kjm the level 6 Whitehoof Gunslinger by jacs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassGunslinger
Level / Exp6 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity22 (base 20)
Constitution19 (base 17)
Magic14 (base 10)
Willpower7 (base 10)
Cunning27 (base 20)

Resources

Life204/204
Steam100/100
Healing Factor1.0714285714286
Regeneration0.26785714285715

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision8
See Stealth5
See Invisible5

Offense: Mainhand

Damage18
Accuracy25
Crit Chance11%
APR1
Speed1.00

Offense: Offhand

Damage18
Accuracy25
Crit Chance11%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance8%
Speed1

Offense: Mind

Mindpower15
Crit Chance8%
Speed1

Offense: Damage Bonus

Lightning+8%

Defense: Base

Armour (hardiness)5 (38.536585365854%)
Defense25
Ranged Defense25
Fatigue2.669446550417
Physical Save13
Spell Save8
Mental Save12

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
1/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
2/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
1/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
3/5
2/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active
active

Equipment

On feet
Quiver
On hands
On head
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By kjm the Whitehoof Gunslinger level 2
11st Retaking 124th year of Ascendancy at 09:27
see stats

Log


Kjm uses Slip Away.

Kjm speeds up.

Sunwall archer shoots!

Talent Startling Shot is ready to use.
Sunwall archer stops burning.

Sunwall archer's Shoot misses
kjm.
Kjm resists the mind attack!

Sun paladin recruit hits kjm for 44 physical, 4 mind (48 total damage).

There is a way to the previous level here (press '' or right click to use).
Sunwall archer shoots!

Sunwall archer's Shoot hits
kjm for 38 physical damage.
kjm the level 6 whitehoof gunslinger was sliced to death by a sunwall archer on level 2 of Sunwall Outpost.
You have 2 life(s) left.
Kjm slows down.

Kjm deactivates Agile Gunner.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Sunwall archer's Shoot killed kjm!
Resting starts...

Talent Double Shots is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Saving done.

Talent Strafe is ready to use.
Ran for 2 turns (stop reason: interesting character).


Saving game...