asdf the level 6 Halfling Rogue by BlankDiploma

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassRogue
Level / Exp6 / 32%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity27 (base 24)
Constitution14 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning22 (base 19)

Resources

Life188/188
Stamina115/115
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage26
Accuracy34
Crit Chance13%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy34
Crit Chance13%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower17.8
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense22.499266421888
Ranged Defense22.499266421888
Fatigue6
Physical Save9.275
Spell Save7.875
Mental Save12.075

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Stealth1.30
3/5
1/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
2/5

Effects

talent

Quests

done
active

Equipment

Tool
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

You pickup 0.70 gold pieces.
You pickup 0.45 gold pieces.

You pickup 0.60 gold pieces.

You pickup 1.00 gold pieces.

You pickup 0.45 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Asdf wears:
quick elm totem of thorny skin [power 13] (16 cooldown).

Asdf deactivates Lacerating Strikes.

Asdf activates Lacerating Strikes.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.51 gold from the transmogrification of
pouch of iron shots of daylight (16/16, 14.5-17.4 power, 1 apr).
You gain 1.38 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 2.66 gold from the transmogrification of
steady rough leather sling of power.
You gain 1.11 gold from the transmogrification of
rough leather sling of cold.
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Asdf deactivates Lacerating Strikes.