Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | No Locked Categories 1.0.1 Stone Wardens DLC Class 1.0.1 Items Vault 1.0.1 No Race-based Exp Penalties 1.0.1 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Dwarf |
Class | Archmage |
Level / Exp | 45 / 86% |
Size | medium |
Lifes / Deaths | Killed by orc soldier at level 1 on the 16th Voratun 122nd year of Ascendancy at 12:38 / 69Killed by skeleton mage at level 5 on the 13rd Profit 122nd year of Ascendancy at 20:25 Killed by rogue at level 10 on the 41st Profit 122nd year of Ascendancy at 07:16 Killed by Bubbles at level 17 on the 14th Loss 122nd year of Ascendancy at 05:03 Killed by gigantic gravity worm at level 17 on the 14th Loss 122nd year of Ascendancy at 13:03 Killed by sandworm at level 18 on the 15th Loss 122nd year of Ascendancy at 03:13 Killed by skeleton warrior at level 20 on the 11st Shortage 122nd year of Ascendancy at 03:14 Killed by worm that walks at level 21 on the 40th Steel 123rd year of Ascendancy at 02:15 Killed by Betyriatha the Guardian at level 21 on the 40th Steel 123rd year of Ascendancy at 07:12 Killed by Betyriatha the Guardian at level 21 on the 40th Steel 123rd year of Ascendancy at 08:55 Killed by Vorotira the Guardian at level 21 on the 40th Steel 123rd year of Ascendancy at 16:51 Killed by eldritch eye at level 22 on the 8th Gold 123rd year of Ascendancy at 12:35 Killed by Eilinomina the umber hulk at level 23 on the 1st Stralite 123rd year of Ascendancy at 06:25 Killed by Eilinomina the umber hulk at level 23 on the 1st Stralite 123rd year of Ascendancy at 08:18 Killed by Eilinomina the umber hulk at level 23 on the 1st Stralite 123rd year of Ascendancy at 11:11 Killed by elven cultist at level 24 on the 4th Stralite 123rd year of Ascendancy at 06:35 Killed by elven blood mage at level 24 on the 4th Stralite 123rd year of Ascendancy at 08:03 Killed by Isloda the elven tempest at level 24 on the 6th Stralite 123rd year of Ascendancy at 09:29 Killed by Isloda the elven tempest at level 24 on the 6th Stralite 123rd year of Ascendancy at 11:42 Killed by Isloda the elven tempest at level 24 on the 6th Stralite 123rd year of Ascendancy at 13:53 Killed by elven cultist at level 24 on the 7th Stralite 123rd year of Ascendancy at 02:01 Killed by elven blood mage at level 24 on the 8th Stralite 123rd year of Ascendancy at 09:32 Killed by elven cultist at level 24 on the 8th Stralite 123rd year of Ascendancy at 11:43 Killed by Kryl-Feijan at level 24 on the 8th Stralite 123rd year of Ascendancy at 15:11 Killed by elven cultist at level 24 on the 8th Stralite 123rd year of Ascendancy at 17:46 Killed by Kryl-Feijan at level 24 on the 8th Stralite 123rd year of Ascendancy at 21:13 Killed by elven mage at level 24 on the 9th Stralite 123rd year of Ascendancy at 00:19 Killed by Kryl-Feijan at level 25 on the 9th Stralite 123rd year of Ascendancy at 04:07 Killed by headless horror at level 26 on the 38th Stralite 123rd year of Ascendancy at 00:29 Killed by Zubekira the fire drake hatchling at level 27 on the 40th Stralite 123rd year of Ascendancy at 22:21 Killed by emperor wight at level 27 on the 41st Stralite 123rd year of Ascendancy at 13:11 Killed by skeleton warrior at level 27 on the 42nd Stralite 123rd year of Ascendancy at 02:33 Killed by Bubbles at level 27 on the 43rd Stralite 123rd year of Ascendancy at 04:41 Killed by skeleton mage at level 27 on the 43rd Stralite 123rd year of Ascendancy at 10:51 Killed by Xerebreda the skeleton warrior at level 28 on the 44th Stralite 123rd year of Ascendancy at 07:02 Killed by Ivekira the forest wight at level 28 on the 44th Stralite 123rd year of Ascendancy at 09:42 Killed by forest wight at level 28 on the 44th Stralite 123rd year of Ascendancy at 14:24 Killed by The Master at level 28 on the 44th Stralite 123rd year of Ascendancy at 18:17 Killed by poison ooze at level 28 on the 45th Stralite 123rd year of Ascendancy at 15:23 Killed by The Master at level 28 on the 45th Stralite 123rd year of Ascendancy at 17:37 Killed by skeleton mage at level 28 on the 1st Voratun 123rd year of Ascendancy at 03:03 Killed by Salyremina the orc warrior at level 30 on the 31st Voratun 123rd year of Ascendancy at 19:33 Killed by Golbug the Destroyer at level 30 on the 3rd Acquisition 123rd year of Ascendancy at 13:49 Killed by orc assassin at level 32 on the 27th Wealth 123rd year of Ascendancy at 19:02 Killed by