
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Whitehoof |
| Class | Sawbutcher |
| Level / Exp | 38 / 79% |
| Size | big |
| Lifes / Deaths | Killed by achb's Inner Demon at level 33 on the 2nd Remembrance 125th year of Ascendancy at 07:27 6 / 1 |
Primary Stats
| Strength | 112 (base 40) |
| Dexterity | 20 (base 21) |
| Constitution | 56 (base 41) |
| Magic | 22 (base 10) |
| Willpower | 9 (base 11) |
| Cunning | 61 (base 60) |
Resources
| Life | 1331/1331 |
| Steam | 100/100 |
| Healing Factor | 1.3293097345133 |
| Regeneration | 1.9274991150443 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 10 |
| Infravision | 3 |
| See Stealth | 6 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 172 |
| Accuracy | 47 |
| Crit Chance | 25% |
| APR | 49 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 80 |
| Accuracy | 47 |
| Crit Chance | 24% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.3333333333333 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +33% |
| Darkness | +53% |
| Light | +37% |
| Fire | +52% |
| Cold | +39% |
| Physical | +65% |
| Mind | +38% |
| All | +27% |
Offense: Damage Penetration
| Lightning | +14% |
| Temporal | +15% |
| Acid | +14% |
| Physical | +29% |
| Cold | +11% |
| Fire | +46% |
Defense: Base
| Armour (hardiness) | 65.08934837382 (100%) |
| Defense | 38 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 40 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 28%( 73%) |
| Blight | + 41%( 73%) |
| Arcane | + 21%( 73%) |
| Cold | + 55%( 73%) |
| All | + 17%( 73%) |
| Mind | + 26%( 73%) |
| Lightning | + 24%( 73%) |
| Light | + 35%( 73%) |
| Temporal | + 27%( 73%) |
| Physical | + 34%( 73%) |
| Darkness | + 73%( 73%) |
| Fire | + 35%( 73%) |
| Nature | + 43%( 73%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 22% |
| Poison Resistance | 100% |
| Blind Resistance | 87% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Disarm Resistance | 32% |
| Pinning Resistance | 18% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 55% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.3 steam per turn. Can be activated for an instant burst of 42 steam. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 162% efficiency and cooldown mod of 65%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 192% efficiency and cooldown mod of 50%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.7 steam per turn. Can be activated for an instant burst of 48 steam. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Melting Point |
| talent | Grinding Shield |
| beneficial effect | You have 4 charges. Death Momentum |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Offalminister' (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +20% Dmg.mod +6% nature Res.pen +15% temporal Melee Ret 12 nature 12 temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +3% Resists +9% nature +12% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's brass lantern of the zealot2.0 T1 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +6 (+2 eff.) Blind- +20% Confus- +12% ---------- misc Light +6 See.Stealth +6 See.Invis +6 Track: Puts all charms on 40 cooldown Level 2.4 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
| On hands | hardened leather gloves 'Adyssra' (0 def, 2 armour) 1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +2 Resists +9% nature +9% lightning Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Max.HP +50.00 Disarm- +32% ---------- misc Talents +1 Sand Shredder Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 99 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
| On fingers | gold ring 'Aeregath'0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +8 (+1 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +11% mind +15% darkness +7% all ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +30% darkness +6% cold +11% mind +5% arcane Confus- +10% Knockbk- +15% Rings can have magical properties. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% cold +11% darkness +13% physical ----- def ----- Resists +30% cold +31% darkness +13% physical Spell.save +30 (+10 eff.) ---------- misc Light +1 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | protective steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +3 Defense +5 (+2 eff.) Res.Cap +3% all Phys.save +8 (+2 eff.) Blind- +17% ---------- misc Infravis +3 Sight +2 See.Invis +5 Amulets can have magical properties. |
| In main hand | elemental voratun steamsaw of crushing (41-61.5 power, 25 apr)3.0 T5 steamsaw 1H weapon [Ego++] Arcane/Master/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +102 On Hit: * Random elemental explosion Uses 1.0 Steam While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +7 (+1 eff.) Res.pen +14% acid +17% fire +14% lightning +11% cold ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | corrosive stralite steamsaw of reflection (33.5-50.25 power, 19 apr)3.0 T4 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 33.5 - 50.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +75 Uses 1.0 Steam While equipped: Stats +4 Con dps ---------- On Melee Ret: * 10% chance to corrode armour by 30% ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +13% acid +10% light +10% darkness ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+5 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | radiant stralite plate armour of natural resilience (7 def, 18 armour) 17.0 T4 massive armor [Ego++] Nature/Disrupt While equipped: Stats +1 Wil dps ---------- Melee Ret 7 light ----- def ----- Armour +18 Hardiness +20% Defense +7 (+3 eff.) Fatigue +27% Resists +29% blight +13% nature +17% darkness D.Red.from +7% Unnatural ---------- misc Light +2 A suit of armour made of metal plates. |
Inventory
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Ring of Lost Love0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats -10 Lck +6 Wil ----- def ----- Resists +25% mind You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
