 darkness, (20 flat reduction), 4 light, (1 flat reduction), 0 nature (4 total damage).
Grappling hits Adalwe for 1 physical damage.
Xanamira the cave bear hits Adalwe for 81 physical, 17 arcane (98 total damage).
You are unable to move!
You are unable to move!
You are unable to move!
Grappled from Xanamira the cave bear hits Adalwe for 57 physical damage.
Xanamira the cave bear throws a finishing uppercut.
Adalwe is stunned!
Melee retaliation hits Xanamira the cave bear for (6 flat reduction), 0 lightning, (8 flat reduction), 0 darkness, (20 flat reduction), 4 light, (1 flat reduction), 0 nature (4 total damage).
Xanamira the cave bear hits Adalwe for 159 physical damage.
Adalwe the level 12 ogre anorithil was impaled to death by Xanamira the cave bear on level 4 of Delezilarion.










































