Glorobrebeth the orc baby at level 32 on the 28th Wealth 123rd year of Ascendancy at 20:33 Killed by orc soldier at level 32 on the 29th Wealth 123rd year of Ascendancy at 00:00 Killed by Porymira the orc child at level 32 on the 30th Wealth 123rd year of Ascendancy at 00:23 Killed by orc soldier at level 32 on the 1st Dearth 123rd year of Ascendancy at 18:23 Killed by Voreriawe the giant spider at level 33 on the 12nd Dearth 123rd year of Ascendancy at 13:53 Killed by orc pyromancer at level 33 on the 32nd Dearth 123rd year of Ascendancy at 09:06 Killed by orc pyromancer at level 33 on the 32nd Dearth 123rd year of Ascendancy at 11:46 Killed by orc pyromancer at level 34 on the 35th Dearth 123rd year of Ascendancy at 10:04 Killed by Grand Corruptor at level 34 on the 12nd Loss 123rd year of Ascendancy at 09:57 Killed by Aluin the Fallen at level 36 on the 21st Iron 124th year of Ascendancy at 21:26 Killed by Kor's Fury at level 37 on the 9th Steel 124th year of Ascendancy at 14:44 Killed by Bethelerivena the orc mage-hunter at level 40 on the 17th Gold 124th year of Ascendancy at 18:23 Killed by Bethelerivena the orc mage-hunter at level 40 on the 17th Gold 124th year of Ascendancy at 21:22 Killed by naga tide huntress at level 41 on the 20th Stralite 124th year of Ascendancy at 02:49 Killed by naga myrmidon at level 41 on the 20th Stralite 124th year of Ascendancy at 05:47 Killed by naga myrmidon at level 41 on the 20th Stralite 124th year of Ascendancy at 08:09 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 22nd Stralite 124th year of Ascendancy at 12:06 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 22nd Stralite 124th year of Ascendancy at 14:36 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 22nd Stralite 124th year of Ascendancy at 16:47 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 45th Stralite 124th year of Ascendancy at 08:15 Killed by Lisama the orc master assassin at level 43 on the 45th Stralite 124th year of Ascendancy at 10:08 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 45th Stralite 124th year of Ascendancy at 12:40 Killed by orc cryomancer at level 44 on the 1st Voratun 124th year of Ascendancy at 22:22 Killed by Mayewyn the orc assassin at level 44 on the 16th Voratun 124th year of Ascendancy at 08:56 Killed by Doomed Shade of Bubbles at level 45 on the 27th Profit 124th year of Ascendancy at 19:39 |
Primary Stats
Strength | 42 (base 15) |
Dexterity | 25 (base 10) |
Constitution | 78 (base 60) |
Magic | 94 (base 65) |
Willpower | 89 (base 59) |
Cunning | 67 (base 13) |
Resources
Life | 1009/1009 |
Mana | 723/723 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 12 |
See Invisible | 12 |
Offense: Mainhand
Damage | 95 |
Accuracy | 32 |
Crit Chance | 20% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 71.5 |
Crit Chance | 61% |
Speed | 1 |
Offense: Mind
Mindpower | 63.525 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Acid | +49% |
Blight | +49% |
Physical | +30% |
Cold | +44% |
All | +12% |
Darkness | +49% |
Light | +49% |
Mind | +15% |
Fire | +32% |
Arcane | +49% |
Offense: Damage Penetration
Fire | +75% |
Defense: Base
Armour (hardiness) | 43 (50%) |
Defense | 29.125 |
Ranged Defense | 29.125 |
Fatigue | 0 |
Physical Save | 56.291666666667 |
Spell Save | 68.98125 |
Mental Save | 76.36875 |
Defense: Resistances
Darkness | + 24%( 70%) |
Lightning | + 34%( 70%) |
Light | + 24%( 70%) |
Cold | + 12%( 70%) |
Physical | + 27%( 70%) |
Arcane | + 26%( 70%) |
Fire | + 56%( 70%) |
All | + 20%( 70%) |
Defense: Immunities
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 80% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 10% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 680 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1165% over 10 turns and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 356 damage for 5 turns. |
Class Talents
Spell / Meta | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Wildfire |
talent | Burning Wake |
talent | Shielding |