pixie's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +2 Mag dps ---------- Spell.pwr +8 (+1 eff.) ----- def ----- Resists +14% acid +20% fire +12% lightning +13% cold Rings can have magical properties. |
Yeti-fur Cloak (9 def, 2 armour)2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +2 Defense +9 (+3 eff.) Resists +15% cold Phys.save +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
undeterred pair of iron boots of evasion (10 def, 3 armour)3.0 T1 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +10 (+4 eff.) Fatigue +2% Silence- +22% Confus- +22% Stun/Frz- +21% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+5 eff.) ----- def ----- Armour +5 Defense +4 (+2 eff.) Spell.save +10 (+3 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-2 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-5 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Visage of Nektosh (4 def, 8 armour)3.0 T2 head armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Phys.pwr +0 (+0 eff.) Spell.pwr +0 (+0 eff.) Mov.spd +0% Melee+ 15 phys.bleed ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +6% Resists +10% darkness ---------- misc Masteries +0.20 Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
Mayurawyn the steel plate armour (10 def, 15 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Melee Ret 5 light ----- def ----- Armour +15 Defense +10 (+4 eff.) Rng.Def +6 (+2 eff.) Fatigue +22% Resists +11% blight +6% mind +12% darkness +15% acid Max.HP +43.00 HP.reg +1.80 Heal.mod +15% ---------- misc Light +1 A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
423 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
17 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +7% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
18 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
14 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 17] simple frost salve [power 17]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 162% efficiency and 65% cooldown modifier. Remove 1 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 212] simple healing salve [power 212]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 162% efficiency and 65% cooldown modifier. Heal 212 Puts Talent Medical Injector on 15 cooldown Medical salve. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By achb the Whitehoof Sawbutcher level 4
12nd Retaking 124th year of Ascendancy at 04:08 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By achb the Whitehoof Sawbutcher level 8
16th Retaking 124th year of Ascendancy at 11:59 see stats
Exterminator
Killed 1000 creatures.By achb the Whitehoof Sawbutcher level 27
16th Loss 124th year of Ascendancy at 06:42 see stats
Got eggs?
Finish the Pikataclysm event.By achb the Whitehoof Sawbutcher level 18
25th Dearth 124th year of Ascendancy at 02:11 see stats
I did not want that!
Tricked Nektosh into killing one of his own people.By achb the Whitehoof Sawbutcher level 26
5th Loss 124th year of Ascendancy at 07:03 see stats
Level 10
Got a character to level 10.By achb the Whitehoof Sawbutcher level 10
26th Retaking 124th year of Ascendancy at 10:53 see stats
Level 20
Got a character to level 20.By achb the Whitehoof Sawbutcher level 20
25th Dearth 124th year of Ascendancy at 02:41 see stats
Level 30
Got a character to level 30.By achb the Whitehoof Sawbutcher level 30
18th Loss 124th year of Ascendancy at 08:40 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By achb the Whitehoof Sawbutcher level 33
35th Destruction 124th year of Ascendancy at 01:34 see stats
Size matters
Did over 600 damage in one attack.By achb the Whitehoof Sawbutcher level 31
25th Loss 124th year of Ascendancy at 17:52 see stats
The High Lady's Destiny (Finale)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By achb the Whitehoof Sawbutcher level 37
15th Remembrance 125th year of Ascendancy at 04:20 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By achb the Whitehoof Sawbutcher level 28
17th Loss 124th year of Ascendancy at 11:26 see stats
Treasure Hunter
Amassed 1000 gold pieces.By achb the Whitehoof Sawbutcher level 21
37th Dearth 124th year of Ascendancy at 05:27 see stats
True Savior
Freed all the Orc Prides without killing a single mind-controlled orc.By achb the Whitehoof Sawbutcher level 33
35th Destruction 124th year of Ascendancy at 01:34 see stats
Log
Today is the 19th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 20th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 21st Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 22nd Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 23rd Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 24th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 25th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 26th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 27th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 28th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 29th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 30th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 31st Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 32nd Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 33rd Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 34th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 35th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 36th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 37th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 38th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 39th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 40th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 41st Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 42nd Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 43rd Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Achb deactivates Overheat Saws.
Achb deactivates Grinding Shield.
Achb deactivates Furnace.
Achb deactivates Tempest of Metal.
Achb deactivates Melting Point.






















































