talent | Arcane Power |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by armoured skeleton warrior. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 331. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed wretchling eyeball. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of voratun boots of tirelessness (0 def, 5 armour) traveler's pair of voratun boots of tirelessness (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Maximum encumbrance: +38 Stamina each turn: +1.10 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Brandsmash BrandsmashPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +18% lightning / +15% fire Changes resistances penetration: +25% fire Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | Bummer BummerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +4 Changes stats: +1 Dex / +15 Wil / +16 Cun Physical save: +9 Mental save: +18 Confusion immunity: +50% Psi each turn: +0.20 Psi per kill: +3.00 Mindpower: +45 Mental crit. chance: +1% Rings can have magical properties. |
On fingers | Awesome Melee Ring Awesome Melee RingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +15 Defense: +9 Changes stats: +10 Str / +10 Dex / +10 Cun / +10 Con Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 8 arcane Changes damage: +3% mind Mental save: +14 Confusion immunity: +40% Psi per kill: +3.00 Spell crit. chance: +3% Movement speed: +8% Heals friendly targets nearby when you use a nature summon: +20 Life regen bonus (wilder-summons): +2.00 It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings can have magical properties. |
Around waist | nightruned rough leather belt of carrying nightruned rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +5% darkness / +5% light Maximum encumbrance: +21 A belt that goes around your waist. |
In main hand | Telos Spire of Power (37-44.4 power, 4 apr, blight damage) Telos Spire of Power (37-44.4 power, 4 apr, blight damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 37.0 - 44.4 Uses stat: 150% Mag Damage type: Blight Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Cun / +7 Mag Changes damage: +37% arcane / +37% cold / +37% acid / +37% blight / +37% light / +37% darkness Damage affinity(heal): +15% arcane / +15% cold / +15% acid / +15% blight / +15% light / +15% darkness Critical mult.: +30.00% Spell save: +16 Mental save: +16 Confusion immunity: +40% Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +100.00 Maximum vim: +50.00 Spellpower: +30 Spell crit. chance: +30% Damage Resonance (when hit): +15% It can be used to turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not requrie breath, costing 30 power out of 30/30. Telos was an extremely powerful mage during the Age of Dusk, hated by his peers, feared by the common folk he was hunted for a long while. He finaly fell in his place of power, Telmur, but his spirit still lingered on. |
On hands | heroic drakeskin leather gloves of dispersion (0 def, 7 armour) heroic drakeskin leather gloves of dispersion (0 def, 7 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +7 Changes stats: +9 Mag Changes resistances: +8% arcane Mental save: +10 Maximum life: +53.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Robe of the Archmage (pearl) (10 def, 15 armour) Robe of the Archmage (pearl) (10 def, 15 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +15 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% fire / +10% cold / +5% all Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.5 Power cost: 50 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 177.61 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
regeneration infusion (heal 425 over 5 turns) regeneration infusion (heal 425 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 425 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's regeneration infusion (heal 462 over 5 turns) titan's regeneration infusion (heal 462 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 462 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's wild infusion (resist 22%; cure magical, physical) titan's wild infusion (resist 22%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 22% for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's sun infusion (rad 6; power 71; turns 3; dispells darkness) warrior's sun infusion (rad 6; power 71; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 36). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 71) for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 11%; cure mental) wild infusion (resist 11%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 11% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 18%; cure mental) wild infusion (resist 18%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 18% for 7 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wizard's healing infusion (heal 333) wizard's healing infusion (heal 333)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 333 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wizard's heroism infusion (+18 for 9 turns, die at -622) wizard's heroism infusion (+18 for 9 turns, die at -622)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 9 turns. Also while Heroism is active, you will only die when reaching -622 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 316 for 6 turns) shielding rune (absorb 316 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 316 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 222 for 5 turns) shielding rune (absorb 222 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 222 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 256 for 4 turns) shielding rune (absorb 256 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 256 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Durynarigas DurynarigasInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% nature / +12% lightning / +15% light Amulets can have magical properties. |
Relgedig RelgedigCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +12% mind / +12% lightning / +24% acid Blindness immunity: +20% Light radius: +3 Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.6 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Yvara YvaraInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +5% arcane Spell save: +18 Amulets can have magical properties. |
anchoring stralite amulet of dexterity (+2) anchoring stralite amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Dex Changes resistances: +17% temporal Knockback immunity: +29% Amulets can have magical properties. |
clarifying stralite amulet of cunning (+6) clarifying stralite amulet of cunning (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Cun Changes resistances: +17% mind Confusion immunity: +29% Amulets can have magical properties. |
grounding gold amulet of magic (+4) grounding gold amulet of magic (+4)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +16% lightning Stun/Freeze immunity: +31% Amulets can have magical properties. |
grounding gold amulet of strength (+4) grounding gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +13% lightning Stun/Freeze immunity: +25% Amulets can have magical properties. |
restful steel amulet of strength (+2) restful steel amulet of strength (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Str Life regen: +0.40 Amulets can have magical properties. |
savior's stralite amulet of strength (+4) savior's stralite amulet of strength (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Str Physical save: +10 Spell save: +9 Mental save: +10 Amulets can have magical properties. |
steel amulet of magic (+2) steel amulet of magic (+2)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Amulets can have magical properties. |
stralite amulet of soulsearing stralite amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes damage: +9% fire / +13% blight Critical mult.: +15.00% Spellpower: +9 Amulets can have magical properties. |
wanderer's stralite amulet of strength (+5) wanderer's stralite amulet of strength (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +5 Str / +5 Cun / +5 Con Amulets can have magical properties. |
warmaker's stralite amulet of healing warmaker's stralite amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Str / +6 Dex / +7 Wil Cut immunity: +60% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 387 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Muckreign MuckreignInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Con Damage when the wearer hits(melee): 12 physical Changes resistances: +9% nature Changes resistances penetration: +15% physical Changes damage: +9% nature Critical mult.: +20.00% Rings can have magical properties. |
conjurer's voratun ring of warding conjurer's voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +17% fire / +21% cold / +18% lightning / +22% acid Spellpower: +15 Rings can have magical properties. |
gladiator's gold ring gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +7 Str / +6 Con Rings can have magical properties. |
gladiator's voratun ring of sensing gladiator's voratun ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 Changes stats: +7 Str / +7 Con Blindness immunity: +32% See stealth: +13 See invisible: +20 Rings can have magical properties. |
marksman's gold ring of pilfering marksman's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +5 Defense: +3 Changes stats: +4 Dex It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
marksman's steel ring of mental power marksman's steel ring of mental powerCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Mindpower: +6 Rings can have magical properties. |
mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Rings can have magical properties. |
psionicist's gold ring of perseverance psionicist's gold ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Stun/Freeze immunity: +23% Life regen: +0.50 Rings can have magical properties. |
sneakthief's stralite ring of fire (+28%) sneakthief's stralite ring of fire (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun / +8 Dex Changes resistances: +28% fire Changes damage: +14% fire Rings can have magical properties. |
stralite ring of life stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.30 Maximum life: +44.00 Healing mod.: +17% Rings can have magical properties. |
treant's voratun ring of life treant's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +11% nature Physical save: +13 Poison immunity: +17% Disease immunity: +19% Life regen: +1.30 Maximum life: +86.00 Healing mod.: +20% Rings can have magical properties. |
wyrmwaxed elven-silk cloak of implacability (3 def, 0 armour) wyrmwaxed elven-silk cloak of implacability (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +10% fire / +10% cold / +10% lightning / +9% acid Physical save: +14 Mental save: +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastreeve (5 def, 0 armour) Blastreeve (5 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 16 lightning Changes resistances: +12% darkness / +24% cold Changes damage: +12% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Isayavena the pair of drakeskin leather boots (0 def, 5 armour) Isayavena the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +5 Fatigue: +5% Changes resistances: +15% lightning / +15% temporal Changes resistances penetration: +10% mind Physical save: +12 Psi each turn: +0.10 Mental crit. chance: +5% Movement speed: +20% A pair of boots made of leather. |
Scumjeer (0 def, 12 armour) Scumjeer (0 def, 12 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Fatigue: +3% Damage when the wearer is hit: 16 nature Changes resistances: +12% mind Confusion immunity: +30% Resist all after a teleport: +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Undeathhash (0 def, 5 armour) Undeathhash (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes damage: +21% nature Light radius: +3 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Daymire (0 def, 5 armour) Daymire (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when the wearer hits(melee): 10 arcane Changes resistances penetration: +20% light Vim when firing critical spell: +5.00 Maximum mana: +60.00 Spellpower: +8 Spell crit. chance: +5% A cap made of leather. |
Skyrace (3 def, 0 armour) Skyrace (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when the wearer is hit: 20 lightning Changes damage: +12% blight Critical mult.: +25.00% Spellpower on spell critical (stacks up to 3 times): +10 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Nightbolt' (0 def, 5 armour) drakeskin leather cap 'Nightbolt' (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +4 Dex / +8 Wil / +8 Cun / +4 Con Damage when the wearer hits(melee): 6 acid Damage when the wearer is hit: 12 darkness Changes resistances: +6% acid / -27% light Changes damage: +3% darkness Mental save: +9 Life regen: +1.20 Mindpower: +5 Light radius: +2 A cap made of leather. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness When used to imbue an object: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness A piece of the scorched wood taken from the remains of Snaproot. |
89 alchemist agate 89 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
20 jade 20 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
ethereal alchemist's lamp of corpselight ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Spellpower: +5 Spell crit. chance: +4% Light radius: +5 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
14 bloodstone 14 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
20 fire opal 20 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
26 ruby 26 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Samestir of detection [power 10] (15 cooldown) Samestir of detection [power 10] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +2 Str / +3 Wil Damage when the wearer hits(melee): 8 acid Changes damage: +6% acid Grants telepathy: Dragon Allows you to breathe in: water It can be used to detect the presence of creatures around you (rad 10), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
21 diamond 21 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
18 moonstone 18 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
18 pearl 18 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By Bubbles the Dwarf Archmage level 29
5th Voratun 123rd year of Ascendancy at 20:23 see stats
By Bubbles the Dwarf Archmage level 43
1st Voratun 124th year of Ascendancy at 00:06 see stats
By Bubbles the Dwarf Archmage level 42
35th Stralite 124th year of Ascendancy at 10:56 see stats
By Bubbles the Dwarf Archmage level 40
8th Gold 124th year of Ascendancy at 21:17 see stats
By Bubbles the Dwarf Archmage level 32
20th Profit 123rd year of Ascendancy at 07:36 see stats
By Bubbles the Dwarf Archmage level 23
21st Gold 123rd year of Ascendancy at 15:22 see stats
By Bubbles the Dwarf Archmage level 30
3rd Acquisition 123rd year of Ascendancy at 18:52 see stats
By Bubbles the Dwarf Archmage level 22
43rd Steel 123rd year of Ascendancy at 17:14 see stats
By Bubbles the Dwarf Archmage level 16
5th Loss 122nd year of Ascendancy at 16:57 see stats
By Bubbles the Dwarf Archmage level 23
1st Stralite 123rd year of Ascendancy at 22:17 see stats
By Bubbles the Dwarf Archmage level 32
1st Dearth 123rd year of Ascendancy at 22:53 see stats
By Bubbles the Dwarf Archmage level 23
9th Gold 123rd year of Ascendancy at 07:38 see stats
By Bubbles the Dwarf Archmage level 10
29th Profit 122nd year of Ascendancy at 06:02 see stats
By Bubbles the Dwarf Archmage level 20
4th Shortage 122nd year of Ascendancy at 19:58 see stats
By Bubbles the Dwarf Archmage level 30
29th Voratun 123rd year of Ascendancy at 06:08 see stats
By Bubbles the Dwarf Archmage level 40
7th Gold 124th year of Ascendancy at 11:49 see stats
By Bubbles the Dwarf Archmage level 45
3rd Profit 124th year of Ascendancy at 00:40 see stats
By Bubbles the Dwarf Archmage level 44
17th Voratun 124th year of Ascendancy at 14:06 see stats
By Bubbles the Dwarf Archmage level 10
41st Profit 122nd year of Ascendancy at 12:13 see stats
By Bubbles the Dwarf Archmage level 40
8th Gold 124th year of Ascendancy at 04:06 see stats
By Bubbles the Dwarf Archmage level 31
15th Profit 123rd year of Ascendancy at 14:07 see stats
By Bubbles the Dwarf Archmage level 5
20th Voratun 122nd year of Ascendancy at 04:18 see stats
By Bubbles the Dwarf Archmage level 12
20th Wealth 122nd year of Ascendancy at 01:17 see stats
By Bubbles the Dwarf Archmage level 44
17th Voratun 124th year of Ascendancy at 05:15 see stats
By Bubbles the Dwarf Archmage level 23
16th Gold 123rd year of Ascendancy at 15:56 see stats
By Bubbles the Dwarf Archmage level 16
1st Loss 122nd year of Ascendancy at 19:01 see stats
By Bubbles the Dwarf Archmage level 34
7th Loss 123rd year of Ascendancy at 03:16 see stats
By Bubbles the Dwarf Archmage level 23
16th Gold 123rd year of Ascendancy at 05:47 see stats
By Bubbles the Dwarf Archmage level 27
42nd Stralite 123rd year of Ascendancy at 09:48 see stats
By Bubbles the Dwarf Archmage level 17
9th Loss 122nd year of Ascendancy at 22:07 see stats
By Bubbles the Dwarf Archmage level 28
1st Voratun 123rd year of Ascendancy at 20:57 see stats
Log
You collect a new ingredient: orc heart.
A volcano erupts!
Bubbles hits orc fighter for 694 arcane damage.
Bubbles killed orc fighter!
Resting starts...
Talent Flame is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Inferno is ready to use.
Talent Manathrust is ready to use.
Talent Illuminate is ready to use.
Talent Arcane Reconstruction is ready to use.
Bubbles is no longer surging arcane power.
Today is the 34th Profit of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 73 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 35th Profit of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 36th Profit of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
Today is the 37th Profit of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
There is a The arid wastes of Erúan here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).